Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_7.h
2023-03-02 15:37:47 +01:00

27 lines
1.5 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dMIZUsin_room_7DL_0014B0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7DL_0014B0"
static const ALIGN_ASSET(2) char MIZUsin_room_7DL_0014B0[] = dMIZUsin_room_7DL_0014B0;
#define dMIZUsin_room_7Tex_004560 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_004560"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_004560[] = dMIZUsin_room_7Tex_004560;
#define dMIZUsin_room_7Tex_004D60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_004D60"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_004D60[] = dMIZUsin_room_7Tex_004D60;
#define dMIZUsin_room_7Tex_003D60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_003D60"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_003D60[] = dMIZUsin_room_7Tex_003D60;
#define dMIZUsin_room_7Tex_002560 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_002560"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_002560[] = dMIZUsin_room_7Tex_002560;
#define dMIZUsin_room_7Tex_003560 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_003560"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_003560[] = dMIZUsin_room_7Tex_003560;
#define dMIZUsin_room_7DL_002440 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7DL_002440"
static const ALIGN_ASSET(2) char MIZUsin_room_7DL_002440[] = dMIZUsin_room_7DL_002440;
#define dMIZUsin_room_7Tex_002D60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_002D60"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_002D60[] = dMIZUsin_room_7Tex_002D60;