Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_13.h
2023-03-02 15:37:47 +01:00

9 lines
418 B
C

#pragma once
#include "align_asset_macro.h"
#define dMIZUsin_room_13DL_000130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_13DL_000130"
static const ALIGN_ASSET(2) char MIZUsin_room_13DL_000130[] = dMIZUsin_room_13DL_000130;
#define dMIZUsin_room_13Tex_0001F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_13Tex_0001F8"
static const ALIGN_ASSET(2) char MIZUsin_room_13Tex_0001F8[] = dMIZUsin_room_13Tex_0001F8;