Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_6.h
2023-03-02 15:37:47 +01:00

33 lines
1.7 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dHIDAN_room_6DL_002B78 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6DL_002B78"
static const ALIGN_ASSET(2) char HIDAN_room_6DL_002B78[] = dHIDAN_room_6DL_002B78;
#define dHIDAN_room_6Tex_003B90 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_003B90"
static const ALIGN_ASSET(2) char HIDAN_room_6Tex_003B90[] = dHIDAN_room_6Tex_003B90;
#define dHIDAN_room_6Tex_004B90 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_004B90"
static const ALIGN_ASSET(2) char HIDAN_room_6Tex_004B90[] = dHIDAN_room_6Tex_004B90;
#define dHIDAN_room_6Tex_003990 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_003990"
static const ALIGN_ASSET(2) char HIDAN_room_6Tex_003990[] = dHIDAN_room_6Tex_003990;
#define dHIDAN_room_6Tex_005B90 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_005B90"
static const ALIGN_ASSET(2) char HIDAN_room_6Tex_005B90[] = dHIDAN_room_6Tex_005B90;
#define dHIDAN_room_6Tex_006390 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_006390"
static const ALIGN_ASSET(2) char HIDAN_room_6Tex_006390[] = dHIDAN_room_6Tex_006390;
#define dHIDAN_room_6DL_001A00 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6DL_001A00"
static const ALIGN_ASSET(2) char HIDAN_room_6DL_001A00[] = dHIDAN_room_6DL_001A00;
#define dHIDAN_room_6Tex_006790 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_006790"
static const ALIGN_ASSET(2) char HIDAN_room_6Tex_006790[] = dHIDAN_room_6Tex_006790;
#define dHIDAN_room_6DL_001350 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6DL_001350"
static const ALIGN_ASSET(2) char HIDAN_room_6DL_001350[] = dHIDAN_room_6DL_001350;
#define dHIDAN_room_6Tex_004390 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_004390"
static const ALIGN_ASSET(2) char HIDAN_room_6Tex_004390[] = dHIDAN_room_6Tex_004390;