Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_scene.h
2023-03-02 15:37:47 +01:00

18 lines
1.0 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dHAKAdanCH_sceneCollisionHeader_00A558 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneCollisionHeader_00A558"
static const ALIGN_ASSET(2) char HAKAdanCH_sceneCollisionHeader_00A558[] = dHAKAdanCH_sceneCollisionHeader_00A558;
#define dHAKAdanCH_sceneTex_00BD90 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00BD90"
static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00BD90[] = dHAKAdanCH_sceneTex_00BD90;
#define dHAKAdanCH_sceneTex_00AD90 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00AD90"
static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00AD90[] = dHAKAdanCH_sceneTex_00AD90;
#define dHAKAdanCH_sceneTex_00A590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00A590"
static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00A590[] = dHAKAdanCH_sceneTex_00A590;
#define dHAKAdanCH_sceneTex_00B590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00B590"
static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00B590[] = dHAKAdanCH_sceneTex_00B590;