Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_6.h
2023-03-02 15:37:47 +01:00

18 lines
1011 B
C

#pragma once
#include "align_asset_macro.h"
#define dHAKAdanCH_room_6DL_000C30 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6DL_000C30"
static const ALIGN_ASSET(2) char HAKAdanCH_room_6DL_000C30[] = dHAKAdanCH_room_6DL_000C30;
#define dHAKAdanCH_room_6Tex_0016A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_0016A0"
static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_0016A0[] = dHAKAdanCH_room_6Tex_0016A0;
#define dHAKAdanCH_room_6Tex_0026A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_0026A0"
static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_0026A0[] = dHAKAdanCH_room_6Tex_0026A0;
#define dHAKAdanCH_room_6DL_000410 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6DL_000410"
static const ALIGN_ASSET(2) char HAKAdanCH_room_6DL_000410[] = dHAKAdanCH_room_6DL_000410;
#define dHAKAdanCH_room_6Tex_000EA0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_000EA0"
static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_000EA0[] = dHAKAdanCH_room_6Tex_000EA0;