Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.h
2023-03-02 15:37:47 +01:00

18 lines
1007 B
C

#pragma once
#include "align_asset_macro.h"
#define dHAKAdanCH_room_4DL_001270 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_001270"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_001270[] = dHAKAdanCH_room_4DL_001270;
#define dHAKAdanCH_room_4Tex_001C98 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001C98"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4Tex_001C98[] = dHAKAdanCH_room_4Tex_001C98;
#define dHAKAdanCH_room_4DL_0002C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_0002C0"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_0002C0[] = dHAKAdanCH_room_4DL_0002C0;
#define dHAKAdanCH_room_4Tex_001498 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001498"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4Tex_001498[] = dHAKAdanCH_room_4Tex_001498;
#define dHAKAdanCH_room_4DL_000898 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000898"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_000898[] = dHAKAdanCH_room_4DL_000898;