Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_4.h
2023-03-02 15:37:47 +01:00

15 lines
772 B
C

#pragma once
#include "align_asset_macro.h"
#define dHAKAdan_room_4DL_001230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_001230"
static const ALIGN_ASSET(2) char HAKAdan_room_4DL_001230[] = dHAKAdan_room_4DL_001230;
#define dHAKAdan_room_4Tex_001458 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4Tex_001458"
static const ALIGN_ASSET(2) char HAKAdan_room_4Tex_001458[] = dHAKAdan_room_4Tex_001458;
#define dHAKAdan_room_4DL_000280 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_000280"
static const ALIGN_ASSET(2) char HAKAdan_room_4DL_000280[] = dHAKAdan_room_4DL_000280;
#define dHAKAdan_room_4DL_000858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_000858"
static const ALIGN_ASSET(2) char HAKAdan_room_4DL_000858[] = dHAKAdan_room_4DL_000858;