Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_17.h
2023-03-02 15:37:47 +01:00

33 lines
1.9 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dHAKAdan_room_17DL_000D28 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17DL_000D28"
static const ALIGN_ASSET(2) char HAKAdan_room_17DL_000D28[] = dHAKAdan_room_17DL_000D28;
#define dHAKAdan_room_17Tex_001248 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_001248"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_001248[] = dHAKAdan_room_17Tex_001248;
#define dHAKAdan_room_17Tex_002048 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_002048"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_002048[] = dHAKAdan_room_17Tex_002048;
#define dHAKAdan_room_17Tex_001C48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_001C48"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_001C48[] = dHAKAdan_room_17Tex_001C48;
#define dHAKAdan_room_17DL_000610 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17DL_000610"
static const ALIGN_ASSET(2) char HAKAdan_room_17DL_000610[] = dHAKAdan_room_17DL_000610;
#define dHAKAdan_room_17Tex_001448 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_001448"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_001448[] = dHAKAdan_room_17Tex_001448;
#define dHAKAdan_room_17DL_001128 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17DL_001128"
static const ALIGN_ASSET(2) char HAKAdan_room_17DL_001128[] = dHAKAdan_room_17DL_001128;
#define dHAKAdan_room_17DL_000400 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17DL_000400"
static const ALIGN_ASSET(2) char HAKAdan_room_17DL_000400[] = dHAKAdan_room_17DL_000400;
#define dHAKAdan_room_17DL_002510 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17DL_002510"
static const ALIGN_ASSET(2) char HAKAdan_room_17DL_002510[] = dHAKAdan_room_17DL_002510;
#define dHAKAdan_room_17Tex_0025D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_0025D8"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_0025D8[] = dHAKAdan_room_17Tex_0025D8;