Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_1.h
2023-03-02 15:37:47 +01:00

15 lines
772 B
C

#pragma once
#include "align_asset_macro.h"
#define dHAKAdan_room_1DL_001110 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_001110"
static const ALIGN_ASSET(2) char HAKAdan_room_1DL_001110[] = dHAKAdan_room_1DL_001110;
#define dHAKAdan_room_1Tex_0012E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1Tex_0012E8"
static const ALIGN_ASSET(2) char HAKAdan_room_1Tex_0012E8[] = dHAKAdan_room_1Tex_0012E8;
#define dHAKAdan_room_1DL_000270 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_000270"
static const ALIGN_ASSET(2) char HAKAdan_room_1DL_000270[] = dHAKAdan_room_1DL_000270;
#define dHAKAdan_room_1DL_0008F8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_0008F8"
static const ALIGN_ASSET(2) char HAKAdan_room_1DL_0008F8[] = dHAKAdan_room_1DL_0008F8;