Shipwright/soh/assets/objects/object_md/object_md.h
2023-03-02 15:37:47 +01:00

165 lines
7.6 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgMidoSkel "__OTR__objects/object_md/gMidoSkel"
static const ALIGN_ASSET(2) char gMidoSkel[] = dgMidoSkel;
#define dgMidoWaistDL "__OTR__objects/object_md/gMidoWaistDL"
static const ALIGN_ASSET(2) char gMidoWaistDL[] = dgMidoWaistDL;
#define dgMidoLeftThighDL "__OTR__objects/object_md/gMidoLeftThighDL"
static const ALIGN_ASSET(2) char gMidoLeftThighDL[] = dgMidoLeftThighDL;
#define dgMidoLeftLegDL "__OTR__objects/object_md/gMidoLeftLegDL"
static const ALIGN_ASSET(2) char gMidoLeftLegDL[] = dgMidoLeftLegDL;
#define dgMidoLeftFootDL "__OTR__objects/object_md/gMidoLeftFootDL"
static const ALIGN_ASSET(2) char gMidoLeftFootDL[] = dgMidoLeftFootDL;
#define dgMidoRightThighDL "__OTR__objects/object_md/gMidoRightThighDL"
static const ALIGN_ASSET(2) char gMidoRightThighDL[] = dgMidoRightThighDL;
#define dgMidoRightLegDL "__OTR__objects/object_md/gMidoRightLegDL"
static const ALIGN_ASSET(2) char gMidoRightLegDL[] = dgMidoRightLegDL;
#define dgMidoRightFootDL "__OTR__objects/object_md/gMidoRightFootDL"
static const ALIGN_ASSET(2) char gMidoRightFootDL[] = dgMidoRightFootDL;
#define dgMidoTorsoDL "__OTR__objects/object_md/gMidoTorsoDL"
static const ALIGN_ASSET(2) char gMidoTorsoDL[] = dgMidoTorsoDL;
#define dgMidoLeftUpperArmDL "__OTR__objects/object_md/gMidoLeftUpperArmDL"
static const ALIGN_ASSET(2) char gMidoLeftUpperArmDL[] = dgMidoLeftUpperArmDL;
#define dgMidoLeftForearmDL "__OTR__objects/object_md/gMidoLeftForearmDL"
static const ALIGN_ASSET(2) char gMidoLeftForearmDL[] = dgMidoLeftForearmDL;
#define dgMidoLeftHandDL "__OTR__objects/object_md/gMidoLeftHandDL"
static const ALIGN_ASSET(2) char gMidoLeftHandDL[] = dgMidoLeftHandDL;
#define dgMidoRightUpperArmDL "__OTR__objects/object_md/gMidoRightUpperArmDL"
static const ALIGN_ASSET(2) char gMidoRightUpperArmDL[] = dgMidoRightUpperArmDL;
#define dgMidoRightForearmDL "__OTR__objects/object_md/gMidoRightForearmDL"
static const ALIGN_ASSET(2) char gMidoRightForearmDL[] = dgMidoRightForearmDL;
#define dgMidoRightHandDL "__OTR__objects/object_md/gMidoRightHandDL"
static const ALIGN_ASSET(2) char gMidoRightHandDL[] = dgMidoRightHandDL;
#define dgMidoHeadDL "__OTR__objects/object_md/gMidoHeadDL"
static const ALIGN_ASSET(2) char gMidoHeadDL[] = dgMidoHeadDL;
#define dgMido1TLUT "__OTR__objects/object_md/gMido1TLUT"
static const ALIGN_ASSET(2) char gMido1TLUT[] = dgMido1TLUT;
#define dgMido2TLUT "__OTR__objects/object_md/gMido2TLUT"
static const ALIGN_ASSET(2) char gMido2TLUT[] = dgMido2TLUT;
#define dgMido3TLUT "__OTR__objects/object_md/gMido3TLUT"
static const ALIGN_ASSET(2) char gMido3TLUT[] = dgMido3TLUT;
#define dgMidoEyeOpenTex "__OTR__objects/object_md/gMidoEyeOpenTex"
static const ALIGN_ASSET(2) char gMidoEyeOpenTex[] = dgMidoEyeOpenTex;
#define dgMidoEyeHalfTex "__OTR__objects/object_md/gMidoEyeHalfTex"
static const ALIGN_ASSET(2) char gMidoEyeHalfTex[] = dgMidoEyeHalfTex;
#define dgMidoEyeClosedTex "__OTR__objects/object_md/gMidoEyeClosedTex"
static const ALIGN_ASSET(2) char gMidoEyeClosedTex[] = dgMidoEyeClosedTex;
#define dgMidoEyeAngryTex "__OTR__objects/object_md/gMidoEyeAngryTex"
static const ALIGN_ASSET(2) char gMidoEyeAngryTex[] = dgMidoEyeAngryTex;
#define dgMidoEyeLookingUpTex "__OTR__objects/object_md/gMidoEyeLookingUpTex"
static const ALIGN_ASSET(2) char gMidoEyeLookingUpTex[] = dgMidoEyeLookingUpTex;
#define dgMidoGradientTex "__OTR__objects/object_md/gMidoGradientTex"
static const ALIGN_ASSET(2) char gMidoGradientTex[] = dgMidoGradientTex;
#define dgMidoTex_D20 "__OTR__objects/object_md/gMidoTex_D20"
static const ALIGN_ASSET(2) char gMidoTex_D20[] = dgMidoTex_D20;
#define dgMidoTex_DA0 "__OTR__objects/object_md/gMidoTex_DA0"
static const ALIGN_ASSET(2) char gMidoTex_DA0[] = dgMidoTex_DA0;
#define dgMidoHairCurl1Tex "__OTR__objects/object_md/gMidoHairCurl1Tex"
static const ALIGN_ASSET(2) char gMidoHairCurl1Tex[] = dgMidoHairCurl1Tex;
#define dgMidoTex_1220 "__OTR__objects/object_md/gMidoTex_1220"
static const ALIGN_ASSET(2) char gMidoTex_1220[] = dgMidoTex_1220;
#define dgMidoTex_1260 "__OTR__objects/object_md/gMidoTex_1260"
static const ALIGN_ASSET(2) char gMidoTex_1260[] = dgMidoTex_1260;
#define dgMidoBackOfHandTex "__OTR__objects/object_md/gMidoBackOfHandTex"
static const ALIGN_ASSET(2) char gMidoBackOfHandTex[] = dgMidoBackOfHandTex;
#define dgMidoClothesTex "__OTR__objects/object_md/gMidoClothesTex"
static const ALIGN_ASSET(2) char gMidoClothesTex[] = dgMidoClothesTex;
#define dgMidoUndershirtTex "__OTR__objects/object_md/gMidoUndershirtTex"
static const ALIGN_ASSET(2) char gMidoUndershirtTex[] = dgMidoUndershirtTex;
#define dgMidoShoeTex "__OTR__objects/object_md/gMidoShoeTex"
static const ALIGN_ASSET(2) char gMidoShoeTex[] = dgMidoShoeTex;
#define dgMidoAnkleTex "__OTR__objects/object_md/gMidoAnkleTex"
static const ALIGN_ASSET(2) char gMidoAnkleTex[] = dgMidoAnkleTex;
#define dgMidoPantsTex "__OTR__objects/object_md/gMidoPantsTex"
static const ALIGN_ASSET(2) char gMidoPantsTex[] = dgMidoPantsTex;
#define dgMidoTex_4FB0 "__OTR__objects/object_md/gMidoTex_4FB0"
static const ALIGN_ASSET(2) char gMidoTex_4FB0[] = dgMidoTex_4FB0;
#define dgMidoTex_53F0 "__OTR__objects/object_md/gMidoTex_53F0"
static const ALIGN_ASSET(2) char gMidoTex_53F0[] = dgMidoTex_53F0;
#define dgMidoTex_5430 "__OTR__objects/object_md/gMidoTex_5430"
static const ALIGN_ASSET(2) char gMidoTex_5430[] = dgMidoTex_5430;
#define dgMidoHairCurl2Tex "__OTR__objects/object_md/gMidoHairCurl2Tex"
static const ALIGN_ASSET(2) char gMidoHairCurl2Tex[] = dgMidoHairCurl2Tex;
#define dgMidoTex_5870 "__OTR__objects/object_md/gMidoTex_5870"
static const ALIGN_ASSET(2) char gMidoTex_5870[] = dgMidoTex_5870;
#define dgMidoTex_58F0 "__OTR__objects/object_md/gMidoTex_58F0"
static const ALIGN_ASSET(2) char gMidoTex_58F0[] = dgMidoTex_58F0;
#define dgMidoHandsOnHipsIdleAnim "__OTR__objects/object_md/gMidoHandsOnHipsIdleAnim"
static const ALIGN_ASSET(2) char gMidoHandsOnHipsIdleAnim[] = dgMidoHandsOnHipsIdleAnim;
#define dgMidoSlamAnim "__OTR__objects/object_md/gMidoSlamAnim"
static const ALIGN_ASSET(2) char gMidoSlamAnim[] = dgMidoSlamAnim;
#define dgMidoAngryHeadTurnAnim "__OTR__objects/object_md/gMidoAngryHeadTurnAnim"
static const ALIGN_ASSET(2) char gMidoAngryHeadTurnAnim[] = dgMidoAngryHeadTurnAnim;
#define dgMidoAnnoyedPointedHeadIdle1Anim "__OTR__objects/object_md/gMidoAnnoyedPointedHeadIdle1Anim"
static const ALIGN_ASSET(2) char gMidoAnnoyedPointedHeadIdle1Anim[] = dgMidoAnnoyedPointedHeadIdle1Anim;
#define dgMidoHandsOnHipsTransitionAnim "__OTR__objects/object_md/gMidoHandsOnHipsTransitionAnim"
static const ALIGN_ASSET(2) char gMidoHandsOnHipsTransitionAnim[] = dgMidoHandsOnHipsTransitionAnim;
#define dgMidoRaiseHand1Anim "__OTR__objects/object_md/gMidoRaiseHand1Anim"
static const ALIGN_ASSET(2) char gMidoRaiseHand1Anim[] = dgMidoRaiseHand1Anim;
#define dgMidoAnim_92B0 "__OTR__objects/object_md/gMidoAnim_92B0"
static const ALIGN_ASSET(2) char gMidoAnim_92B0[] = dgMidoAnim_92B0;
#define dgMidoRaiseHand2Anim "__OTR__objects/object_md/gMidoRaiseHand2Anim"
static const ALIGN_ASSET(2) char gMidoRaiseHand2Anim[] = dgMidoRaiseHand2Anim;
#define dgMidoAnnoyedPointedHeadIdle2Anim "__OTR__objects/object_md/gMidoAnnoyedPointedHeadIdle2Anim"
static const ALIGN_ASSET(2) char gMidoAnnoyedPointedHeadIdle2Anim[] = dgMidoAnnoyedPointedHeadIdle2Anim;
#define dgMidoPutHandDownAnim "__OTR__objects/object_md/gMidoPutHandDownAnim"
static const ALIGN_ASSET(2) char gMidoPutHandDownAnim[] = dgMidoPutHandDownAnim;
#define dgMidoHaltAnim "__OTR__objects/object_md/gMidoHaltAnim"
static const ALIGN_ASSET(2) char gMidoHaltAnim[] = dgMidoHaltAnim;
#define dgMidoWalkingAnim "__OTR__objects/object_md/gMidoWalkingAnim"
static const ALIGN_ASSET(2) char gMidoWalkingAnim[] = dgMidoWalkingAnim;