Shipwright/OTRGui/libs/raylib/CONTRIBUTORS.md
M4xw f52a2a6406 git subrepo clone (merge) https://github.com/HarbourMasters/otrgui.git OTRGui
subrepo:
  subdir:   "OTRGui"
  merged:   "a6066a251"
upstream:
  origin:   "https://github.com/HarbourMasters/otrgui.git"
  branch:   "master"
  commit:   "a6066a251"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:53:51 +01:00

5.9 KiB

WARNING: This file is unmaintained! This list of contributors is uncomplete!

Check CHANGELOG for some of the contributors details or just the official contributors list of the repo


Here is a list of raylib contributors, these people have invested part of their time contributing (in some way or another) to make the raylib project better. Huge thanks to all of them!

  • Zopokx for testing the web.
  • Elendow for testing and helping on web development.
  • Victor Dual for implementing and testing 3D shapes functions.
  • Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules.
  • Kevin Gato for improving texture internal formats support and helping on raygui development.
  • Daniel Nicolas for improving texture internal formats support and helping on raygui development.
  • Marc Agüera for testing and using raylib on a real product (Koala Seasons)
  • Daniel Moreno for testing and using raylib on a real product (Koala Seasons)
  • Daniel Gomez for testing and using raylib on a real product (Koala Seasons)
  • Sergio Martinez for helping on raygui development and tools development (raygui_styler).
  • Victor Fisac for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games.
  • Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5.
  • Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5.
  • procedural for testing raylib on Linux, correcting some bugs and adding several mouse functions.
  • Chris Hemingway for improving raylib on OSX build system.
  • Emanuele Petriglia for working on multiple GNU/Linux improvements and developing TicTacToe raylib game.
  • Joshua Reisenauer for adding audio modules support (XM, MOD) and reviewing audio system.
  • Marcelo Paez for helping on OSX High DPI display issue.
  • Ghassan Al-Mashareqa for an amazing contribution to raylib Lua module.
  • Teodor Stoenescu for improvements on OBJ object loading.
  • RDR8 for helping with Linux build improvements.
  • Saggi Mizrahi for multiple fixes on Linux and audio system.
  • Daniel Lemos for fixing issues on Linux games building.
  • Joel Davis for adding raycast picking utilities and a great example
  • Richard Goodwin for adding RPI touchscreen support.
  • Milan Nikolic for adding Android build support with custom standalone toolchain.
  • Michael Vetter for improvements on build system and his work on Suse Linux package... and multiple fixes!
  • Wilhem Barbier for adding Image generation functions, shaders work and some fixes.
  • Benjamin Summerton for improving OSX building and his amazing work on CMake build sytem.
  • MartinFX for adding compilation support for FreeBSD OS and derivatives.
  • Ahmad Fatoum for implementing CI support for raylib (Travis and AppVeyor) and great improvements on build system.
  • SamNChiet for a greatly improved UWP input implementation.
  • David Reid for a complete review of audio module to support his amazing miniaudio library.
  • Kai for multiple code reviews and improvements.
  • Max Danielsson for adding support for orthographic 3d camera projection
  • Lumaio for his great work on GBuffers and GetCollisionRayModel().
  • Jonas Daeyaert for an amazing work on IQM animated models support.
  • Seth Archambault for the work on Android Gamepad support (SNES model).
  • D3nX for adding Code::Blocks project template.
  • Jak Barnes for a great work on rnet, new raylib network module
  • Vlad Adrian for an amazing work on Unicode support, new shapes functions and raygui.
  • Reece Mackie for a great work on improving UWP support
  • flashback-fx for improving easings library and example
  • Jorge A. Gomes for adding nine-patch textures support and example
  • Berni8k for improving Raspberry Pi input system, using evdev
  • Wilhem Barbier for implementing glTF loading support and solving several issues
  • Marco Lizza for improving logging system and multiple issues
  • Anata for creating amazing examples and contributing with them
  • Narice made easings.h includable as standalone header
  • Eric J. for shaders_eratosthenes example contribution
  • PompPenguin for reviewing 3rd person camera
  • Mohamed Shazan for adding support for ANGLE graphics backend

Please, if I forget someone in this list, excuse me and send me a PR!