..
Enhancements
GCC 13 support ( #2780 )
2023-05-03 21:55:49 -04:00
Extractor
remove 100 character limit to baseRomPath ( #2801 )
2023-04-30 19:52:37 -04:00
resource
Lus updates ( #2822 )
2023-05-03 20:46:26 -04:00
CrashHandlerExp.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
CrashHandlerExt.cpp
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
frame_interpolation.cpp
Fix: Use correct fps value for frame interpolation with match refresh rate ( #2694 )
2023-04-11 18:54:10 -04:00
frame_interpolation.h
Experimental interpolation ( #309 )
2022-05-13 18:43:55 -04:00
GameMenuBar.cpp
TWEAK: Rupee dash duplication ( #2815 )
2023-05-04 00:31:52 -04:00
GameMenuBar.hpp
Phase 1: Separate ImGui Drawing From LUS ( #1310 )
2022-09-03 00:00:04 -04:00
GbiWrap.cpp
spockalicious ( #2751 )
2023-04-27 19:20:41 -04:00
gu_pc.c
add support for clang compiler ( #592 )
2022-07-10 10:51:12 -04:00
mixer.c
Moves SoH mixer to SoH from LUS. ( #2361 )
2023-01-17 22:03:55 -05:00
mixer.h
Moves SoH mixer to SoH from LUS. ( #2361 )
2023-01-17 22:03:55 -05:00
OTRAudio.h
Import libultraship as a submodule ( #1943 )
2022-11-14 11:22:34 +01:00
OTRGlobals.cpp
fix: properly load custom models on scene transition ( #2779 )
2023-05-03 21:54:23 -04:00
OTRGlobals.h
spockalicious ( #2751 )
2023-04-27 19:20:41 -04:00
SaveManager.cpp
Lus updates ( #2822 )
2023-05-03 20:46:26 -04:00
SaveManager.h
Lus updates ( #2822 )
2023-05-03 20:46:26 -04:00
stubs.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
UIWidgets.cpp
Lus updates ( #2822 )
2023-05-03 20:46:26 -04:00
UIWidgets.hpp
Cleanup of ImGui code ( #2576 )
2023-04-01 16:10:49 -04:00
util.cpp
[ #2165 ] Rename big key to boss key for spoiler files ( #2170 )
2022-12-12 21:58:32 -05:00
util.h
Add flag, equipment, and quest status editors ( #164 )
2022-04-17 11:24:43 -04:00
z_message_OTR.cpp
Lus updates ( #2822 )
2023-05-03 20:46:26 -04:00
z_play_otr.cpp
Lus updates ( #2822 )
2023-05-03 20:46:26 -04:00
z_scene_otr.cpp
Lus updates ( #2822 )
2023-05-03 20:46:26 -04:00