Shipwright/soh/assets/objects/object_yukabyun/object_yukabyun.h

22 lines
1021 B
C

#ifndef OBJECTS_OBJECT_YUKABYUN_H
#define OBJECTS_OBJECT_YUKABYUN_H 1
#include "align_asset_macro.h"
#define dgFloorTileEnemyBottomTex "__OTR__objects/object_yukabyun/gFloorTileEnemyBottomTex"
static const ALIGN_ASSET(2) char gFloorTileEnemyBottomTex[] = dgFloorTileEnemyBottomTex;
#define dgFloorTileEnemyTopTex "__OTR__objects/object_yukabyun/gFloorTileEnemyTopTex"
static const ALIGN_ASSET(2) char gFloorTileEnemyTopTex[] = dgFloorTileEnemyTopTex;
#define dgFloorTileEnemyFragmentTex "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentTex"
static const ALIGN_ASSET(2) char gFloorTileEnemyFragmentTex[] = dgFloorTileEnemyFragmentTex;
#define dgFloorTileEnemyDL "__OTR__objects/object_yukabyun/gFloorTileEnemyDL"
static const ALIGN_ASSET(2) char gFloorTileEnemyDL[] = dgFloorTileEnemyDL;
#define dgFloorTileEnemyFragmentDL "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentDL"
static const ALIGN_ASSET(2) char gFloorTileEnemyFragmentDL[] = dgFloorTileEnemyFragmentDL;
#endif // OBJECTS_OBJECT_YUKABYUN_H