#ifndef OBJECTS_OBJECT_YUKABYUN_H #define OBJECTS_OBJECT_YUKABYUN_H 1 #include "align_asset_macro.h" #define dgFloorTileEnemyBottomTex "__OTR__objects/object_yukabyun/gFloorTileEnemyBottomTex" static const ALIGN_ASSET(2) char gFloorTileEnemyBottomTex[] = dgFloorTileEnemyBottomTex; #define dgFloorTileEnemyTopTex "__OTR__objects/object_yukabyun/gFloorTileEnemyTopTex" static const ALIGN_ASSET(2) char gFloorTileEnemyTopTex[] = dgFloorTileEnemyTopTex; #define dgFloorTileEnemyFragmentTex "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentTex" static const ALIGN_ASSET(2) char gFloorTileEnemyFragmentTex[] = dgFloorTileEnemyFragmentTex; #define dgFloorTileEnemyDL "__OTR__objects/object_yukabyun/gFloorTileEnemyDL" static const ALIGN_ASSET(2) char gFloorTileEnemyDL[] = dgFloorTileEnemyDL; #define dgFloorTileEnemyFragmentDL "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentDL" static const ALIGN_ASSET(2) char gFloorTileEnemyFragmentDL[] = dgFloorTileEnemyFragmentDL; #endif // OBJECTS_OBJECT_YUKABYUN_H