Shipwright/soh/src/overlays/actors/ovl_En_Zl1
Nicholas Estelami ccd05d8e58
Removed hardcoded skeleton types in actor draw code. (#2979)
* Initial PAL 1.1 support

* Misc fixes

* Updated game to remove hardcoded skeleton types when rendering

* Fixed weird rebase issue

* Replaced remaining skeleton calls

* lus submodule fix

* Remove OTRGui
2023-09-26 08:45:10 -05:00
..
z_en_zl1_camera_data.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_en_zl1_cutscene_data.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_en_zl1.c Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
z_en_zl1.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00