Shipwright/soh/assets/objects/object_ik/object_ik.h
Adam Bird 024c5e0b5f
Sync asset names with decomp documentation (#3153)
* sync asset names with decomp

* whitespace and tweak
2023-09-10 12:21:56 -05:00

293 lines
16 KiB
C

#ifndef OBJECTS_OBJECT_IK_H
#define OBJECTS_OBJECT_IK_H 1
#include "align_asset_macro.h"
#define dobject_ik_Skel_000380 "__OTR__objects/object_ik/object_ik_Skel_000380"
static const ALIGN_ASSET(2) char object_ik_Skel_000380[] = dobject_ik_Skel_000380;
#define dobject_ik_Skel_000660 "__OTR__objects/object_ik/object_ik_Skel_000660"
static const ALIGN_ASSET(2) char object_ik_Skel_000660[] = dobject_ik_Skel_000660;
#define dobject_ik_Skel_000C90 "__OTR__objects/object_ik/object_ik_Skel_000C90"
static const ALIGN_ASSET(2) char object_ik_Skel_000C90[] = dobject_ik_Skel_000C90;
#define dobject_ik_Skel_000900 "__OTR__objects/object_ik/object_ik_Skel_000900"
static const ALIGN_ASSET(2) char object_ik_Skel_000900[] = dobject_ik_Skel_000900;
#define dobject_ik_Skel_000F30 "__OTR__objects/object_ik/object_ik_Skel_000F30"
static const ALIGN_ASSET(2) char object_ik_Skel_000F30[] = dobject_ik_Skel_000F30;
#define dobject_ik_Skel_01EB40 "__OTR__objects/object_ik/object_ik_Skel_01EB40"
static const ALIGN_ASSET(2) char object_ik_Skel_01EB40[] = dobject_ik_Skel_01EB40;
#define dobject_ik_Skel_01EE60 "__OTR__objects/object_ik/object_ik_Skel_01EE60"
static const ALIGN_ASSET(2) char object_ik_Skel_01EE60[] = dobject_ik_Skel_01EE60;
#define dgIronKnuckleSkel "__OTR__objects/object_ik/gIronKnuckleSkel"
static const ALIGN_ASSET(2) char gIronKnuckleSkel[] = dgIronKnuckleSkel;
#define dgIronKnuckleDefeatSkel "__OTR__objects/object_ik/gIronKnuckleDefeatSkel"
static const ALIGN_ASSET(2) char gIronKnuckleDefeatSkel[] = dgIronKnuckleDefeatSkel;
#define dobject_ik_Anim_00035C "__OTR__objects/object_ik/object_ik_Anim_00035C"
static const ALIGN_ASSET(2) char object_ik_Anim_00035C[] = dobject_ik_Anim_00035C;
#define dobject_ik_Anim_000634 "__OTR__objects/object_ik/object_ik_Anim_000634"
static const ALIGN_ASSET(2) char object_ik_Anim_000634[] = dobject_ik_Anim_000634;
#define dobject_ik_Anim_0008DC "__OTR__objects/object_ik/object_ik_Anim_0008DC"
static const ALIGN_ASSET(2) char object_ik_Anim_0008DC[] = dobject_ik_Anim_0008DC;
#define dobject_ik_Anim_000C6C "__OTR__objects/object_ik/object_ik_Anim_000C6C"
static const ALIGN_ASSET(2) char object_ik_Anim_000C6C[] = dobject_ik_Anim_000C6C;
#define dobject_ik_Anim_000F0C "__OTR__objects/object_ik/object_ik_Anim_000F0C"
static const ALIGN_ASSET(2) char object_ik_Anim_000F0C[] = dobject_ik_Anim_000F0C;
#define dgIronKnuckleVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleVerticalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleVerticalAttackAnim[] = dgIronKnuckleVerticalAttackAnim;
#define dgIronKnuckleRecoverFromVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromVerticalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromVerticalAttackAnim[] = dgIronKnuckleRecoverFromVerticalAttackAnim;
#define dgIronKnuckleAxeStuckAnim "__OTR__objects/object_ik/gIronKnuckleAxeStuckAnim"
static const ALIGN_ASSET(2) char gIronKnuckleAxeStuckAnim[] = dgIronKnuckleAxeStuckAnim;
#define dgIronKnuckleHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleHorizontalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleHorizontalAttackAnim[] = dgIronKnuckleHorizontalAttackAnim;
#define dgIronKnuckleRecoverFromHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromHorizontalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromHorizontalAttackAnim[] = dgIronKnuckleRecoverFromHorizontalAttackAnim;
#define dgIronKnuckleBackHitAnim "__OTR__objects/object_ik/gIronKnuckleBackHitAnim"
static const ALIGN_ASSET(2) char gIronKnuckleBackHitAnim[] = dgIronKnuckleBackHitAnim;
#define dgIronKnuckleBlockAnim "__OTR__objects/object_ik/gIronKnuckleBlockAnim"
static const ALIGN_ASSET(2) char gIronKnuckleBlockAnim[] = dgIronKnuckleBlockAnim;
#define dgIronKnuckleDeathAnim "__OTR__objects/object_ik/gIronKnuckleDeathAnim"
static const ALIGN_ASSET(2) char gIronKnuckleDeathAnim[] = dgIronKnuckleDeathAnim;
#define dgIronKnuckleFrontHitAnim "__OTR__objects/object_ik/gIronKnuckleFrontHitAnim"
static const ALIGN_ASSET(2) char gIronKnuckleFrontHitAnim[] = dgIronKnuckleFrontHitAnim;
#define dgIronKnuckleRunAnim "__OTR__objects/object_ik/gIronKnuckleRunAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRunAnim[] = dgIronKnuckleRunAnim;
#define dgIronKnuckleNabooruSummonAxeAnim "__OTR__objects/object_ik/gIronKnuckleNabooruSummonAxeAnim"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruSummonAxeAnim[] = dgIronKnuckleNabooruSummonAxeAnim;
#define dgIronKnuckleStandUpAnim "__OTR__objects/object_ik/gIronKnuckleStandUpAnim"
static const ALIGN_ASSET(2) char gIronKnuckleStandUpAnim[] = dgIronKnuckleStandUpAnim;
#define dobject_ik_Anim_00DD50 "__OTR__objects/object_ik/object_ik_Anim_00DD50"
static const ALIGN_ASSET(2) char object_ik_Anim_00DD50[] = dobject_ik_Anim_00DD50;
#define dgIronKnuckleWalkAnim "__OTR__objects/object_ik/gIronKnuckleWalkAnim"
static const ALIGN_ASSET(2) char gIronKnuckleWalkAnim[] = dgIronKnuckleWalkAnim;
#define dobject_ik_Anim_01EB14 "__OTR__objects/object_ik/object_ik_Anim_01EB14"
static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB14;
#define dobject_ik_Anim_01EE34 "__OTR__objects/object_ik/object_ik_Anim_01EE34"
static const ALIGN_ASSET(2) char object_ik_Anim_01EE34[] = dobject_ik_Anim_01EE34;
#define dgIronKnuckleNabooruDeathAnim "__OTR__objects/object_ik/gIronKnuckleNabooruDeathAnim"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruDeathAnim[] = dgIronKnuckleNabooruDeathAnim;
#define dobject_ik_Tlut_00F630 "__OTR__objects/object_ik/object_ik_Tlut_00F630"
static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F630;
#define dgIronKnuckleMetalTex "__OTR__objects/object_ik/gIronKnuckleMetalTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalTex[] = dgIronKnuckleMetalTex;
#define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex;
#define dgIronKnuckleBigRivetTex "__OTR__objects/object_ik/gIronKnuckleBigRivetTex"
static const ALIGN_ASSET(2) char gIronKnuckleBigRivetTex[] = dgIronKnuckleBigRivetTex;
#define dgIronKnuckleBlockPatternTex "__OTR__objects/object_ik/gIronKnuckleBlockPatternTex"
static const ALIGN_ASSET(2) char gIronKnuckleBlockPatternTex[] = dgIronKnuckleBlockPatternTex;
#define dgIronKnuckleChainMailTex "__OTR__objects/object_ik/gIronKnuckleChainMailTex"
static const ALIGN_ASSET(2) char gIronKnuckleChainMailTex[] = dgIronKnuckleChainMailTex;
#define dobject_ik_Tex_0103A0 "__OTR__objects/object_ik/object_ik_Tex_0103A0"
static const ALIGN_ASSET(2) char object_ik_Tex_0103A0[] = dobject_ik_Tex_0103A0;
#define dgIronKnuckleGerudoEyeTex "__OTR__objects/object_ik/gIronKnuckleGerudoEyeTex"
static const ALIGN_ASSET(2) char gIronKnuckleGerudoEyeTex[] = dgIronKnuckleGerudoEyeTex;
#define dgIronKnuckleNabooruLipTex "__OTR__objects/object_ik/gIronKnuckleNabooruLipTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruLipTex[] = dgIronKnuckleNabooruLipTex;
#define dgIronKnuckleJewelTex "__OTR__objects/object_ik/gIronKnuckleJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleJewelTex[] = dgIronKnuckleJewelTex;
#define dgIronKnuckleNabooruForeheadJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruForeheadJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruForeheadJewelTex[] = dgIronKnuckleNabooruForeheadJewelTex;
#define dobject_ik_Tex_011620 "__OTR__objects/object_ik/object_ik_Tex_011620"
static const ALIGN_ASSET(2) char object_ik_Tex_011620[] = dobject_ik_Tex_011620;
#define dgIronKnuckleNabooruHair1Tex "__OTR__objects/object_ik/gIronKnuckleNabooruHair1Tex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHair1Tex[] = dgIronKnuckleNabooruHair1Tex;
#define dobject_ik_Tex_011760 "__OTR__objects/object_ik/object_ik_Tex_011760"
static const ALIGN_ASSET(2) char object_ik_Tex_011760[] = dobject_ik_Tex_011760;
#define dobject_ik_Tex_0117E0 "__OTR__objects/object_ik/object_ik_Tex_0117E0"
static const ALIGN_ASSET(2) char object_ik_Tex_0117E0[] = dobject_ik_Tex_0117E0;
#define dobject_ik_Tex_011860 "__OTR__objects/object_ik/object_ik_Tex_011860"
static const ALIGN_ASSET(2) char object_ik_Tex_011860[] = dobject_ik_Tex_011860;
#define dobject_ik_Tex_011960 "__OTR__objects/object_ik/object_ik_Tex_011960"
static const ALIGN_ASSET(2) char object_ik_Tex_011960[] = dobject_ik_Tex_011960;
#define dobject_ik_DL_0151F0 "__OTR__objects/object_ik/object_ik_DL_0151F0"
static const ALIGN_ASSET(2) char object_ik_DL_0151F0[] = dobject_ik_DL_0151F0;
#define dobject_ik_DL_015380 "__OTR__objects/object_ik/object_ik_DL_015380"
static const ALIGN_ASSET(2) char object_ik_DL_015380[] = dobject_ik_DL_015380;
#define dgIronKnuckleNabooruHelmetDL "__OTR__objects/object_ik/gIronKnuckleNabooruHelmetDL"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHelmetDL[] = dgIronKnuckleNabooruHelmetDL;
#define dgIronKnuckleAxeDL "__OTR__objects/object_ik/gIronKnuckleAxeDL"
static const ALIGN_ASSET(2) char gIronKnuckleAxeDL[] = dgIronKnuckleAxeDL;
#define dgIronKnuckleShockedNabooruHeadDL "__OTR__objects/object_ik/gIronKnuckleShockedNabooruHeadDL"
static const ALIGN_ASSET(2) char gIronKnuckleShockedNabooruHeadDL[] = dgIronKnuckleShockedNabooruHeadDL;
#define dobject_ik_DL_016118 "__OTR__objects/object_ik/object_ik_DL_016118"
static const ALIGN_ASSET(2) char object_ik_DL_016118[] = dobject_ik_DL_016118;
#define dobject_ik_DL_016278 "__OTR__objects/object_ik/object_ik_DL_016278"
static const ALIGN_ASSET(2) char object_ik_DL_016278[] = dobject_ik_DL_016278;
#define dobject_ik_DL_016340 "__OTR__objects/object_ik/object_ik_DL_016340"
static const ALIGN_ASSET(2) char object_ik_DL_016340[] = dobject_ik_DL_016340;
#define dobject_ik_DL_0164A0 "__OTR__objects/object_ik/object_ik_DL_0164A0"
static const ALIGN_ASSET(2) char object_ik_DL_0164A0[] = dobject_ik_DL_0164A0;
#define dobject_ik_DL_016568 "__OTR__objects/object_ik/object_ik_DL_016568"
static const ALIGN_ASSET(2) char object_ik_DL_016568[] = dobject_ik_DL_016568;
#define dobject_ik_DL_016658 "__OTR__objects/object_ik/object_ik_DL_016658"
static const ALIGN_ASSET(2) char object_ik_DL_016658[] = dobject_ik_DL_016658;
#define dgIronKnuckleSplitHelmetLeftDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetLeftDL"
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetLeftDL[] = dgIronKnuckleSplitHelmetLeftDL;
#define dgIronKnuckleSplitHelmetRightDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetRightDL"
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetRightDL[] = dgIronKnuckleSplitHelmetRightDL;
#define dgIronKnuckleArmorRivetAndSymbolDL "__OTR__objects/object_ik/gIronKnuckleArmorRivetAndSymbolDL"
static const ALIGN_ASSET(2) char gIronKnuckleArmorRivetAndSymbolDL[] = dgIronKnuckleArmorRivetAndSymbolDL;
#define dobject_ik_DL_016CD8 "__OTR__objects/object_ik/object_ik_DL_016CD8"
static const ALIGN_ASSET(2) char object_ik_DL_016CD8[] = dobject_ik_DL_016CD8;
#define dobject_ik_DL_016D88 "__OTR__objects/object_ik/object_ik_DL_016D88"
static const ALIGN_ASSET(2) char object_ik_DL_016D88[] = dobject_ik_DL_016D88;
#define dobject_ik_DL_016EE8 "__OTR__objects/object_ik/object_ik_DL_016EE8"
static const ALIGN_ASSET(2) char object_ik_DL_016EE8[] = dobject_ik_DL_016EE8;
#define dobject_ik_DL_016F88 "__OTR__objects/object_ik/object_ik_DL_016F88"
static const ALIGN_ASSET(2) char object_ik_DL_016F88[] = dobject_ik_DL_016F88;
#define dobject_ik_DL_017028 "__OTR__objects/object_ik/object_ik_DL_017028"
static const ALIGN_ASSET(2) char object_ik_DL_017028[] = dobject_ik_DL_017028;
#define dobject_ik_DL_017170 "__OTR__objects/object_ik/object_ik_DL_017170"
static const ALIGN_ASSET(2) char object_ik_DL_017170[] = dobject_ik_DL_017170;
#define dobject_ik_Tlut_017288 "__OTR__objects/object_ik/object_ik_Tlut_017288"
static const ALIGN_ASSET(2) char object_ik_Tlut_017288[] = dobject_ik_Tlut_017288;
#define dobject_ik_Tex_017378 "__OTR__objects/object_ik/object_ik_Tex_017378"
static const ALIGN_ASSET(2) char object_ik_Tex_017378[] = dobject_ik_Tex_017378;
#define dobject_ik_Tex_017478 "__OTR__objects/object_ik/object_ik_Tex_017478"
static const ALIGN_ASSET(2) char object_ik_Tex_017478[] = dobject_ik_Tex_017478;
#define dgIronKnuckleHair2Tex "__OTR__objects/object_ik/gIronKnuckleHair2Tex"
static const ALIGN_ASSET(2) char gIronKnuckleHair2Tex[] = dgIronKnuckleHair2Tex;
#define dobject_ik_Tex_0175B8 "__OTR__objects/object_ik/object_ik_Tex_0175B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0175B8[] = dobject_ik_Tex_0175B8;
#define dobject_ik_Tex_017638 "__OTR__objects/object_ik/object_ik_Tex_017638"
static const ALIGN_ASSET(2) char object_ik_Tex_017638[] = dobject_ik_Tex_017638;
#define dobject_ik_Tex_0176B8 "__OTR__objects/object_ik/object_ik_Tex_0176B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0176B8[] = dobject_ik_Tex_0176B8;
#define dgIronKnuckleHelmetDL "__OTR__objects/object_ik/gIronKnuckleHelmetDL"
static const ALIGN_ASSET(2) char gIronKnuckleHelmetDL[] = dgIronKnuckleHelmetDL;
#define dgIronKnuckleGerudoHeadDL "__OTR__objects/object_ik/gIronKnuckleGerudoHeadDL"
static const ALIGN_ASSET(2) char gIronKnuckleGerudoHeadDL[] = dgIronKnuckleGerudoHeadDL;
#define dgIronKnuckleHelmetMarkingDL "__OTR__objects/object_ik/gIronKnuckleHelmetMarkingDL"
static const ALIGN_ASSET(2) char gIronKnuckleHelmetMarkingDL[] = dgIronKnuckleHelmetMarkingDL;
#define dgIronKnuckleTorsoDL "__OTR__objects/object_ik/gIronKnuckleTorsoDL"
static const ALIGN_ASSET(2) char gIronKnuckleTorsoDL[] = dgIronKnuckleTorsoDL;
#define dobject_ik_DL_01BE98 "__OTR__objects/object_ik/object_ik_DL_01BE98"
static const ALIGN_ASSET(2) char object_ik_DL_01BE98[] = dobject_ik_DL_01BE98;
#define dobject_ik_DL_01C130 "__OTR__objects/object_ik/object_ik_DL_01C130"
static const ALIGN_ASSET(2) char object_ik_DL_01C130[] = dobject_ik_DL_01C130;
#define dobject_ik_DL_01C2B8 "__OTR__objects/object_ik/object_ik_DL_01C2B8"
static const ALIGN_ASSET(2) char object_ik_DL_01C2B8[] = dobject_ik_DL_01C2B8;
#define dobject_ik_DL_01C550 "__OTR__objects/object_ik/object_ik_DL_01C550"
static const ALIGN_ASSET(2) char object_ik_DL_01C550[] = dobject_ik_DL_01C550;
#define dobject_ik_DL_01C6D8 "__OTR__objects/object_ik/object_ik_DL_01C6D8"
static const ALIGN_ASSET(2) char object_ik_DL_01C6D8[] = dobject_ik_DL_01C6D8;
#define dobject_ik_DL_01C7B8 "__OTR__objects/object_ik/object_ik_DL_01C7B8"
static const ALIGN_ASSET(2) char object_ik_DL_01C7B8[] = dobject_ik_DL_01C7B8;
#define dobject_ik_DL_01CB58 "__OTR__objects/object_ik/object_ik_DL_01CB58"
static const ALIGN_ASSET(2) char object_ik_DL_01CB58[] = dobject_ik_DL_01CB58;
#define dobject_ik_DL_01CCA0 "__OTR__objects/object_ik/object_ik_DL_01CCA0"
static const ALIGN_ASSET(2) char object_ik_DL_01CCA0[] = dobject_ik_DL_01CCA0;
#define dobject_ik_DL_01CEE0 "__OTR__objects/object_ik/object_ik_DL_01CEE0"
static const ALIGN_ASSET(2) char object_ik_DL_01CEE0[] = dobject_ik_DL_01CEE0;
#define dobject_ik_DL_01D2B0 "__OTR__objects/object_ik/object_ik_DL_01D2B0"
static const ALIGN_ASSET(2) char object_ik_DL_01D2B0[] = dobject_ik_DL_01D2B0;
#define dobject_ik_DL_01D3F8 "__OTR__objects/object_ik/object_ik_DL_01D3F8"
static const ALIGN_ASSET(2) char object_ik_DL_01D3F8[] = dobject_ik_DL_01D3F8;
#define dobject_ik_DL_01D638 "__OTR__objects/object_ik/object_ik_DL_01D638"
static const ALIGN_ASSET(2) char object_ik_DL_01D638[] = dobject_ik_DL_01D638;
#define dobject_ik_Tlut_01D9A8 "__OTR__objects/object_ik/object_ik_Tlut_01D9A8"
static const ALIGN_ASSET(2) char object_ik_Tlut_01D9A8[] = dobject_ik_Tlut_01D9A8;
#define dobject_ik_Tex_01DBA8 "__OTR__objects/object_ik/object_ik_Tex_01DBA8"
static const ALIGN_ASSET(2) char object_ik_Tex_01DBA8[] = dobject_ik_Tex_01DBA8;
#define dgIronKnuckleHair3Tex "__OTR__objects/object_ik/gIronKnuckleHair3Tex"
static const ALIGN_ASSET(2) char gIronKnuckleHair3Tex[] = dgIronKnuckleHair3Tex;
#define dgIronKnuckleNabooruChestJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruChestJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruChestJewelTex[] = dgIronKnuckleNabooruChestJewelTex;
#endif // OBJECTS_OBJECT_IK_H