#ifndef OBJECTS_OBJECT_IK_H #define OBJECTS_OBJECT_IK_H 1 #include "align_asset_macro.h" #define dobject_ik_Skel_000380 "__OTR__objects/object_ik/object_ik_Skel_000380" static const ALIGN_ASSET(2) char object_ik_Skel_000380[] = dobject_ik_Skel_000380; #define dobject_ik_Skel_000660 "__OTR__objects/object_ik/object_ik_Skel_000660" static const ALIGN_ASSET(2) char object_ik_Skel_000660[] = dobject_ik_Skel_000660; #define dobject_ik_Skel_000C90 "__OTR__objects/object_ik/object_ik_Skel_000C90" static const ALIGN_ASSET(2) char object_ik_Skel_000C90[] = dobject_ik_Skel_000C90; #define dobject_ik_Skel_000900 "__OTR__objects/object_ik/object_ik_Skel_000900" static const ALIGN_ASSET(2) char object_ik_Skel_000900[] = dobject_ik_Skel_000900; #define dobject_ik_Skel_000F30 "__OTR__objects/object_ik/object_ik_Skel_000F30" static const ALIGN_ASSET(2) char object_ik_Skel_000F30[] = dobject_ik_Skel_000F30; #define dobject_ik_Skel_01EB40 "__OTR__objects/object_ik/object_ik_Skel_01EB40" static const ALIGN_ASSET(2) char object_ik_Skel_01EB40[] = dobject_ik_Skel_01EB40; #define dobject_ik_Skel_01EE60 "__OTR__objects/object_ik/object_ik_Skel_01EE60" static const ALIGN_ASSET(2) char object_ik_Skel_01EE60[] = dobject_ik_Skel_01EE60; #define dgIronKnuckleSkel "__OTR__objects/object_ik/gIronKnuckleSkel" static const ALIGN_ASSET(2) char gIronKnuckleSkel[] = dgIronKnuckleSkel; #define dgIronKnuckleDefeatSkel "__OTR__objects/object_ik/gIronKnuckleDefeatSkel" static const ALIGN_ASSET(2) char gIronKnuckleDefeatSkel[] = dgIronKnuckleDefeatSkel; #define dobject_ik_Anim_00035C "__OTR__objects/object_ik/object_ik_Anim_00035C" static const ALIGN_ASSET(2) char object_ik_Anim_00035C[] = dobject_ik_Anim_00035C; #define dobject_ik_Anim_000634 "__OTR__objects/object_ik/object_ik_Anim_000634" static const ALIGN_ASSET(2) char object_ik_Anim_000634[] = dobject_ik_Anim_000634; #define dobject_ik_Anim_0008DC "__OTR__objects/object_ik/object_ik_Anim_0008DC" static const ALIGN_ASSET(2) char object_ik_Anim_0008DC[] = dobject_ik_Anim_0008DC; #define dobject_ik_Anim_000C6C "__OTR__objects/object_ik/object_ik_Anim_000C6C" static const ALIGN_ASSET(2) char object_ik_Anim_000C6C[] = dobject_ik_Anim_000C6C; #define dobject_ik_Anim_000F0C "__OTR__objects/object_ik/object_ik_Anim_000F0C" static const ALIGN_ASSET(2) char object_ik_Anim_000F0C[] = dobject_ik_Anim_000F0C; #define dgIronKnuckleVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleVerticalAttackAnim" static const ALIGN_ASSET(2) char gIronKnuckleVerticalAttackAnim[] = dgIronKnuckleVerticalAttackAnim; #define dgIronKnuckleRecoverFromVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromVerticalAttackAnim" static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromVerticalAttackAnim[] = dgIronKnuckleRecoverFromVerticalAttackAnim; #define dgIronKnuckleAxeStuckAnim "__OTR__objects/object_ik/gIronKnuckleAxeStuckAnim" static const ALIGN_ASSET(2) char gIronKnuckleAxeStuckAnim[] = dgIronKnuckleAxeStuckAnim; #define dgIronKnuckleHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleHorizontalAttackAnim" static const ALIGN_ASSET(2) char gIronKnuckleHorizontalAttackAnim[] = dgIronKnuckleHorizontalAttackAnim; #define dgIronKnuckleRecoverFromHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromHorizontalAttackAnim" static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromHorizontalAttackAnim[] = dgIronKnuckleRecoverFromHorizontalAttackAnim; #define dgIronKnuckleBackHitAnim "__OTR__objects/object_ik/gIronKnuckleBackHitAnim" static const ALIGN_ASSET(2) char gIronKnuckleBackHitAnim[] = dgIronKnuckleBackHitAnim; #define dgIronKnuckleBlockAnim "__OTR__objects/object_ik/gIronKnuckleBlockAnim" static const ALIGN_ASSET(2) char gIronKnuckleBlockAnim[] = dgIronKnuckleBlockAnim; #define dgIronKnuckleDeathAnim "__OTR__objects/object_ik/gIronKnuckleDeathAnim" static const ALIGN_ASSET(2) char gIronKnuckleDeathAnim[] = dgIronKnuckleDeathAnim; #define dgIronKnuckleFrontHitAnim "__OTR__objects/object_ik/gIronKnuckleFrontHitAnim" static const ALIGN_ASSET(2) char gIronKnuckleFrontHitAnim[] = dgIronKnuckleFrontHitAnim; #define dgIronKnuckleRunAnim "__OTR__objects/object_ik/gIronKnuckleRunAnim" static const ALIGN_ASSET(2) char gIronKnuckleRunAnim[] = dgIronKnuckleRunAnim; #define dgIronKnuckleNabooruSummonAxeAnim "__OTR__objects/object_ik/gIronKnuckleNabooruSummonAxeAnim" static const ALIGN_ASSET(2) char gIronKnuckleNabooruSummonAxeAnim[] = dgIronKnuckleNabooruSummonAxeAnim; #define dgIronKnuckleStandUpAnim "__OTR__objects/object_ik/gIronKnuckleStandUpAnim" static const ALIGN_ASSET(2) char gIronKnuckleStandUpAnim[] = dgIronKnuckleStandUpAnim; #define dobject_ik_Anim_00DD50 "__OTR__objects/object_ik/object_ik_Anim_00DD50" static const ALIGN_ASSET(2) char object_ik_Anim_00DD50[] = dobject_ik_Anim_00DD50; #define dgIronKnuckleWalkAnim "__OTR__objects/object_ik/gIronKnuckleWalkAnim" static const ALIGN_ASSET(2) char gIronKnuckleWalkAnim[] = dgIronKnuckleWalkAnim; #define dobject_ik_Anim_01EB14 "__OTR__objects/object_ik/object_ik_Anim_01EB14" static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB14; #define dobject_ik_Anim_01EE34 "__OTR__objects/object_ik/object_ik_Anim_01EE34" static const ALIGN_ASSET(2) char object_ik_Anim_01EE34[] = dobject_ik_Anim_01EE34; #define dgIronKnuckleNabooruDeathAnim "__OTR__objects/object_ik/gIronKnuckleNabooruDeathAnim" static const ALIGN_ASSET(2) char gIronKnuckleNabooruDeathAnim[] = dgIronKnuckleNabooruDeathAnim; #define dobject_ik_Tlut_00F630 "__OTR__objects/object_ik/object_ik_Tlut_00F630" static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F630; #define dgIronKnuckleMetalTex "__OTR__objects/object_ik/gIronKnuckleMetalTex" static const ALIGN_ASSET(2) char gIronKnuckleMetalTex[] = dgIronKnuckleMetalTex; #define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex" static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex; #define dgIronKnuckleBigRivetTex "__OTR__objects/object_ik/gIronKnuckleBigRivetTex" static const ALIGN_ASSET(2) char gIronKnuckleBigRivetTex[] = dgIronKnuckleBigRivetTex; #define dgIronKnuckleBlockPatternTex "__OTR__objects/object_ik/gIronKnuckleBlockPatternTex" static const ALIGN_ASSET(2) char gIronKnuckleBlockPatternTex[] = dgIronKnuckleBlockPatternTex; #define dgIronKnuckleChainMailTex "__OTR__objects/object_ik/gIronKnuckleChainMailTex" static const ALIGN_ASSET(2) char gIronKnuckleChainMailTex[] = dgIronKnuckleChainMailTex; #define dobject_ik_Tex_0103A0 "__OTR__objects/object_ik/object_ik_Tex_0103A0" static const ALIGN_ASSET(2) char object_ik_Tex_0103A0[] = dobject_ik_Tex_0103A0; #define dgIronKnuckleGerudoEyeTex "__OTR__objects/object_ik/gIronKnuckleGerudoEyeTex" static const ALIGN_ASSET(2) char gIronKnuckleGerudoEyeTex[] = dgIronKnuckleGerudoEyeTex; #define dgIronKnuckleNabooruLipTex "__OTR__objects/object_ik/gIronKnuckleNabooruLipTex" static const ALIGN_ASSET(2) char gIronKnuckleNabooruLipTex[] = dgIronKnuckleNabooruLipTex; #define dgIronKnuckleJewelTex "__OTR__objects/object_ik/gIronKnuckleJewelTex" static const ALIGN_ASSET(2) char gIronKnuckleJewelTex[] = dgIronKnuckleJewelTex; #define dgIronKnuckleNabooruForeheadJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruForeheadJewelTex" static const ALIGN_ASSET(2) char gIronKnuckleNabooruForeheadJewelTex[] = dgIronKnuckleNabooruForeheadJewelTex; #define dobject_ik_Tex_011620 "__OTR__objects/object_ik/object_ik_Tex_011620" static const ALIGN_ASSET(2) char object_ik_Tex_011620[] = dobject_ik_Tex_011620; #define dgIronKnuckleNabooruHair1Tex "__OTR__objects/object_ik/gIronKnuckleNabooruHair1Tex" static const ALIGN_ASSET(2) char gIronKnuckleNabooruHair1Tex[] = dgIronKnuckleNabooruHair1Tex; #define dobject_ik_Tex_011760 "__OTR__objects/object_ik/object_ik_Tex_011760" static const ALIGN_ASSET(2) char object_ik_Tex_011760[] = dobject_ik_Tex_011760; #define dobject_ik_Tex_0117E0 "__OTR__objects/object_ik/object_ik_Tex_0117E0" static const ALIGN_ASSET(2) char object_ik_Tex_0117E0[] = dobject_ik_Tex_0117E0; #define dobject_ik_Tex_011860 "__OTR__objects/object_ik/object_ik_Tex_011860" static const ALIGN_ASSET(2) char object_ik_Tex_011860[] = dobject_ik_Tex_011860; #define dobject_ik_Tex_011960 "__OTR__objects/object_ik/object_ik_Tex_011960" static const ALIGN_ASSET(2) char object_ik_Tex_011960[] = dobject_ik_Tex_011960; #define dobject_ik_DL_0151F0 "__OTR__objects/object_ik/object_ik_DL_0151F0" static const ALIGN_ASSET(2) char object_ik_DL_0151F0[] = dobject_ik_DL_0151F0; #define dobject_ik_DL_015380 "__OTR__objects/object_ik/object_ik_DL_015380" static const ALIGN_ASSET(2) char object_ik_DL_015380[] = dobject_ik_DL_015380; #define dgIronKnuckleNabooruHelmetDL "__OTR__objects/object_ik/gIronKnuckleNabooruHelmetDL" static const ALIGN_ASSET(2) char gIronKnuckleNabooruHelmetDL[] = dgIronKnuckleNabooruHelmetDL; #define dgIronKnuckleAxeDL "__OTR__objects/object_ik/gIronKnuckleAxeDL" static const ALIGN_ASSET(2) char gIronKnuckleAxeDL[] = dgIronKnuckleAxeDL; #define dgIronKnuckleShockedNabooruHeadDL "__OTR__objects/object_ik/gIronKnuckleShockedNabooruHeadDL" static const ALIGN_ASSET(2) char gIronKnuckleShockedNabooruHeadDL[] = dgIronKnuckleShockedNabooruHeadDL; #define dobject_ik_DL_016118 "__OTR__objects/object_ik/object_ik_DL_016118" static const ALIGN_ASSET(2) char object_ik_DL_016118[] = dobject_ik_DL_016118; #define dobject_ik_DL_016278 "__OTR__objects/object_ik/object_ik_DL_016278" static const ALIGN_ASSET(2) char object_ik_DL_016278[] = dobject_ik_DL_016278; #define dobject_ik_DL_016340 "__OTR__objects/object_ik/object_ik_DL_016340" static const ALIGN_ASSET(2) char object_ik_DL_016340[] = dobject_ik_DL_016340; #define dobject_ik_DL_0164A0 "__OTR__objects/object_ik/object_ik_DL_0164A0" static const ALIGN_ASSET(2) char object_ik_DL_0164A0[] = dobject_ik_DL_0164A0; #define dobject_ik_DL_016568 "__OTR__objects/object_ik/object_ik_DL_016568" static const ALIGN_ASSET(2) char object_ik_DL_016568[] = dobject_ik_DL_016568; #define dobject_ik_DL_016658 "__OTR__objects/object_ik/object_ik_DL_016658" static const ALIGN_ASSET(2) char object_ik_DL_016658[] = dobject_ik_DL_016658; #define dgIronKnuckleSplitHelmetLeftDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetLeftDL" static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetLeftDL[] = dgIronKnuckleSplitHelmetLeftDL; #define dgIronKnuckleSplitHelmetRightDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetRightDL" static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetRightDL[] = dgIronKnuckleSplitHelmetRightDL; #define dgIronKnuckleArmorRivetAndSymbolDL "__OTR__objects/object_ik/gIronKnuckleArmorRivetAndSymbolDL" static const ALIGN_ASSET(2) char gIronKnuckleArmorRivetAndSymbolDL[] = dgIronKnuckleArmorRivetAndSymbolDL; #define dobject_ik_DL_016CD8 "__OTR__objects/object_ik/object_ik_DL_016CD8" static const ALIGN_ASSET(2) char object_ik_DL_016CD8[] = dobject_ik_DL_016CD8; #define dobject_ik_DL_016D88 "__OTR__objects/object_ik/object_ik_DL_016D88" static const ALIGN_ASSET(2) char object_ik_DL_016D88[] = dobject_ik_DL_016D88; #define dobject_ik_DL_016EE8 "__OTR__objects/object_ik/object_ik_DL_016EE8" static const ALIGN_ASSET(2) char object_ik_DL_016EE8[] = dobject_ik_DL_016EE8; #define dobject_ik_DL_016F88 "__OTR__objects/object_ik/object_ik_DL_016F88" static const ALIGN_ASSET(2) char object_ik_DL_016F88[] = dobject_ik_DL_016F88; #define dobject_ik_DL_017028 "__OTR__objects/object_ik/object_ik_DL_017028" static const ALIGN_ASSET(2) char object_ik_DL_017028[] = dobject_ik_DL_017028; #define dobject_ik_DL_017170 "__OTR__objects/object_ik/object_ik_DL_017170" static const ALIGN_ASSET(2) char object_ik_DL_017170[] = dobject_ik_DL_017170; #define dobject_ik_Tlut_017288 "__OTR__objects/object_ik/object_ik_Tlut_017288" static const ALIGN_ASSET(2) char object_ik_Tlut_017288[] = dobject_ik_Tlut_017288; #define dobject_ik_Tex_017378 "__OTR__objects/object_ik/object_ik_Tex_017378" static const ALIGN_ASSET(2) char object_ik_Tex_017378[] = dobject_ik_Tex_017378; #define dobject_ik_Tex_017478 "__OTR__objects/object_ik/object_ik_Tex_017478" static const ALIGN_ASSET(2) char object_ik_Tex_017478[] = dobject_ik_Tex_017478; #define dgIronKnuckleHair2Tex "__OTR__objects/object_ik/gIronKnuckleHair2Tex" static const ALIGN_ASSET(2) char gIronKnuckleHair2Tex[] = dgIronKnuckleHair2Tex; #define dobject_ik_Tex_0175B8 "__OTR__objects/object_ik/object_ik_Tex_0175B8" static const ALIGN_ASSET(2) char object_ik_Tex_0175B8[] = dobject_ik_Tex_0175B8; #define dobject_ik_Tex_017638 "__OTR__objects/object_ik/object_ik_Tex_017638" static const ALIGN_ASSET(2) char object_ik_Tex_017638[] = dobject_ik_Tex_017638; #define dobject_ik_Tex_0176B8 "__OTR__objects/object_ik/object_ik_Tex_0176B8" static const ALIGN_ASSET(2) char object_ik_Tex_0176B8[] = dobject_ik_Tex_0176B8; #define dgIronKnuckleHelmetDL "__OTR__objects/object_ik/gIronKnuckleHelmetDL" static const ALIGN_ASSET(2) char gIronKnuckleHelmetDL[] = dgIronKnuckleHelmetDL; #define dgIronKnuckleGerudoHeadDL "__OTR__objects/object_ik/gIronKnuckleGerudoHeadDL" static const ALIGN_ASSET(2) char gIronKnuckleGerudoHeadDL[] = dgIronKnuckleGerudoHeadDL; #define dgIronKnuckleHelmetMarkingDL "__OTR__objects/object_ik/gIronKnuckleHelmetMarkingDL" static const ALIGN_ASSET(2) char gIronKnuckleHelmetMarkingDL[] = dgIronKnuckleHelmetMarkingDL; #define dgIronKnuckleTorsoDL "__OTR__objects/object_ik/gIronKnuckleTorsoDL" static const ALIGN_ASSET(2) char gIronKnuckleTorsoDL[] = dgIronKnuckleTorsoDL; #define dobject_ik_DL_01BE98 "__OTR__objects/object_ik/object_ik_DL_01BE98" static const ALIGN_ASSET(2) char object_ik_DL_01BE98[] = dobject_ik_DL_01BE98; #define dobject_ik_DL_01C130 "__OTR__objects/object_ik/object_ik_DL_01C130" static const ALIGN_ASSET(2) char object_ik_DL_01C130[] = dobject_ik_DL_01C130; #define dobject_ik_DL_01C2B8 "__OTR__objects/object_ik/object_ik_DL_01C2B8" static const ALIGN_ASSET(2) char object_ik_DL_01C2B8[] = dobject_ik_DL_01C2B8; #define dobject_ik_DL_01C550 "__OTR__objects/object_ik/object_ik_DL_01C550" static const ALIGN_ASSET(2) char object_ik_DL_01C550[] = dobject_ik_DL_01C550; #define dobject_ik_DL_01C6D8 "__OTR__objects/object_ik/object_ik_DL_01C6D8" static const ALIGN_ASSET(2) char object_ik_DL_01C6D8[] = dobject_ik_DL_01C6D8; #define dobject_ik_DL_01C7B8 "__OTR__objects/object_ik/object_ik_DL_01C7B8" static const ALIGN_ASSET(2) char object_ik_DL_01C7B8[] = dobject_ik_DL_01C7B8; #define dobject_ik_DL_01CB58 "__OTR__objects/object_ik/object_ik_DL_01CB58" static const ALIGN_ASSET(2) char object_ik_DL_01CB58[] = dobject_ik_DL_01CB58; #define dobject_ik_DL_01CCA0 "__OTR__objects/object_ik/object_ik_DL_01CCA0" static const ALIGN_ASSET(2) char object_ik_DL_01CCA0[] = dobject_ik_DL_01CCA0; #define dobject_ik_DL_01CEE0 "__OTR__objects/object_ik/object_ik_DL_01CEE0" static const ALIGN_ASSET(2) char object_ik_DL_01CEE0[] = dobject_ik_DL_01CEE0; #define dobject_ik_DL_01D2B0 "__OTR__objects/object_ik/object_ik_DL_01D2B0" static const ALIGN_ASSET(2) char object_ik_DL_01D2B0[] = dobject_ik_DL_01D2B0; #define dobject_ik_DL_01D3F8 "__OTR__objects/object_ik/object_ik_DL_01D3F8" static const ALIGN_ASSET(2) char object_ik_DL_01D3F8[] = dobject_ik_DL_01D3F8; #define dobject_ik_DL_01D638 "__OTR__objects/object_ik/object_ik_DL_01D638" static const ALIGN_ASSET(2) char object_ik_DL_01D638[] = dobject_ik_DL_01D638; #define dobject_ik_Tlut_01D9A8 "__OTR__objects/object_ik/object_ik_Tlut_01D9A8" static const ALIGN_ASSET(2) char object_ik_Tlut_01D9A8[] = dobject_ik_Tlut_01D9A8; #define dobject_ik_Tex_01DBA8 "__OTR__objects/object_ik/object_ik_Tex_01DBA8" static const ALIGN_ASSET(2) char object_ik_Tex_01DBA8[] = dobject_ik_Tex_01DBA8; #define dgIronKnuckleHair3Tex "__OTR__objects/object_ik/gIronKnuckleHair3Tex" static const ALIGN_ASSET(2) char gIronKnuckleHair3Tex[] = dgIronKnuckleHair3Tex; #define dgIronKnuckleNabooruChestJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruChestJewelTex" static const ALIGN_ASSET(2) char gIronKnuckleNabooruChestJewelTex[] = dgIronKnuckleNabooruChestJewelTex; #endif // OBJECTS_OBJECT_IK_H