Shipwright/soh/assets/objects/object_masterkokiri/object_masterkokiri.h

10 lines
365 B
C

#ifndef OBJECTS_OBJECT_MASTERKOKIRI_H
#define OBJECTS_OBJECT_MASTERKOKIRI_H 1
#include "align_asset_macro.h"
#define dobject_masterkokiri_Anim_0004A8 "__OTR__objects/object_masterkokiri/object_masterkokiri_Anim_0004A8"
static const ALIGN_ASSET(2) char object_masterkokiri_Anim_0004A8[] = dobject_masterkokiri_Anim_0004A8;
#endif // OBJECTS_OBJECT_MASTERKOKIRI_H