Shipwright/soh/assets/xml/GC_MQ_PAL_F/objects/object_dodongo.xml

42 lines
2.5 KiB
XML

<Root>
<File Name="object_dodongo" Segment="6">
<!-- Dodongo Animations -->
<Animation Name="gDodongoDieAnim" Offset="0x13C4"/>
<Animation Name="gDodongoDamageAnim" Offset="0x1A44"/>
<!-- Breathe Fire Animation also used for swallowing bomb and stunned -->
<Animation Name="gDodongoBreatheFireAnim" Offset="0x28F0"/>
<Animation Name="gDodongoAfterBreatheFireAnim" Offset="0x3088"/>
<Animation Name="gDodongoSweepTailRightAnim" Offset="0x3B14"/>
<Animation Name="gDodongoSweepTailLeftAnim" Offset="0x42C4"/>
<Animation Name="gDodongoWaitAnim" Offset="0x4C20"/>
<Animation Name="gDodongoWalkAnim" Offset="0x8B1C"/>
<!-- Unused Dodongo Animations -->
<Animation Name="gDodongoTwitchAnim" Offset="0x15F4"/>
<Animation Name="gDodongoGetUpAnim" Offset="0x1F44"/>
<Animation Name="gDodongoLowerTailAnim" Offset="0x3368"/>
<Animation Name="gDodongoRightStepAnim" Offset="0x8DE0"/>
<Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/>
<!-- Dodongo Textures -->
<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
<Texture Name="gDodongoFaceTex" OutName="face" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
<!-- Dodongo Skeleton -->
<Skeleton Name="gDodongoSkel" Type="Normal" LimbType="Standard" Offset="0x8318"/>
<!-- Fire Effect Textures -->
<Texture Name="gDodongoFire0Tex" OutName="fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gDodongoFire1Tex" OutName="fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
<Texture Name="gDodongoFire2Tex" OutName="fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
<Texture Name="gDodongoFire3Tex" OutName="fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
<!-- Fire Effect -->
<DList Name="gDodongoFireDL" Offset="0x98A0"/>
</File>
</Root>