mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-02 08:35:08 -04:00
362 lines
9.9 KiB
C++
362 lines
9.9 KiB
C++
#include "ResourceMgr.h"
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#include "Factories/ResourceLoader.h"
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#include "spdlog/spdlog.h"
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#include "File.h"
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#include "Archive.h"
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#include "GameVersions.h"
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#include <Utils/StringHelper.h>
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#include "StormLib.h"
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namespace Ship {
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ResourceMgr::ResourceMgr(std::shared_ptr<GlobalCtx2> Context, const std::string& MainPath, const std::string& PatchesPath) : Context(Context), bIsRunning(false), FileLoadThread(nullptr) {
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OTR = std::make_shared<Archive>(MainPath, PatchesPath, false);
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gameVersion = OOT_UNKNOWN;
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if (OTR->IsMainMPQValid())
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Start();
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}
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ResourceMgr::~ResourceMgr() {
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SPDLOG_INFO("destruct ResourceMgr");
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Stop();
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FileCache.clear();
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ResourceCache.clear();
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}
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void ResourceMgr::Start() {
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const std::lock_guard<std::mutex> FileLock(FileLoadMutex);
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const std::lock_guard<std::mutex> ResLock(ResourceLoadMutex);
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if (!IsRunning()) {
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bIsRunning = true;
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FileLoadThread = std::make_shared<std::thread>(&ResourceMgr::LoadFileThread, this);
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ResourceLoadThread = std::make_shared<std::thread>(&ResourceMgr::LoadResourceThread, this);
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}
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}
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void ResourceMgr::Stop() {
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if (IsRunning()) {
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{
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const std::lock_guard<std::mutex> FileLock(FileLoadMutex);
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const std::lock_guard<std::mutex> ResLock(ResourceLoadMutex);
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bIsRunning = false;
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}
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FileLoadNotifier.notify_all();
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ResourceLoadNotifier.notify_all();
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FileLoadThread->join();
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ResourceLoadThread->join();
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if (!FileLoadQueue.empty()) {
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SPDLOG_INFO("Resource manager stopped, but has {} Files left to load.", FileLoadQueue.size());
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}
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if (!ResourceLoadQueue.empty()) {
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SPDLOG_INFO("Resource manager stopped, but has {} Resources left to load.", FileLoadQueue.size());
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}
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}
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}
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bool ResourceMgr::IsRunning() {
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return bIsRunning && FileLoadThread != nullptr;
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}
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bool ResourceMgr::DidLoadSuccessfully()
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{
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return OTR != nullptr && OTR->IsMainMPQValid();
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}
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void ResourceMgr::LoadFileThread() {
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SPDLOG_INFO("Resource Manager LoadFileThread started");
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while (true) {
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std::unique_lock<std::mutex> Lock(FileLoadMutex);
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while (bIsRunning && FileLoadQueue.empty()) {
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FileLoadNotifier.wait(Lock);
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}
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if (!bIsRunning) {
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break;
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}
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//Lock.lock();
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std::shared_ptr<File> ToLoad = FileLoadQueue.front();
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FileLoadQueue.pop();
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//Lock.unlock();
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OTR->LoadFile(ToLoad->path, true, ToLoad);
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//Lock.lock();
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if (!ToLoad->bHasLoadError)
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FileCache[ToLoad->path] = ToLoad->bIsLoaded && !ToLoad->bHasLoadError ? ToLoad : nullptr;
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//Lock.unlock();
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SPDLOG_DEBUG("Loaded File {} on ResourceMgr thread", ToLoad->path);
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ToLoad->FileLoadNotifier.notify_all();
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}
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SPDLOG_INFO("Resource Manager LoadFileThread ended");
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}
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void ResourceMgr::LoadResourceThread() {
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SPDLOG_INFO("Resource Manager LoadResourceThread started");
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while (true) {
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std::unique_lock<std::mutex> ResLock(ResourceLoadMutex);
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while (bIsRunning && ResourceLoadQueue.empty()) {
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ResourceLoadNotifier.wait(ResLock);
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}
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if (!bIsRunning) {
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break;
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}
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std::shared_ptr<ResourcePromise> ToLoad = nullptr;
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//ResLock.lock();
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ToLoad = ResourceLoadQueue.front();
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ResourceLoadQueue.pop();
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//ResLock.unlock();
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// Wait for the underlying File to complete loading
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{
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std::unique_lock<std::mutex> FileLock(ToLoad->file->FileLoadMutex);
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while (!ToLoad->file->bIsLoaded && !ToLoad->file->bHasLoadError) {
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ToLoad->file->FileLoadNotifier.wait(FileLock);
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}
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}
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if (!ToLoad->file->bHasLoadError)
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{
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auto UnmanagedRes = ResourceLoader::LoadResource(ToLoad->file);
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if (UnmanagedRes != nullptr)
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{
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UnmanagedRes->resMgr = this;
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auto Res = std::shared_ptr<Resource>(UnmanagedRes);
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if (Res != nullptr) {
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std::unique_lock<std::mutex> Lock(ToLoad->resourceLoadMutex);
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ToLoad->bHasResourceLoaded = true;
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ToLoad->resource = Res;
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ResourceCache[Res->file->path] = Res;
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SPDLOG_DEBUG("Loaded Resource {} on ResourceMgr thread", ToLoad->file->path);
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// Disabled for now because it can cause random crashes
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//FileCache[Res->File->path] = nullptr;
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//FileCache.erase(FileCache.find(Res->File->path));
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Res->file = nullptr;
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}
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else {
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ToLoad->bHasResourceLoaded = false;
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ToLoad->resource = nullptr;
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SPDLOG_ERROR("Resource load FAILED {} on ResourceMgr thread", ToLoad->file->path);
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}
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//ResLock.lock();
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//ResLock.unlock();
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}
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}
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else
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{
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ToLoad->bHasResourceLoaded = false;
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ToLoad->resource = nullptr;
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}
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ToLoad->resourceLoadNotifier.notify_all();
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}
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SPDLOG_INFO("Resource Manager LoadResourceThread ended");
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}
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uint32_t ResourceMgr::GetGameVersion()
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{
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return gameVersion;
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}
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void ResourceMgr::SetGameVersion(uint32_t newGameVersion)
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{
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gameVersion = newGameVersion;
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}
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std::shared_ptr<File> ResourceMgr::LoadFileAsync(const std::string& FilePath) {
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const std::lock_guard<std::mutex> Lock(FileLoadMutex);
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// File NOT already loaded...?
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auto fileCacheFind = FileCache.find(FilePath);
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if (fileCacheFind == FileCache.end()) {
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SPDLOG_TRACE("Cache miss on File load: {}", FilePath.c_str());
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std::shared_ptr<File> ToLoad = std::make_shared<File>();
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ToLoad->path = FilePath;
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FileLoadQueue.push(ToLoad);
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FileLoadNotifier.notify_all();
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return ToLoad;
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}
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return fileCacheFind->second;
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}
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std::shared_ptr<File> ResourceMgr::LoadFile(const std::string& FilePath) {
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auto ToLoad = LoadFileAsync(FilePath);
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// Wait for the File to actually be loaded if we are told to block.
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std::unique_lock<std::mutex> Lock(ToLoad->FileLoadMutex);
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while (!ToLoad->bIsLoaded && !ToLoad->bHasLoadError) {
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ToLoad->FileLoadNotifier.wait(Lock);
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}
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return ToLoad;
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}
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std::shared_ptr<Ship::Resource> ResourceMgr::GetCachedFile(const char* FilePath) const {
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auto resCacheFind = ResourceCache.find(FilePath);
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if (resCacheFind != ResourceCache.end() &&
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resCacheFind->second.use_count() > 0)
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{
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return resCacheFind->second;
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}
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else
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return nullptr;
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}
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std::shared_ptr<Resource> ResourceMgr::LoadResource(const char* FilePath) {
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auto Res = LoadResourceAsync(FilePath);
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if (std::holds_alternative<std::shared_ptr<Resource>>(Res))
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return std::get<std::shared_ptr<Resource>>(Res);
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auto& Promise = std::get<std::shared_ptr<ResourcePromise>>(Res);
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if (!Promise->bHasResourceLoaded)
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{
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std::unique_lock<std::mutex> Lock(Promise->resourceLoadMutex);
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while (!Promise->bHasResourceLoaded) {
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Promise->resourceLoadNotifier.wait(Lock);
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}
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}
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return Promise->resource;
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}
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std::variant<std::shared_ptr<Resource>, std::shared_ptr<ResourcePromise>> ResourceMgr::LoadResourceAsync(const char* FilePath) {
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if (FilePath[0] == '_' && FilePath[1] == '_' && FilePath[2] == 'O' && FilePath[3] == 'T' && FilePath[4] == 'R' && FilePath[5] == '_' && FilePath[6] == '_')
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FilePath += 7;
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const std::lock_guard<std::mutex> ResLock(ResourceLoadMutex);
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auto resCacheFind = ResourceCache.find(FilePath);
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if (resCacheFind == ResourceCache.end() || resCacheFind->second->isDirty/* || !FileData->bIsLoaded*/) {
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if (resCacheFind == ResourceCache.end()) {
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SPDLOG_TRACE("Cache miss on Resource load: {}", FilePath);
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}
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std::shared_ptr<ResourcePromise> Promise = std::make_shared<ResourcePromise>();
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std::shared_ptr<File> FileData = LoadFile(FilePath);
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Promise->file = FileData;
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if (Promise->file->bHasLoadError)
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{
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Promise->bHasResourceLoaded = true;
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}
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else
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{
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Promise->bHasResourceLoaded = false;
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ResourceLoadQueue.push(Promise);
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ResourceLoadNotifier.notify_all();
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}
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return Promise;
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}
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else
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{
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return resCacheFind->second;
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}
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}
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std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> ResourceMgr::CacheDirectoryAsync(const std::string& SearchMask) {
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auto loadedList = std::make_shared<std::vector<std::shared_ptr<ResourcePromise>>>();
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auto fileList = OTR->ListFiles(SearchMask);
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for (DWORD i = 0; i < fileList.size(); i++) {
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auto resource = LoadResourceAsync(fileList.operator[](i).cFileName);
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if (std::holds_alternative<std::shared_ptr<Resource>>(resource))
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{
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auto promise = std::make_shared<ResourcePromise>();
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promise->bHasResourceLoaded = true;
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promise->resource = std::get<std::shared_ptr<Resource>>(resource);
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resource = promise;
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}
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loadedList->push_back(std::get<std::shared_ptr<ResourcePromise>>(resource));
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}
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return loadedList;
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}
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std::shared_ptr<std::vector<std::shared_ptr<Resource>>> ResourceMgr::CacheDirectory(const std::string& SearchMask) {
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auto PromiseList = CacheDirectoryAsync(SearchMask);
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auto LoadedList = std::make_shared<std::vector<std::shared_ptr<Resource>>>();
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for (size_t i = 0; i < PromiseList->size(); i++) {
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auto Promise = PromiseList->at(i);
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std::unique_lock<std::mutex> Lock(Promise->resourceLoadMutex);
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while (!Promise->bHasResourceLoaded) {
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Promise->resourceLoadNotifier.wait(Lock);
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}
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LoadedList->push_back(Promise->resource);
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}
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return LoadedList;
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}
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std::shared_ptr<std::vector<std::shared_ptr<Resource>>> ResourceMgr::DirtyDirectory(std::string SearchMask)
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{
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auto PromiseList = CacheDirectoryAsync(SearchMask);
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auto LoadedList = std::make_shared<std::vector<std::shared_ptr<Resource>>>();
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for (size_t i = 0; i < PromiseList->size(); i++) {
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auto Promise = PromiseList->at(i);
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std::unique_lock<std::mutex> Lock(Promise->resourceLoadMutex);
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while (!Promise->bHasResourceLoaded) {
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Promise->resourceLoadNotifier.wait(Lock);
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}
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if (Promise->resource != nullptr)
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Promise->resource->isDirty = true;
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LoadedList->push_back(Promise->resource);
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}
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return LoadedList;
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}
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std::shared_ptr<std::vector<std::string>> ResourceMgr::ListFiles(std::string SearchMask)
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{
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auto result = std::make_shared<std::vector<std::string>>();
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auto fileList = OTR->ListFiles(SearchMask);
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for (DWORD i = 0; i < fileList.size(); i++) {
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result->push_back(fileList[i].cFileName);
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}
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return result;
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}
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void ResourceMgr::InvalidateResourceCache() {
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ResourceCache.clear();
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}
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const std::string* ResourceMgr::HashToString(uint64_t Hash) const {
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return OTR->HashToString(Hash);
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}
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}
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