mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-01 16:15:07 -04:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
69 lines
3.6 KiB
Markdown
69 lines
3.6 KiB
Markdown
Here are dependency-less build scripts for raylib projects.
|
|
|
|
## Dependencies
|
|
The scripts, as mentioned above, do not have dependencies. There's one
|
|
exception to this however, and that is Windows, because Windows
|
|
doesn't have a built-in C compiler. On Windows, you'll need to install
|
|
[Visual Studio][visual-studio] or the [build tools][vs-tools]. If you
|
|
didn't install them in the default location, write your changes around
|
|
line 38 of [`build-windows.bat`](build-windows.bat).
|
|
|
|
## Script customization
|
|
First of all, the scripts have a few variables at the very top, which
|
|
are supposed to be configured for each project separately:
|
|
- `GAME_NAME` variable is used for the executable name.
|
|
- `SOURCES` is a list of .c source files, divided by spaces, which are
|
|
going to be compiled and linked with raylib to create the final
|
|
executable. You can use wildcards, so if you have all your .c files
|
|
in a directory called `src`, you can just set `SOURCES` to
|
|
`../../src/*.c`. Note: the paths should be either absolute, or
|
|
relative to `builds/platform`, hence `../../`.
|
|
- `RAYLIB_SRC` should point to the raylib/src directory. In this case,
|
|
it's `../../src`, but as with the `SOURCES`, if the path is
|
|
relative, it should be relative to `temp/debug`, so it's actually
|
|
`../../../../src`.
|
|
|
|
## Compilation flags
|
|
- `-Os` (`/O1` with MSVC, `-O2` with clang\*) is used for release
|
|
builds, to save space. Since it's a good practice to make your games
|
|
run on the slowest possible systems, only a few games would benefit
|
|
from additional runtime performance on almost all systems. Other
|
|
flags: `-flto` (`/GL` and `/LTCG` for MSVC) in release builds, `-O0
|
|
-g` (`/Od /Zi` for MSVC) in debug builds.
|
|
- `-Wall -Wextra -Wpedantic` (`/Wall` for MSVC) are used for warnings.
|
|
|
|
\* Clang 7.0.1 seems to have problems compiling with `-flto` and `-Os`
|
|
enabled at the same time, so `-Os` is replaced with `-O2` for clang.
|
|
|
|
## Command line arguments
|
|
The build scripts accept some flags, which can be given either one at
|
|
a time (`-d -c -r`) or in bunches (`-dcr`). Here's a description of
|
|
all of the flags.
|
|
- `-h` Describes all the flags, and a few example commands
|
|
- `-d` Faster builds that have debug symbols, and enable warnings
|
|
- `-u` Run upx\* on the executable after compilation (before -r)
|
|
- `-r` Run the executable after compilation
|
|
- `-c` Remove the temp/(debug|release) directory, ie. full recompile
|
|
- `-q` Suppress this script's informational prints
|
|
- `-qq` Suppress all prints, complete silence
|
|
- `-v` cl.exe normally prints out a lot of superficial information, as
|
|
well as the MSVC build environment activation scripts, but these are
|
|
mostly suppressed by default. If you do want to see everything, use
|
|
this flag.
|
|
|
|
\* This is mostly here to make building simple "shipping" versions
|
|
easier, and it's a very small bit in the build scripts. The option
|
|
requires that you have upx installed and on your path, of course.
|
|
|
|
#### Examples
|
|
| What the command does | Command |
|
|
|-------------------------------------------------------------|---------------------------|
|
|
| Build a release build, on Windows | `build-windows.bat` |
|
|
| Build a release build, full recompile, on Linux | `./build-linux.sh -c` |
|
|
| Build a debug build and run, on macOS | `./build-osx.sh -d -r` |
|
|
| Build in debug, run, don't print at all, on Linux with `sh` | `sh build-linux.sh -drqq` |
|
|
|
|
|
|
[visual-studio]: https://visualstudio.microsoft.com/downloads/#visual-studio-community-2017
|
|
[vs-tools]: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017
|