Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_2.h
2023-03-02 15:37:47 +01:00

39 lines
2.0 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dddan_room_2DL_001B30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2DL_001B30"
static const ALIGN_ASSET(2) char ddan_room_2DL_001B30[] = dddan_room_2DL_001B30;
#define dddan_room_2Tex_004B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_004B80"
static const ALIGN_ASSET(2) char ddan_room_2Tex_004B80[] = dddan_room_2Tex_004B80;
#define dddan_room_2Tex_006380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_006380"
static const ALIGN_ASSET(2) char ddan_room_2Tex_006380[] = dddan_room_2Tex_006380;
#define dddan_room_2Tex_003B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_003B80"
static const ALIGN_ASSET(2) char ddan_room_2Tex_003B80[] = dddan_room_2Tex_003B80;
#define dddan_room_2Tex_005F80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_005F80"
static const ALIGN_ASSET(2) char ddan_room_2Tex_005F80[] = dddan_room_2Tex_005F80;
#define dddan_room_2Tex_005380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_005380"
static const ALIGN_ASSET(2) char ddan_room_2Tex_005380[] = dddan_room_2Tex_005380;
#define dddan_room_2Tex_004780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_004780"
static const ALIGN_ASSET(2) char ddan_room_2Tex_004780[] = dddan_room_2Tex_004780;
#define dddan_room_2Tex_004380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_004380"
static const ALIGN_ASSET(2) char ddan_room_2Tex_004380[] = dddan_room_2Tex_004380;
#define dddan_room_2Tex_005B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_005B80"
static const ALIGN_ASSET(2) char ddan_room_2Tex_005B80[] = dddan_room_2Tex_005B80;
#define dddan_room_2DL_0035C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2DL_0035C8"
static const ALIGN_ASSET(2) char ddan_room_2DL_0035C8[] = dddan_room_2DL_0035C8;
#define dddan_room_2DL_006CB0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2DL_006CB0"
static const ALIGN_ASSET(2) char ddan_room_2DL_006CB0[] = dddan_room_2DL_006CB0;
#define dddan_room_2Tex_006EB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_006EB8"
static const ALIGN_ASSET(2) char ddan_room_2Tex_006EB8[] = dddan_room_2Tex_006EB8;