Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_16.h
2023-03-02 15:37:47 +01:00

27 lines
1.4 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dddan_room_16DL_0009D0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0009D0"
static const ALIGN_ASSET(2) char ddan_room_16DL_0009D0[] = dddan_room_16DL_0009D0;
#define dddan_room_16Tex_005158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_005158"
static const ALIGN_ASSET(2) char ddan_room_16Tex_005158[] = dddan_room_16Tex_005158;
#define dddan_room_16Tex_004158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_004158"
static const ALIGN_ASSET(2) char ddan_room_16Tex_004158[] = dddan_room_16Tex_004158;
#define dddan_room_16Tex_004958 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_004958"
static const ALIGN_ASSET(2) char ddan_room_16Tex_004958[] = dddan_room_16Tex_004958;
#define dddan_room_16DL_0019B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0019B8"
static const ALIGN_ASSET(2) char ddan_room_16DL_0019B8[] = dddan_room_16DL_0019B8;
#define dddan_room_16Tex_003158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003158"
static const ALIGN_ASSET(2) char ddan_room_16Tex_003158[] = dddan_room_16Tex_003158;
#define dddan_room_16Tex_002158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_002158"
static const ALIGN_ASSET(2) char ddan_room_16Tex_002158[] = dddan_room_16Tex_002158;
#define dddan_room_16Tex_003958 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003958"
static const ALIGN_ASSET(2) char ddan_room_16Tex_003958[] = dddan_room_16Tex_003958;