Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_scene.h
2023-03-02 15:37:47 +01:00

18 lines
997 B
C

#pragma once
#include "align_asset_macro.h"
#define dHAKAdan_sceneCollisionHeader_016394 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneCollisionHeader_016394"
static const ALIGN_ASSET(2) char HAKAdan_sceneCollisionHeader_016394[] = dHAKAdan_sceneCollisionHeader_016394;
#define dHAKAdan_sceneTex_0173C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_0173C0"
static const ALIGN_ASSET(2) char HAKAdan_sceneTex_0173C0[] = dHAKAdan_sceneTex_0173C0;
#define dHAKAdan_sceneTex_017BC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_017BC0"
static const ALIGN_ASSET(2) char HAKAdan_sceneTex_017BC0[] = dHAKAdan_sceneTex_017BC0;
#define dHAKAdan_sceneTex_016BC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_016BC0"
static const ALIGN_ASSET(2) char HAKAdan_sceneTex_016BC0[] = dHAKAdan_sceneTex_016BC0;
#define dHAKAdan_sceneTex_0163C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_0163C0"
static const ALIGN_ASSET(2) char HAKAdan_sceneTex_0163C0[] = dHAKAdan_sceneTex_0163C0;