mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-02 08:35:08 -04:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
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* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
137 lines
4.3 KiB
C
137 lines
4.3 KiB
C
#include "global.h"
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#include <string.h>
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// (Note: 80 = SCREEN_HEIGHT/3, see VisMono_DrawTexture)
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// This may not have been kept up-to-date with the code, 1+1+1+80*(7+2+2+3)+1+1 makes more sense
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#define DLSIZE (1 + 3 + 1 + 1 + 80 * (7 + 2 + 2 + 3) + 1)
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// framebuffer
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extern u16 D_0F000000[];
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void VisMono_Init(VisMono* this) {
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memset(this, 0, sizeof(VisMono));
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this->unk_00 = 0;
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this->setScissor = false;
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this->primColor.r = 255;
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this->primColor.g = 255;
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this->primColor.b = 255;
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this->primColor.a = 255;
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this->envColor.r = 0;
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this->envColor.g = 0;
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this->envColor.b = 0;
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this->envColor.a = 0;
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}
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void VisMono_Destroy(VisMono* this) {
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SYSTEM_ARENA_FREE_DEBUG(this->monoDl);
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}
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void VisMono_UpdateTexture(VisMono* this, u16* tex) {
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s32 i;
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for (i = 0; i < 256; i++) {
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tex[i] = ((((i >> 3 & 0x1F) * 2 + (i << 2 & 0x1F) * 4) * 0xFF / 0xD9) << 8) |
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(((i >> 6 & 0x1F) * 4 + (i >> 1 & 0x1F)) * 0xFF / 0xD9);
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}
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}
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Gfx* VisMono_DrawTexture(VisMono* this, Gfx* gfx)
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{
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// OTRTODO
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#if 1
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s32 y;
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s32 height = 3;
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//u16* tex = D_0F000000;
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u16* tex = SEG_ADDR(0xF, 0);
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gDPPipeSync(gfx++);
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_IA16 | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_1PRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) | G_RM_CLD_SURF2);
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gDPSetCombineLERP(gfx++, 1, 0, TEXEL1_ALPHA, TEXEL0, 0, 0, 0, 1, PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0,
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0, 0, PRIMITIVE);
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for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
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gDPLoadTextureBlock(gfx++, tex, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2, height, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, 80, 0x0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
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gDPSetTileSize(gfx++, G_TX_RENDERTILE, (2 << 2), 0, ((SCREEN_WIDTH * 2 + 1) << 2), (2 << 2));
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gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, 80, 0x0, 1, 1, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
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gDPSetTileSize(gfx++, 1, (1 << 2), 0, ((SCREEN_WIDTH * 2) << 2), (2 << 2));
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gSPTextureRectangle(gfx++, 0, y << 2, (SCREEN_WIDTH << 2), (y + height) << 2, G_TX_RENDERTILE, 2 << 5, 0,
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2 << 10, 1 << 10);
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tex += SCREEN_WIDTH * height;
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}
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gDPPipeSync(gfx++);
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gSPEndDisplayList(gfx++);
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#endif
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return gfx;
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}
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void VisMono_Draw(VisMono* this, Gfx** gfxp) {
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Gfx* gfx = *gfxp;
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u16* tlut;
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Gfx* monoDL;
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Gfx* glistpEnd;
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if (this->tlut) {
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tlut = this->tlut;
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} else {
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tlut = Graph_DlistAlloc(&gfx, 256 * sizeof(u16));
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VisMono_UpdateTexture(this, tlut);
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}
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if (this->monoDl) {
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monoDL = this->monoDl;
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} else {
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monoDL = Graph_DlistAlloc(&gfx, DLSIZE * sizeof(Gfx));
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glistpEnd = VisMono_DrawTexture(this, monoDL);
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if (!(glistpEnd <= monoDL + DLSIZE)) {
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LOG_ADDRESS("glistp_end", glistpEnd);
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LOG_ADDRESS("mono_dl", monoDL);
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LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE);
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LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE);
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}
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ASSERT(glistpEnd <= monoDL + DLSIZE);
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}
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gDPPipeSync(gfx++);
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if (this->setScissor == true) {
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
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gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
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gDPLoadTLUT_pal256(gfx++, tlut);
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gSPDisplayList(gfx++, monoDL);
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gDPPipeSync(gfx++);
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*gfxp = gfx;
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}
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void VisMono_DrawOld(VisMono* this) {
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Gfx* glistpEnd;
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if (!this->tlut) {
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this->tlut = SYSTEM_ARENA_MALLOC_DEBUG(256 * sizeof(u16));
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VisMono_UpdateTexture(this, this->tlut);
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}
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if (!this->monoDl) {
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this->monoDl = SYSTEM_ARENA_MALLOC_DEBUG(DLSIZE * sizeof(Gfx));
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glistpEnd = VisMono_DrawTexture(this, this->monoDl);
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ASSERT(glistpEnd <= this->monoDl + DLSIZE);
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}
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}
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