Shipwright/soh/src/code/z_vismono.c
Baoulettes a5df9dddf0
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
2022-07-05 19:29:34 -04:00

137 lines
4.3 KiB
C

#include "global.h"
#include <string.h>
// (Note: 80 = SCREEN_HEIGHT/3, see VisMono_DrawTexture)
// This may not have been kept up-to-date with the code, 1+1+1+80*(7+2+2+3)+1+1 makes more sense
#define DLSIZE (1 + 3 + 1 + 1 + 80 * (7 + 2 + 2 + 3) + 1)
// framebuffer
extern u16 D_0F000000[];
void VisMono_Init(VisMono* this) {
memset(this, 0, sizeof(VisMono));
this->unk_00 = 0;
this->setScissor = false;
this->primColor.r = 255;
this->primColor.g = 255;
this->primColor.b = 255;
this->primColor.a = 255;
this->envColor.r = 0;
this->envColor.g = 0;
this->envColor.b = 0;
this->envColor.a = 0;
}
void VisMono_Destroy(VisMono* this) {
SYSTEM_ARENA_FREE_DEBUG(this->monoDl);
}
void VisMono_UpdateTexture(VisMono* this, u16* tex) {
s32 i;
for (i = 0; i < 256; i++) {
tex[i] = ((((i >> 3 & 0x1F) * 2 + (i << 2 & 0x1F) * 4) * 0xFF / 0xD9) << 8) |
(((i >> 6 & 0x1F) * 4 + (i >> 1 & 0x1F)) * 0xFF / 0xD9);
}
}
Gfx* VisMono_DrawTexture(VisMono* this, Gfx* gfx)
{
// OTRTODO
#if 1
s32 y;
s32 height = 3;
//u16* tex = D_0F000000;
u16* tex = SEG_ADDR(0xF, 0);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_IA16 | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PRIM | GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) | G_RM_CLD_SURF2);
gDPSetCombineLERP(gfx++, 1, 0, TEXEL1_ALPHA, TEXEL0, 0, 0, 0, 1, PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0,
0, 0, PRIMITIVE);
for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
gDPLoadTextureBlock(gfx++, tex, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2, height, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, 80, 0x0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
gDPSetTileSize(gfx++, G_TX_RENDERTILE, (2 << 2), 0, ((SCREEN_WIDTH * 2 + 1) << 2), (2 << 2));
gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, 80, 0x0, 1, 1, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
gDPSetTileSize(gfx++, 1, (1 << 2), 0, ((SCREEN_WIDTH * 2) << 2), (2 << 2));
gSPTextureRectangle(gfx++, 0, y << 2, (SCREEN_WIDTH << 2), (y + height) << 2, G_TX_RENDERTILE, 2 << 5, 0,
2 << 10, 1 << 10);
tex += SCREEN_WIDTH * height;
}
gDPPipeSync(gfx++);
gSPEndDisplayList(gfx++);
#endif
return gfx;
}
void VisMono_Draw(VisMono* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
u16* tlut;
Gfx* monoDL;
Gfx* glistpEnd;
if (this->tlut) {
tlut = this->tlut;
} else {
tlut = Graph_DlistAlloc(&gfx, 256 * sizeof(u16));
VisMono_UpdateTexture(this, tlut);
}
if (this->monoDl) {
monoDL = this->monoDl;
} else {
monoDL = Graph_DlistAlloc(&gfx, DLSIZE * sizeof(Gfx));
glistpEnd = VisMono_DrawTexture(this, monoDL);
if (!(glistpEnd <= monoDL + DLSIZE)) {
LOG_ADDRESS("glistp_end", glistpEnd);
LOG_ADDRESS("mono_dl", monoDL);
LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE);
LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE);
}
ASSERT(glistpEnd <= monoDL + DLSIZE);
}
gDPPipeSync(gfx++);
if (this->setScissor == true) {
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
gDPLoadTLUT_pal256(gfx++, tlut);
gSPDisplayList(gfx++, monoDL);
gDPPipeSync(gfx++);
*gfxp = gfx;
}
void VisMono_DrawOld(VisMono* this) {
Gfx* glistpEnd;
if (!this->tlut) {
this->tlut = SYSTEM_ARENA_MALLOC_DEBUG(256 * sizeof(u16));
VisMono_UpdateTexture(this, this->tlut);
}
if (!this->monoDl) {
this->monoDl = SYSTEM_ARENA_MALLOC_DEBUG(DLSIZE * sizeof(Gfx));
glistpEnd = VisMono_DrawTexture(this, this->monoDl);
ASSERT(glistpEnd <= this->monoDl + DLSIZE);
}
}