Shipwright/soh/src/code/mtxuty-cvt.c
Baoulettes a5df9dddf0
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
2022-07-05 19:29:34 -04:00

25 lines
516 B
C

#include "global.h"
void MtxConv_F2L(Mtx* m1, MtxF* m2) {
s32 i;
s32 j;
LOG_CHECK_NULL_POINTER("m1", m1);
LOG_CHECK_NULL_POINTER("m2", m2);
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
s32 value = (m2->mf[i][j] * 0x10000);
m1->intPart[i][j] = value >> 16;
m1->fracPart[i][j] = value;
}
}
}
void MtxConv_L2F(MtxF* m1, Mtx* m2) {
LOG_CHECK_NULL_POINTER("m1", m1);
LOG_CHECK_NULL_POINTER("m2", m2);
guMtxL2F(m1, m2);
}