Shipwright/soh/assets/textures/backgrounds/vr_K4VR_pal_static.h

16 lines
633 B
C

#ifndef TEXTURES_VR_K4VR_PAL_STATIC_H
#define TEXTURES_VR_K4VR_PAL_STATIC_H 1
#include "align_asset_macro.h"
#define dgMidosHouseBgTLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBgTLUT"
static const ALIGN_ASSET(2) char gMidosHouseBgTLUT[] = dgMidosHouseBgTLUT;
#define dgMidosHouseBg2TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg2TLUT"
static const ALIGN_ASSET(2) char gMidosHouseBg2TLUT[] = dgMidosHouseBg2TLUT;
#define dgMidosHouseBg3TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg3TLUT"
static const ALIGN_ASSET(2) char gMidosHouseBg3TLUT[] = dgMidosHouseBg3TLUT;
#endif // TEXTURES_VR_K4VR_PAL_STATIC_H