#ifndef TEXTURES_VR_K4VR_PAL_STATIC_H #define TEXTURES_VR_K4VR_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgMidosHouseBgTLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBgTLUT" static const ALIGN_ASSET(2) char gMidosHouseBgTLUT[] = dgMidosHouseBgTLUT; #define dgMidosHouseBg2TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg2TLUT" static const ALIGN_ASSET(2) char gMidosHouseBg2TLUT[] = dgMidosHouseBg2TLUT; #define dgMidosHouseBg3TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg3TLUT" static const ALIGN_ASSET(2) char gMidosHouseBg3TLUT[] = dgMidosHouseBg3TLUT; #endif // TEXTURES_VR_K4VR_PAL_STATIC_H