31 lines
604 B
C++
31 lines
604 B
C++
#pragma once
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#include <cstdint>
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#include <vector>
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#include <memory>
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#include <string>
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#include "Resource.h"
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#include "SceneCommand.h"
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// #include <libultraship/libultra/types.h>
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#include "z64math.h"
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namespace Ship {
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typedef struct {
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/* 0x00 */ s16 id;
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/* 0x02 */ Vec3s pos;
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/* 0x08 */ Vec3s rot;
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/* 0x0E */ s16 params;
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} ActorEntry; // size = 0x10
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class SetActorList : public SceneCommand {
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public:
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using SceneCommand::SceneCommand;
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void* GetPointer();
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size_t GetPointerSize();
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uint32_t numActors;
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std::vector<ActorEntry> actorList;
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};
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}; // namespace Ship
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