Shipwright/soh/soh/resource/type/scenecommand/SetActorList.h

31 lines
604 B
C++

#pragma once
#include <cstdint>
#include <vector>
#include <memory>
#include <string>
#include "Resource.h"
#include "SceneCommand.h"
// #include <libultraship/libultra/types.h>
#include "z64math.h"
namespace Ship {
typedef struct {
/* 0x00 */ s16 id;
/* 0x02 */ Vec3s pos;
/* 0x08 */ Vec3s rot;
/* 0x0E */ s16 params;
} ActorEntry; // size = 0x10
class SetActorList : public SceneCommand {
public:
using SceneCommand::SceneCommand;
void* GetPointer();
size_t GetPointerSize();
uint32_t numActors;
std::vector<ActorEntry> actorList;
};
}; // namespace Ship