Shipwright/soh/soh/resource/type
briaguya 94ad837c02
bump lus (#2661)
* bump lus

* start fixing build errors

* update resources to support lus changes

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

---------

Co-authored-by: briaguya <briaguya>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
2023-04-02 14:18:45 -04:00
..
scenecommand bump lus (#2661) 2023-04-02 14:18:45 -04:00
Animation.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
Animation.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
AudioSample.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
AudioSample.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
AudioSequence.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
AudioSequence.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
AudioSoundFont.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
AudioSoundFont.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
Background.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
Background.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
CollisionHeader.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
CollisionHeader.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
Cutscene.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
Cutscene.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
Path.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
Path.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
PlayerAnimation.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
PlayerAnimation.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
Scene.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
Scene.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
Skeleton.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
Skeleton.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
SkeletonLimb.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
SkeletonLimb.h bump lus (#2661) 2023-04-02 14:18:45 -04:00
Text.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
Text.h bump lus (#2661) 2023-04-02 14:18:45 -04:00