Shipwright/soh/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h

21 lines
459 B
C

#ifndef Z_OBJ_HAMISHI_H
#define Z_OBJ_HAMISHI_H
#include "ultra64.h"
#include "global.h"
struct ObjHamishi;
typedef struct ObjHamishi {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ f32 shakePosSize;
/* 0x019C */ f32 shakeRotSize;
/* 0x01A0 */ s16 shakeFrames;
/* 0x01A2 */ s16 shakePosPhase;
/* 0x01A4 */ s16 shakeRotPhase;
/* 0x01A6 */ s16 hitCount;
} ObjHamishi; // size = 0x01A8
#endif