#ifndef Z_OBJ_HAMISHI_H #define Z_OBJ_HAMISHI_H #include "ultra64.h" #include "global.h" struct ObjHamishi; typedef struct ObjHamishi { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; /* 0x0198 */ f32 shakePosSize; /* 0x019C */ f32 shakeRotSize; /* 0x01A0 */ s16 shakeFrames; /* 0x01A2 */ s16 shakePosPhase; /* 0x01A4 */ s16 shakeRotPhase; /* 0x01A6 */ s16 hitCount; } ObjHamishi; // size = 0x01A8 #endif