23 lines
556 B
C
23 lines
556 B
C
#ifndef Z_EN_VB_BALL_H
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#define Z_EN_VB_BALL_H
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#include "ultra64.h"
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#include "global.h"
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struct EnVbBall;
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typedef struct EnVbBall {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[4];
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/* 0x0150 */ s16 unkTimer1; // These count up and down, but nothing uses them.
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/* 0x0152 */ s16 unkTimer2;
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/* 0x0154 */ char unk_154[4];
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/* 0x0158 */ f32 xRotVel;
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/* 0x015C */ f32 yRotVel;
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/* 0x0160 */ f32 shadowSize;
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/* 0x0164 */ f32 shadowOpacity;
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/* 0x0168 */ ColliderCylinder collider;
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} EnVbBall; // size = 0x01B4
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#endif
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