#ifndef Z_EN_VB_BALL_H #define Z_EN_VB_BALL_H #include "ultra64.h" #include "global.h" struct EnVbBall; typedef struct EnVbBall { /* 0x0000 */ Actor actor; /* 0x014C */ char unk_14C[4]; /* 0x0150 */ s16 unkTimer1; // These count up and down, but nothing uses them. /* 0x0152 */ s16 unkTimer2; /* 0x0154 */ char unk_154[4]; /* 0x0158 */ f32 xRotVel; /* 0x015C */ f32 yRotVel; /* 0x0160 */ f32 shadowSize; /* 0x0164 */ f32 shadowOpacity; /* 0x0168 */ ColliderCylinder collider; } EnVbBall; // size = 0x01B4 #endif