Shipwright/soh/src/overlays/actors/ovl_En_Rl/z_en_rl.h

26 lines
606 B
C

#ifndef Z_EN_RL_H
#define Z_EN_RL_H
#include "ultra64.h"
#include "global.h"
struct EnRl;
typedef void (*EnRlActionFunc)(struct EnRl*, GlobalContext*);
typedef void (*EnRlDrawFunc)(struct EnRl*, GlobalContext*);
typedef struct EnRl {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ s16 eyeTextureIndex;
/* 0x0192 */ s16 timer;
/* 0x0194 */ s32 action;
/* 0x0198 */ s32 drawConfig;
/* 0x019C */ f32 unk_19C;
/* 0x01A0 */ s32 alpha;
/* 0x01A4 */ u32 lightBallSpawned;
/* 0x01A8 */ s32 lightMedallionGiven;
} EnRl; // size = 0x01AC
#endif