#ifndef Z_EN_RL_H #define Z_EN_RL_H #include "ultra64.h" #include "global.h" struct EnRl; typedef void (*EnRlActionFunc)(struct EnRl*, GlobalContext*); typedef void (*EnRlDrawFunc)(struct EnRl*, GlobalContext*); typedef struct EnRl { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ s16 eyeTextureIndex; /* 0x0192 */ s16 timer; /* 0x0194 */ s32 action; /* 0x0198 */ s32 drawConfig; /* 0x019C */ f32 unk_19C; /* 0x01A0 */ s32 alpha; /* 0x01A4 */ u32 lightBallSpawned; /* 0x01A8 */ s32 lightMedallionGiven; } EnRl; // size = 0x01AC #endif