mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-10 03:25:07 -05:00
e42b18cf71
* Fixed soh filters * add more makefile changes * almost ready * more updates * update * update * Update Makefiles to handle both platforms * Allow for overriding the CXX and CC executables * Restore original structure while supporting custom CXX flags * Remove some platform specific libs * Dynamic target name * Make X11 paths package-agnostic * Remove changes to `gfx_opengl.cpp` * Use OpenGL2 on MacOS instead of OpenGL3 * make it actually render something * render at least the first texture, still need to figure out the second one * Let’s use OpenGL 3 again * maybe this works to get the right texture? link's eyes still look off a bit * did this work? * set the platform to macos * actual numbers are right, but logic is ugly XXX/TODO, i know * add zlib to ldflags for ZAPDUtils * A bit of cleanup * Revert unneeded changes * Remove GL_CHECK * Fix issues with z64 branch * use an std::map instead of a giant array * three point filter fix (#2) * Fix mac compilation * fix audio for 64 bit * revert audio heap size, keep bigger pools * Add more Apple specific checks to our modifications * Add building instructions for macOS * Remove unecessary step from building instructions * Add missing SDL2 & GLEW to Linux LDLIBS * Update BUILDING.md Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Update soh/.gitignore to include other arch binaries Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Use right platform name for debugging window Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Fix stormlib on macos (arm64) * Simplify some of the ifdef checks * Revert an older no longer necessary fix * Remove remaining unecessary deviations * Update building instructions after StormLib changes * Feature: Use OpenGL 4.1 (#1) * Further tweak the BUILDING * Tidy up * reword -j message * Add Jenkins CI Support (#2) * Fix type issues * add target <appbundle> and <filledappbundle> add makefile targets to create an .app `filledappbundle` creates the target with the .otr included this should perhaps be moved to Application Support though * pull gcc's rpath from otool output * move make target to the end so it's not default * Add Jenkins and make exe in par with other platforms * Actually save build artefacts * Fix artefact path * Remove x11 mentions and linking (not used) * Update building instructions for generating app * use appsupport directory * Add new app icon * Update target to match macOS types * Update more audio types * fix null deref in Audio_PlayFanfare * Remove old import from z64 * address final nit with apple ifdefs Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Co-authored-by: Jeffrey Crowell <github@crowell.biz> Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
108 lines
2.4 KiB
Makefile
108 lines
2.4 KiB
Makefile
# Only used for standalone compilation, usually inherits these from the main makefile
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CXX ?= g++
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CC ?= gcc
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AR := ar
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FORMAT := clang-format-11
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UNAME := $(shell uname)
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ASAN ?= 0
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DEBUG ?= 1
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OPTFLAGS ?= -O0
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LTO ?= 0
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WARN := -Wall -Wextra -Werror \
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-Wno-unused-variable \
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-Wno-unused-parameter \
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-Wno-unused-function \
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-Wno-parentheses \
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-Wno-narrowing \
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-Wno-missing-field-initializers \
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-Wno-error=multichar
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CWARN :=
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CXXWARN := -Wno-deprecated-enum-enum-conversion
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CXXFLAGS := $(WARN) $(CXXWARN) -std=c++20 -D_GNU_SOURCE -DENABLE_OPENGL -DSPDLOG_ACTIVE_LEVEL=0
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CFLAGS := $(WARN) $(CWARN) -std=c99 -D_GNU_SOURCE -DENABLE_OPENGL -DSPDLOG_ACTIVE_LEVEL=0
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CPPFLAGS := -MMD
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ifeq ($(UNAME), Darwin) #APPLE
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CPPFLAGS += $(shell pkg-config --cflags sdl2 glew) -framework OpenGL
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endif
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ifneq ($(DEBUG),0)
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CXXFLAGS += -g -D_DEBUG
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CFLAGS += -g -D_DEBUG
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endif
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ifneq ($(ASAN),0)
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CXXFLAGS += -fsanitize=address
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CFLAGS += -fsanitize=address
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endif
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ifneq ($(LTO),0)
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CXXFLAGS += -flto
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CFLAGS += -flto
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endif
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SRC_DIRS := $(shell find . -type d -not -path "*build*")
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CXX_FILES := \
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$(shell find libultraship/Factories -name "*.cpp") \
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$(shell find libultraship/Lib/Fast3D -name "*.cpp") \
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$(shell find libultraship -maxdepth 1 -name "*.cpp") \
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$(shell find libultraship/Lib/ImGui -maxdepth 1 -name "*.cpp") \
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libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp \
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libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp \
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libultraship/Lib/StrHash64.cpp \
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libultraship/Lib/tinyxml2/tinyxml2.cpp
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C_FILES := \
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libultraship/mixer.c \
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libultraship/Lib/stb/stb_impl.c
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FMT_FILES := $(shell find libultraship/ -type f \( -name "*.cpp" -o -name "*.h" \) -a -not -path "libultraship/Lib/*")
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O_FILES := \
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$(CXX_FILES:%.cpp=build/%.o) \
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$(C_FILES:%.c=build/%.o)
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D_FILES := $(O_FILES:%.o=%.d)
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LIB := libultraship.a
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INC_DIRS := $(addprefix -I, \
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../ZAPDTR/ZAPDUtils \
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libultraship/Lib/Fast3D/U64 \
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libultraship/Lib/spdlog \
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libultraship/Lib/spdlog/include \
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libultraship/Lib/ImGui \
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libultraship \
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../StormLib/src \
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)
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# create build directories
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$(shell mkdir -p $(SRC_DIRS:%=build/%))
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all: $(LIB)
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clean:
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rm -rf build $(LIB)
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format:
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$(FORMAT) -i $(FMT_FILES)
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.PHONY: all clean format
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build/%.o: %.cpp
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@
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build/%.o: %.c
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$(CC) $(CFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@
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$(LIB): $(O_FILES)
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$(AR) rcs $@ $^
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-include $(D_FILES)
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