22 lines
530 B
C++
22 lines
530 B
C++
#pragma once
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#include <libultraship/libultraship.h>
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namespace GameControlEditor {
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class GameControlEditorWindow : public LUS::GuiWindow {
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public:
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using LUS::GuiWindow::GuiWindow;
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void BeginGroupPanelPublic(const char* name, const ImVec2& size);
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void EndGroupPanelPublic(float minHeight);
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void InitElement() override;
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void DrawElement() override;
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void UpdateElement() override {};
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};
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static int CurrentPort = 0;
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static int BtnReading = -1;
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} // namespace GameControlEditor
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