Shipwright/soh/soh/Enhancements/controls/GameControlEditor.h

22 lines
530 B
C++

#pragma once
#include <libultraship/libultraship.h>
namespace GameControlEditor {
class GameControlEditorWindow : public LUS::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
void BeginGroupPanelPublic(const char* name, const ImVec2& size);
void EndGroupPanelPublic(float minHeight);
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};
static int CurrentPort = 0;
static int BtnReading = -1;
} // namespace GameControlEditor