#pragma once #include namespace GameControlEditor { class GameControlEditorWindow : public LUS::GuiWindow { public: using LUS::GuiWindow::GuiWindow; void BeginGroupPanelPublic(const char* name, const ImVec2& size); void EndGroupPanelPublic(float minHeight); void InitElement() override; void DrawElement() override; void UpdateElement() override {}; }; static int CurrentPort = 0; static int BtnReading = -1; } // namespace GameControlEditor