..
audio
upgrade to docking imgui 1.90.0 ( #3402 )
2023-12-23 18:12:52 -05:00
boss-rush
Entrance Docs ( #3332 )
2023-11-19 14:29:56 -05:00
controls
stick sensitivity ( #3725 )
2023-12-23 18:48:06 -05:00
cosmetics
Race Integrity QoL ( #3445 )
2023-11-28 23:42:37 -05:00
crowd-control
Remote GI Work ( #3073 )
2023-12-17 13:41:33 -06:00
custom-message
Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-develop
2023-12-26 10:33:48 -06:00
debugger
Merge pull request #3756 from HarbourMasters/develop
2023-12-28 20:12:39 +00:00
game-interactor
Merge tag '8.0.4' into HEAD
2023-12-18 00:34:59 -05:00
item-tables
Merge branch 'develop' into merge-develop
2023-12-10 12:49:15 -05:00
randomizer
Consolidation of Trick Settings data ( #3798 )
2024-01-06 11:07:19 -05:00
resolution-editor
Advanced controls for aspect ratio, resolution, and integer scaling. ( #3130 )
2023-12-23 16:19:41 -05:00
speechsynthesizer
Fix voice compilation ( #2571 )
2023-03-02 21:58:27 +01:00
tts
Add TTS for Game Over menu ( #3338 )
2023-11-05 12:06:21 -06:00
bootcommands.c
tweak: easy pause buffer to track inputs better ( #3054 )
2023-08-13 11:41:19 -04:00
bootcommands.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
debugconsole.cpp
upgrade to docking imgui 1.90.0 ( #3402 )
2023-12-23 18:12:52 -05:00
debugconsole.h
Implement GameInteractor & move CrowdControl and console commands to it ( #2358 )
2023-01-25 18:13:33 -05:00
enemyrandomizer.cpp
More gap-bridging ( #3323 )
2023-11-13 13:25:37 -05:00
enemyrandomizer.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
enhancementTypes.h
Race Integrity QoL ( #3445 )
2023-11-28 23:42:37 -05:00
gamecommand.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
gameconsole.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
gameconsole.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
gameplaystats.cpp
retain gameplay stats window size ( #3508 )
2023-12-16 20:52:36 -05:00
gameplaystats.h
Randomizer feature: Triforce Hunt ( #3062 )
2023-09-26 08:45:37 -05:00
gameplaystatswindow.h
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
gfx.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
gfx.h
testing out item replacement ( #416 )
2022-07-11 20:11:07 -04:00
mods.cpp
Merge pull request #3769 from HarbourMasters/develop
2023-12-29 18:25:16 -05:00
mods.h
ADD: Enhancement-->Graphics-->Colour Temple of Time's Medallions ( #3514 )
2023-12-27 23:46:00 -05:00
n64_weird_frame_data.inc
Add N64 weird frames and OOB Bombchus cvars ( #602 )
2022-07-06 18:46:01 -04:00
nametag.cpp
Actor Nametag System ( #3083 )
2023-08-20 12:59:23 -05:00
nametag.h
Actor Nametag System ( #3083 )
2023-08-20 12:59:23 -05:00
presets.cpp
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
presets.h
ADD: Enhancement-->Graphics-->Colour Temple of Time's Medallions ( #3514 )
2023-12-27 23:46:00 -05:00
savestates_extern.inc
[zret] Port some documentation changes ( #1164 )
2022-08-16 21:53:28 -04:00
savestates.cpp
docs: update func_800FADF8
to Audio_ResetActiveSequences
( #3471 )
2023-12-26 13:30:49 -05:00
savestates.h
Save states ( #300 )
2022-05-12 13:28:24 -04:00