mirror of
https://github.com/HarbourMasters/Shipwright.git
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e42b18cf71
* Fixed soh filters * add more makefile changes * almost ready * more updates * update * update * Update Makefiles to handle both platforms * Allow for overriding the CXX and CC executables * Restore original structure while supporting custom CXX flags * Remove some platform specific libs * Dynamic target name * Make X11 paths package-agnostic * Remove changes to `gfx_opengl.cpp` * Use OpenGL2 on MacOS instead of OpenGL3 * make it actually render something * render at least the first texture, still need to figure out the second one * Let’s use OpenGL 3 again * maybe this works to get the right texture? link's eyes still look off a bit * did this work? * set the platform to macos * actual numbers are right, but logic is ugly XXX/TODO, i know * add zlib to ldflags for ZAPDUtils * A bit of cleanup * Revert unneeded changes * Remove GL_CHECK * Fix issues with z64 branch * use an std::map instead of a giant array * three point filter fix (#2) * Fix mac compilation * fix audio for 64 bit * revert audio heap size, keep bigger pools * Add more Apple specific checks to our modifications * Add building instructions for macOS * Remove unecessary step from building instructions * Add missing SDL2 & GLEW to Linux LDLIBS * Update BUILDING.md Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Update soh/.gitignore to include other arch binaries Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Use right platform name for debugging window Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Fix stormlib on macos (arm64) * Simplify some of the ifdef checks * Revert an older no longer necessary fix * Remove remaining unecessary deviations * Update building instructions after StormLib changes * Feature: Use OpenGL 4.1 (#1) * Further tweak the BUILDING * Tidy up * reword -j message * Add Jenkins CI Support (#2) * Fix type issues * add target <appbundle> and <filledappbundle> add makefile targets to create an .app `filledappbundle` creates the target with the .otr included this should perhaps be moved to Application Support though * pull gcc's rpath from otool output * move make target to the end so it's not default * Add Jenkins and make exe in par with other platforms * Actually save build artefacts * Fix artefact path * Remove x11 mentions and linking (not used) * Update building instructions for generating app * use appsupport directory * Add new app icon * Update target to match macOS types * Update more audio types * fix null deref in Audio_PlayFanfare * Remove old import from z64 * address final nit with apple ifdefs Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Co-authored-by: Jeffrey Crowell <github@crowell.biz> Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
141 lines
3.3 KiB
Makefile
141 lines
3.3 KiB
Makefile
# use variables in submakes
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export
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OPTIMIZATION_ON ?= 1
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ASAN ?= 0
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DEPRECATION_ON ?= 1
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DEBUG ?= 0
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COPYCHECK_ARGS ?=
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LLD ?= 0
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WERROR ?= 0
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UNAME := $(shell uname)
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# Use clang++ if available, else use g++
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ifeq ($(shell command -v clang++ >/dev/null 2>&1; echo $$?),0)
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CXX ?= clang++
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else
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CXX ?= g++
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endif
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INC := -I ZAPD -I lib/elfio -I lib/libgfxd -I lib/tinyxml2 -I ZAPDUtils
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CXXFLAGS := -fpic -std=c++17 -Wall -Wextra -fno-omit-frame-pointer
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OPTFLAGS :=
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ifneq ($(DEBUG),0)
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OPTIMIZATION_ON = 0
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CXXFLAGS += -g3 -DDEVELOPMENT -D_DEBUG
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COPYCHECK_ARGS += --devel
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DEPRECATION_ON = 0
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endif
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ifneq ($(WERROR),0)
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CXXFLAGS += -Werror
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endif
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ifeq ($(OPTIMIZATION_ON),0)
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OPTFLAGS := -O0
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else
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OPTFLAGS := -O2
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endif
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ifneq ($(ASAN),0)
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CXXFLAGS += -fsanitize=address -fsanitize=pointer-compare -fsanitize=pointer-subtract -fsanitize=undefined
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endif
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ifneq ($(DEPRECATION_ON),0)
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CXXFLAGS += -DDEPRECATION_ON
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endif
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# CXXFLAGS += -DTEXTURE_DEBUG
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LDFLAGS := -lm -ldl \
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-L../StormLib/build -L../libultraship -lbz2 -pthread -lultraship -lstorm
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ifeq ($(UNAME), Darwin)
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LDFLAGS += $(shell pkg-config --libs glew libpng zlib) $(shell sdl2-config --libs) -framework OpenGL
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INC += $(shell pkg-config --cflags libpng)
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else
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LDFLAGS += -lpng -lGL -lGLEW -lX11 -lz -lSDL2 -lpulse
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endif
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# Use LLD if available. Set LLD=0 to not use it
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ifeq ($(shell command -v ld.lld >/dev/null 2>&1; echo $$?),0)
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LLD := 1
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endif
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ifneq ($(LLD),0)
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LDFLAGS += -fuse-ld=lld
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endif
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UNAMEM := $(shell uname -m)
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ifneq ($(UNAME), Darwin)
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LDFLAGS += -Wl,-export-dynamic -lstdc++fs
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EXPORTERS := -Wl,--whole-archive ../OTRExporter/OTRExporter/OTRExporter.a -Wl,--no-whole-archive
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else
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EXPORTERS := -Wl,-force_load ../OTRExporter/OTRExporter/OTRExporter.a
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endif
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ZAPD_SRC_DIRS := $(shell find ZAPD -type d)
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SRC_DIRS = $(ZAPD_SRC_DIRS) lib/tinyxml2
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ZAPD_CPP_FILES := $(foreach dir,$(ZAPD_SRC_DIRS),$(wildcard $(dir)/*.cpp))
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ZAPD_H_FILES := $(foreach dir,$(ZAPD_SRC_DIRS),$(wildcard $(dir)/*.h))
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CPP_FILES += $(ZAPD_CPP_FILES) lib/tinyxml2/tinyxml2.cpp
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O_FILES := $(foreach f,$(CPP_FILES:.cpp=.o),build/$f)
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O_FILES += build/ZAPD/BuildInfo.o
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# create build directories
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$(shell mkdir -p $(foreach dir,$(SRC_DIRS),build/$(dir)))
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# Main targets
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all: ZAPD.out copycheck
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build/ZAPD/BuildInfo.o:
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python3 ZAPD/genbuildinfo.py $(COPYCHECK_ARGS)
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$(CXX) $(CXXFLAGS) $(OPTFLAGS) $(INC) -c $(OUTPUT_OPTION) build/ZAPD/BuildInfo.cpp
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copycheck: ZAPD.out
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python3 copycheck.py
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clean:
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rm -rf build ZAPD.out
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$(MAKE) -C lib/libgfxd clean
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$(MAKE) -C ZAPDUtils clean
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$(MAKE) -C ExporterTest clean
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rm -rf ../StormLib/build
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rebuild: clean all
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format:
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clang-format-11 -i $(ZAPD_CPP_FILES) $(ZAPD_H_FILES)
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$(MAKE) -C ZAPDUtils format
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$(MAKE) -C ExporterTest format
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.PHONY: all build/ZAPD/BuildInfo.o copycheck clean rebuild format
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build/%.o: %.cpp
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$(CXX) $(CXXFLAGS) $(OPTFLAGS) $(INC) -c $(OUTPUT_OPTION) $<
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# Submakes
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lib/libgfxd/libgfxd.a:
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$(MAKE) -C lib/libgfxd
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.PHONY: StormLib
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StormLib:
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LDFLAGS="" cmake -B ../StormLib/build -S ../StormLib
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LDFLAGS="" cmake --build ../StormLib/build
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.PHONY: ExporterTest
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ExporterTest:
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$(MAKE) -C ExporterTest
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.PHONY: ZAPDUtils
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ZAPDUtils:
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$(MAKE) -C ZAPDUtils
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# Linking
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ZAPD.out: $(O_FILES) lib/libgfxd/libgfxd.a ExporterTest ZAPDUtils StormLib
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$(CXX) $(CXXFLAGS) $(O_FILES) lib/libgfxd/libgfxd.a ZAPDUtils/ZAPDUtils.a ../StormLib/build/libstorm.a $(EXPORTERS) $(LDFLAGS) $(OUTPUT_OPTION)
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