Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_scene.h
2023-02-14 08:29:46 -05:00

38 lines
1.7 KiB
C

#pragma once
#define dHAKAdanCH_sceneCollisionHeader_00A528 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneCollisionHeader_00A528"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneCollisionHeader_00A528[] = dHAKAdanCH_sceneCollisionHeader_00A528;
#else
static const char HAKAdanCH_sceneCollisionHeader_00A528[] __attribute__((aligned (2))) = dHAKAdanCH_sceneCollisionHeader_00A528;
#endif
#define dHAKAdanCH_sceneTex_00BD60 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00BD60"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00BD60[] = dHAKAdanCH_sceneTex_00BD60;
#else
static const char HAKAdanCH_sceneTex_00BD60[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00BD60;
#endif
#define dHAKAdanCH_sceneTex_00AD60 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00AD60"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00AD60[] = dHAKAdanCH_sceneTex_00AD60;
#else
static const char HAKAdanCH_sceneTex_00AD60[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00AD60;
#endif
#define dHAKAdanCH_sceneTex_00A560 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00A560"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00A560[] = dHAKAdanCH_sceneTex_00A560;
#else
static const char HAKAdanCH_sceneTex_00A560[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00A560;
#endif
#define dHAKAdanCH_sceneTex_00B560 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00B560"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00B560[] = dHAKAdanCH_sceneTex_00B560;
#else
static const char HAKAdanCH_sceneTex_00B560[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00B560;
#endif