mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-24 23:01:47 -05:00
136 lines
5.4 KiB
C
136 lines
5.4 KiB
C
#include "custom-message/CustomMessageTypes.h"
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#include "global.h"
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#include "z64.h"
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#include "game-interactor/GameInteractor.h"
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#include "soh/OTRGlobals.h"
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static const int songMessageMap[] = {
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TEXT_WARP_MINUET_OF_FOREST,
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TEXT_WARP_BOLERO_OF_FIRE,
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TEXT_WARP_SERENADE_OF_WATER,
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TEXT_WARP_REQUIEM_OF_SPIRIT,
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TEXT_WARP_NOCTURNE_OF_SHADOW,
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TEXT_WARP_PRELUDE_OF_LIGHT
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};
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static const int ocarinaSongMap[] = {
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OCARINA_SONG_MINUET,
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OCARINA_SONG_BOLERO,
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OCARINA_SONG_SERENADE,
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OCARINA_SONG_REQUIEM,
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OCARINA_SONG_NOCTURNE,
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OCARINA_SONG_PRELUDE
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};
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static const int entranceIndexMap[] = {
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ENTR_SACRED_FOREST_MEADOW_WARP_PAD, // Minuet
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ENTR_DEATH_MOUNTAIN_CRATER_WARP_PAD, // Bolero
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ENTR_LAKE_HYLIA_WARP_PAD, // Serenade
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ENTR_DESERT_COLOSSUS_WARP_PAD, // Requiem
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ENTR_GRAVEYARD_WARP_PAD, // Nocturne
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ENTR_TEMPLE_OF_TIME_WARP_PAD // Prelude
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};
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static const int songAudioMap[] = {
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NA_BGM_OCA_MINUET,
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NA_BGM_OCA_BOLERO,
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NA_BGM_OCA_SERENADE,
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NA_BGM_OCA_REQUIEM,
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NA_BGM_OCA_NOCTURNE,
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NA_BGM_OCA_LIGHT
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};
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static bool isWarpActive = false;
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void PauseWarp_Execute() {
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if (!isWarpActive || gPlayState->msgCtx.msgMode != MSGMODE_NONE) {
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return;
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}
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isWarpActive = false;
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GET_PLAYER(gPlayState)->stateFlags1 &= ~PLAYER_STATE1_IN_CUTSCENE;
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if (gPlayState->msgCtx.choiceIndex != 0) {
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return;
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}
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if (IS_RANDO) {
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Entrance_SetWarpSongEntrance();
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return;
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}
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gPlayState->transitionTrigger = TRANS_TRIGGER_START;
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gPlayState->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
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for (int i = 0; i < ARRAY_COUNT(ocarinaSongMap); i++) {
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if (gPlayState->msgCtx.lastPlayedSong == ocarinaSongMap[i]) {
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gPlayState->nextEntranceIndex = entranceIndexMap[i];
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return;
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}
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}
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gPlayState->transitionTrigger = TRANS_TRIGGER_OFF;
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}
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void ActivateWarp(PauseContext* pauseCtx, int song) {
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Audio_OcaSetInstrument(0);
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Interface_SetDoAction(gPlayState, DO_ACTION_NONE);
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pauseCtx->state = 0x12;
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WREG(2) = -6240;
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func_800F64E0(0);
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pauseCtx->unk_1E4 = 0;
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int idx = song - QUEST_SONG_MINUET;
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gPlayState->msgCtx.lastPlayedSong = ocarinaSongMap[idx];
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Audio_SetSoundBanksMute(0x20);
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Audio_PlayFanfare(songAudioMap[idx]);
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Message_StartTextbox(gPlayState, songMessageMap[idx], NULL);
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GET_PLAYER(gPlayState)->stateFlags1 |= PLAYER_STATE1_IN_CUTSCENE;
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isWarpActive = true;
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}
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void PauseWarp_HandleSelection() {
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if (gSaveContext.inventory.items[SLOT_OCARINA] != ITEM_NONE) {
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int aButtonPressed = CHECK_BTN_ALL(gPlayState->state.input->press.button, BTN_A);
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int song = gPlayState->pauseCtx.cursorPoint[PAUSE_QUEST];
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if (aButtonPressed && CHECK_QUEST_ITEM(song) && song >= QUEST_SONG_MINUET && song <= QUEST_SONG_PRELUDE &&
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gPlayState->pauseCtx.pageIndex == PAUSE_QUEST && gPlayState->pauseCtx.state == 6) {
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if (gSaveContext.ship.quest.id == QUEST_RANDOMIZER && Randomizer_GetSettingValue(RSK_SHUFFLE_OCARINA_BUTTONS)) {
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bool canplay = false;
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switch (song) {
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case QUEST_SONG_MINUET:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_UP);
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break;
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case QUEST_SONG_BOLERO:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_DOWN);
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break;
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case QUEST_SONG_SERENADE:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_DOWN);
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break;
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case QUEST_SONG_REQUIEM:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_DOWN);
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break;
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case QUEST_SONG_NOCTURNE:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_DOWN);
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break;
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case QUEST_SONG_PRELUDE:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_UP);
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break;
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}
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if (!canplay) {
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return;
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}
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}
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ActivateWarp(&gPlayState->pauseCtx, song);
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}
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}
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}
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