Shipwright/soh/src/code/code_800E4FE0.c
Baoulettes a5df9dddf0
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
2022-07-05 19:29:34 -04:00

862 lines
26 KiB
C

#include "global.h"
#define SAMPLES_TO_OVERPRODUCE 0x10
#define EXTRA_BUFFERED_AI_SAMPLES_TARGET 0x80
typedef enum {
CHAN_UPD_UNK_0, // 0
CHAN_UPD_VOL_SCALE, // 1
CHAN_UPD_VOL, // 2
CHAN_UPD_PAN_SIGNED, // 3
CHAN_UPD_FREQ_SCALE, // 4
CHAN_UPD_REVERB, // 5
CHAN_UPD_SCRIPT_IO, // 6
CHAN_UPD_PAN_UNSIGNED, // 7
CHAN_UPD_STOP_SOMETHING2, // 8
CHAN_UPD_MUTE_BEHAVE, // 9
CHAN_UPD_VIBE_X8, // 10
CHAN_UPD_VIBE_X32, // 11
CHAN_UPD_UNK_0F, // 12
CHAN_UPD_UNK_20, // 13
CHAN_UPD_STEREO // 14
} ChannelUpdateType;
void func_800E6300(SequenceChannel* channel, AudioCmd* arg1);
void func_800E59AC(s32 playerIdx, s32 fadeTimer);
void Audio_InitMesgQueues(void);
AudioTask* func_800E5000(void);
void Audio_ProcessCmds(u32);
void func_800E6128(SequencePlayer* seqPlayer, AudioCmd* arg1);
void func_800E5958(s32 playerIdx, s32 fadeTimer);
s32 func_800E66C0(s32 arg0);
// AudioMgr_Retrace
AudioTask* func_800E4FE0(void) {
return func_800E5000();
}
extern u64 rspAspMainDataStart[];
extern u64 rspAspMainDataEnd[];
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples) {
OSMesg sp4C;
gAudioContext.totalTaskCnt++;
AudioLoad_DecreaseSampleDmaTtls();
AudioLoad_ProcessLoads(gAudioContext.resetStatus);
AudioLoad_ProcessScriptLoads();
if (gAudioContext.resetStatus != 0) {
if (AudioHeap_ResetStep() == 0) {
if (gAudioContext.resetStatus == 0) {
osSendMesg8(gAudioContext.audioResetQueueP, gAudioContext.audioResetSpecIdToLoad, OS_MESG_NOBLOCK);
}
}
}
int j = 0;
if (gAudioContext.resetStatus == 0) {
// msg = 0000RREE R = read pos, E = End Pos
while (osRecvMesg(gAudioContext.cmdProcQueueP, &sp4C, OS_MESG_NOBLOCK) != -1) {
Audio_ProcessCmds(sp4C.data32);
j++;
}
if ((j == 0) && (gAudioContext.cmdQueueFinished)) {
Audio_ScheduleProcessCmds();
}
}
s32 writtenCmds;
AudioSynth_Update(gAudioContext.curAbiCmdBuf, &writtenCmds, samples, num_samples);
gAudioContext.audioRandom = (gAudioContext.audioRandom + gAudioContext.totalTaskCnt) * osGetCount();
}
AudioTask* func_800E5000(void) {
return NULL;
static s32 sMaxAbiCmdCnt = 0x80;
static AudioTask* sWaitingAudioTask = NULL;
u32 samplesRemainingInAi;
s32 abiCmdCnt;
s32 pad;
s32 j;
s32 sp5C;
s16* currAiBuffer;
OSTask_t* task;
s32 index;
OSMesg sp4C;
s32 sp48;
s32 i;
gAudioContext.totalTaskCnt++;
if (gAudioContext.totalTaskCnt % (gAudioContext.audioBufferParameters.specUnk4) != 0) {
if (D_801755D0 != NULL) {
D_801755D0();
}
if ((gAudioContext.totalTaskCnt % gAudioContext.audioBufferParameters.specUnk4) + 1 ==
gAudioContext.audioBufferParameters.specUnk4) {
return sWaitingAudioTask;
} else {
return NULL;
}
}
osSendMesg32(gAudioContext.taskStartQueueP, gAudioContext.totalTaskCnt, OS_MESG_NOBLOCK);
gAudioContext.rspTaskIdx ^= 1;
gAudioContext.curAIBufIdx++;
gAudioContext.curAIBufIdx %= 3;
index = (gAudioContext.curAIBufIdx - 2 + 3) % 3;
samplesRemainingInAi = osAiGetLength() / 4;
if (gAudioContext.resetTimer < 16) {
if (gAudioContext.aiBufLengths[index] != 0) {
osAiSetNextBuffer(gAudioContext.aiBuffers[index], gAudioContext.aiBufLengths[index] * 4);
if (gAudioContext.aiBuffers[index]) {}
if (gAudioContext.aiBufLengths[index]) {}
}
}
if (D_801755D0 != NULL) {
D_801755D0();
}
sp5C = gAudioContext.curAudioFrameDmaCount;
for (i = 0; i < gAudioContext.curAudioFrameDmaCount; i++) {
if (osRecvMesg(&gAudioContext.currAudioFrameDmaQueue, NULL, OS_MESG_NOBLOCK) == 0) {
sp5C--;
}
}
if (sp5C != 0) {
for (i = 0; i < sp5C; i++) {
osRecvMesg(&gAudioContext.currAudioFrameDmaQueue, NULL, OS_MESG_BLOCK);
}
}
sp48 = gAudioContext.currAudioFrameDmaQueue.validCount;
if (sp48 != 0) {
for (i = 0; i < sp48; i++) {
osRecvMesg(&gAudioContext.currAudioFrameDmaQueue, NULL, OS_MESG_NOBLOCK);
}
}
gAudioContext.curAudioFrameDmaCount = 0;
AudioLoad_DecreaseSampleDmaTtls();
AudioLoad_ProcessLoads(gAudioContext.resetStatus);
AudioLoad_ProcessScriptLoads();
if (gAudioContext.resetStatus != 0) {
if (AudioHeap_ResetStep() == 0) {
if (gAudioContext.resetStatus == 0) {
osSendMesg8(gAudioContext.audioResetQueueP, gAudioContext.audioResetSpecIdToLoad, OS_MESG_NOBLOCK);
}
sWaitingAudioTask = NULL;
return NULL;
}
}
if (gAudioContext.resetTimer > 16) {
return NULL;
}
if (gAudioContext.resetTimer != 0) {
gAudioContext.resetTimer++;
}
gAudioContext.currTask = &gAudioContext.rspTask[gAudioContext.rspTaskIdx];
gAudioContext.curAbiCmdBuf = gAudioContext.abiCmdBufs[gAudioContext.rspTaskIdx];
index = gAudioContext.curAIBufIdx;
currAiBuffer = gAudioContext.aiBuffers[index];
gAudioContext.aiBufLengths[index] =
(s16)((((gAudioContext.audioBufferParameters.samplesPerFrameTarget - samplesRemainingInAi) +
EXTRA_BUFFERED_AI_SAMPLES_TARGET) &
~0xF) +
SAMPLES_TO_OVERPRODUCE);
if (gAudioContext.aiBufLengths[index] < gAudioContext.audioBufferParameters.minAiBufferLength) {
gAudioContext.aiBufLengths[index] = gAudioContext.audioBufferParameters.minAiBufferLength;
}
if (gAudioContext.aiBufLengths[index] > gAudioContext.audioBufferParameters.maxAiBufferLength) {
gAudioContext.aiBufLengths[index] = gAudioContext.audioBufferParameters.maxAiBufferLength;
}
j = 0;
if (gAudioContext.resetStatus == 0) {
// msg = 0000RREE R = read pos, E = End Pos
while (osRecvMesg(gAudioContext.cmdProcQueueP, &sp4C, OS_MESG_NOBLOCK) != -1) {
Audio_ProcessCmds(sp4C.data32);
j++;
}
if ((j == 0) && (gAudioContext.cmdQueueFinished)) {
Audio_ScheduleProcessCmds();
}
}
gAudioContext.curAbiCmdBuf =
AudioSynth_Update(gAudioContext.curAbiCmdBuf, &abiCmdCnt, currAiBuffer, gAudioContext.aiBufLengths[index]);
gAudioContext.audioRandom = (gAudioContext.audioRandom + gAudioContext.totalTaskCnt) * osGetCount();
gAudioContext.audioRandom =
gAudioContext.aiBuffers[index][gAudioContext.totalTaskCnt & 0xFF] + gAudioContext.audioRandom;
gWaveSamples[8] = (s16*)(((u8*)func_800E4FE0) + (gAudioContext.audioRandom & 0xFFF0));
index = gAudioContext.rspTaskIdx;
gAudioContext.currTask->taskQueue = NULL;
gAudioContext.currTask->unk_44 = NULL;
task = &gAudioContext.currTask->task.t;
task->type = M_AUDTASK;
task->flags = 0;
task->ucode_boot_size = 0x1000;
task->ucode_size = 0x1000;
task->dram_stack = NULL;
task->dram_stack_size = 0;
task->output_buff = NULL;
task->output_buff_size = NULL;
task->data_ptr = (u64*)gAudioContext.abiCmdBufs[index];
task->data_size = abiCmdCnt * sizeof(Acmd);
task->yield_data_ptr = NULL;
task->yield_data_size = 0;
if (sMaxAbiCmdCnt < abiCmdCnt) {
sMaxAbiCmdCnt = abiCmdCnt;
}
if (gAudioContext.audioBufferParameters.specUnk4 == 1) {
return gAudioContext.currTask;
} else {
sWaitingAudioTask = gAudioContext.currTask;
return NULL;
}
}
#define ACMD_SND_MDE ((u32)0xF0000000)
#define ACMD_MUTE ((u32)0xF1000000)
void func_800E5584(AudioCmd* cmd) {
s32 i;
s32 pad;
s32 pad2;
u32 temp_a1_5;
u32 temp_t7;
switch (cmd->op) {
case 0x81:
AudioLoad_SyncLoadSeqParts(cmd->arg1, cmd->arg2);
return;
case 0x82:
AudioLoad_SyncInitSeqPlayer(cmd->arg0, cmd->arg1, cmd->arg2);
func_800E59AC(cmd->arg0, cmd->data);
return;
case 0x85:
AudioLoad_SyncInitSeqPlayerSkipTicks(cmd->arg0, cmd->arg1, cmd->data);
return;
case 0x83:
if (gAudioContext.seqPlayers[cmd->arg0].enabled) {
if (cmd->asInt == 0) {
AudioSeq_SequencePlayerDisableAsFinished(&gAudioContext.seqPlayers[cmd->arg0]);
} else {
func_800E5958(cmd->arg0, cmd->asInt);
}
}
return;
case 0xF0:
gAudioContext.soundMode = cmd->asUInt;
return;
case 0xF1:
for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) {
SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[i];
seqPlayer->muted = 1;
seqPlayer->recalculateVolume = 1;
}
return;
case 0xF2:
if (cmd->asUInt == 1) {
for (i = 0; i < gAudioContext.numNotes; i++) {
Note* note = &gAudioContext.notes[i];
NoteSubEu* subEu = &note->noteSubEu;
if (subEu->bitField0.enabled && note->playbackState.unk_04 == 0) {
if (note->playbackState.parentLayer->channel->muteBehavior & 8) {
subEu->bitField0.finished = 1;
}
}
}
}
for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) {
SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[i];
seqPlayer->muted = 0;
seqPlayer->recalculateVolume = 1;
}
return;
case 0xF3:
AudioLoad_SyncLoadInstrument(cmd->arg0, cmd->arg1, cmd->arg2);
return;
case 0xF4:
AudioLoad_AsyncLoadSampleBank(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioContext.externalLoadQueue);
return;
case 0xF5:
AudioLoad_AsyncLoadFont(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioContext.externalLoadQueue);
return;
case 0xFC:
AudioLoad_AsyncLoadSeq(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioContext.externalLoadQueue);
return;
case 0xF6:
AudioLoad_DiscardSeqFonts(cmd->arg1);
return;
case 0x90:
gAudioContext.unk_5BDC[cmd->arg0] = cmd->asUShort;
return;
case 0xF9:
gAudioContext.resetStatus = 5;
gAudioContext.audioResetSpecIdToLoad = cmd->asUInt;
return;
case 0xFB:
D_801755D0 = (void (*)(void))cmd->asUInt;
return;
case 0xE0:
case 0xE1:
case 0xE2:
Audio_SetFontInstrument(cmd->op - 0xE0, cmd->arg0, cmd->arg1, cmd->data);
return;
case 0xFE:
temp_t7 = cmd->asUInt;
if (temp_t7 == 1) {
for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) {
SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[i];
if (seqPlayer->enabled) {
AudioSeq_SequencePlayerDisableAsFinished(seqPlayer);
}
}
}
func_800E66C0(temp_t7);
return;
case 0xE3:
AudioHeap_PopCache(cmd->asInt);
return;
default:
return;
}
}
// SetFadeOutTimer
void func_800E5958(s32 playerIdx, s32 fadeTimer) {
SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIdx];
if (fadeTimer == 0) {
fadeTimer = 1;
}
seqPlayer->fadeVelocity = -(seqPlayer->fadeVolume / fadeTimer);
seqPlayer->state = 2;
seqPlayer->fadeTimer = fadeTimer;
}
// SetFadeInTimer
void func_800E59AC(s32 playerIdx, s32 fadeTimer) {
SequencePlayer* seqPlayer;
if (fadeTimer != 0) {
seqPlayer = &gAudioContext.seqPlayers[playerIdx];
seqPlayer->state = 1;
seqPlayer->fadeTimerUnkEu = fadeTimer;
seqPlayer->fadeTimer = fadeTimer;
seqPlayer->fadeVolume = 0.0f;
seqPlayer->fadeVelocity = 0.0f;
}
}
void Audio_InitMesgQueuesInternal(void) {
gAudioContext.cmdWrPos = 0;
gAudioContext.cmdRdPos = 0;
gAudioContext.cmdQueueFinished = 0;
gAudioContext.taskStartQueueP = &gAudioContext.taskStartQueue;
gAudioContext.cmdProcQueueP = &gAudioContext.cmdProcQueue;
gAudioContext.audioResetQueueP = &gAudioContext.audioResetQueue;
osCreateMesgQueue(gAudioContext.taskStartQueueP, gAudioContext.taskStartMsgs,
ARRAY_COUNT(gAudioContext.taskStartMsgs));
osCreateMesgQueue(gAudioContext.cmdProcQueueP, gAudioContext.cmdProcMsgs, ARRAY_COUNT(gAudioContext.cmdProcMsgs));
osCreateMesgQueue(gAudioContext.audioResetQueueP, gAudioContext.audioResetMesgs,
ARRAY_COUNT(gAudioContext.audioResetMesgs));
}
void Audio_QueueCmd(u32 opArgs, u32 data) {
AudioCmd* cmd = &gAudioContext.cmdBuf[gAudioContext.cmdWrPos & 0xFF];
cmd->opArgs = opArgs;
cmd->data = data;
gAudioContext.cmdWrPos++;
if (gAudioContext.cmdWrPos == gAudioContext.cmdRdPos) {
gAudioContext.cmdWrPos--;
}
}
void Audio_QueueCmdF32(u32 opArgs, f32 data) {
union
{
f32 f;
u32 u;
} uData = { .f = data };
Audio_QueueCmd(opArgs, uData.u);
}
void Audio_QueueCmdS32(u32 opArgs, s32 data) {
Audio_QueueCmd(opArgs, data);
}
void Audio_QueueCmdS8(u32 opArgs, s8 data) {
u32 uData = data << 0x18;
Audio_QueueCmd(opArgs, uData);
}
void Audio_QueueCmdU16(u32 opArgs, u16 data) {
u32 uData = data << 0x10;
Audio_QueueCmd(opArgs, uData);
}
s32 Audio_ScheduleProcessCmds(void) {
static s32 D_801304E8 = 0;
s32 ret;
if (D_801304E8 < (u8)((gAudioContext.cmdWrPos - gAudioContext.cmdRdPos) + 0x100)) {
D_801304E8 = (u8)((gAudioContext.cmdWrPos - gAudioContext.cmdRdPos) + 0x100);
}
ret =
osSendMesg32(gAudioContext.cmdProcQueueP,
(((gAudioContext.cmdRdPos & 0xFF) << 8) | (gAudioContext.cmdWrPos & 0xFF)), OS_MESG_NOBLOCK);
if (ret != -1) {
gAudioContext.cmdRdPos = gAudioContext.cmdWrPos;
ret = 0;
} else {
return -1;
}
return ret;
}
void Audio_ResetCmdQueue(void) {
gAudioContext.cmdQueueFinished = 0;
gAudioContext.cmdRdPos = gAudioContext.cmdWrPos;
}
void Audio_ProcessCmd(AudioCmd* cmd) {
SequencePlayer* seqPlayer;
u16 phi_v0;
s32 i;
if ((cmd->op & 0xF0) == 0xF0) {
func_800E5584(cmd);
return;
}
if (cmd->arg0 < gAudioContext.audioBufferParameters.numSequencePlayers) {
seqPlayer = &gAudioContext.seqPlayers[cmd->arg0];
if (cmd->op & 0x80) {
func_800E5584(cmd);
return;
}
if (cmd->op & 0x40) {
func_800E6128(seqPlayer, cmd);
return;
}
if (cmd->arg1 < 0x10) {
func_800E6300(seqPlayer->channels[cmd->arg1], cmd);
return;
}
if (cmd->arg1 == 0xFF) {
phi_v0 = gAudioContext.unk_5BDC[cmd->arg0];
for (i = 0; i < 0x10; i++) {
if (phi_v0 & 1) {
func_800E6300(seqPlayer->channels[i], cmd);
}
phi_v0 = phi_v0 >> 1;
}
}
}
}
void Audio_ProcessCmds(u32 msg) {
static u8 curCmdRdPos = 0;
AudioCmd* cmd;
u8 endPos;
if (!gAudioContext.cmdQueueFinished) {
curCmdRdPos = msg >> 8;
}
while (true) {
endPos = msg & 0xFF;
if (curCmdRdPos == endPos) {
gAudioContext.cmdQueueFinished = 0;
return;
}
cmd = &gAudioContext.cmdBuf[curCmdRdPos++ & 0xFF];
if (cmd->op == 0xF8) {
gAudioContext.cmdQueueFinished = 1;
return;
}
Audio_ProcessCmd(cmd);
cmd->op = 0;
}
}
u32 func_800E5E20(u32* out) {
u32 sp1C;
if (osRecvMesg(&gAudioContext.externalLoadQueue, (OSMesg*)&sp1C, OS_MESG_NOBLOCK) == -1) {
*out = 0;
return 0;
}
*out = sp1C & 0xFFFFFF;
return sp1C >> 0x18;
}
u8* func_800E5E84(s32 arg0, u32* arg1) {
return AudioLoad_GetFontsForSequence(arg0, arg1);
}
void func_800E5EA4(s32 arg0, u32* arg1, u32* arg2) {
*arg1 = gAudioContext.soundFonts[arg0].sampleBankId1;
*arg2 = gAudioContext.soundFonts[arg0].sampleBankId2;
}
s32 func_800E5EDC(void) {
s32 pad;
OSMesg sp18;
if (osRecvMesg(gAudioContext.audioResetQueueP, &sp18, OS_MESG_NOBLOCK) == -1) {
return 0;
} else if (gAudioContext.audioResetSpecIdToLoad != sp18.data8) {
return -1;
} else {
return 1;
}
}
void func_800E5F34(void) {
// macro?
// clang-format off
s32 chk = -1; OSMesg sp28; do {} while (osRecvMesg(gAudioContext.audioResetQueueP, &sp28, OS_MESG_NOBLOCK) != chk);
// clang-format on
}
s32 func_800E5F88(s32 resetPreloadID) {
s32 resetStatus;
OSMesg msg;
s32 pad;
func_800E5F34();
resetStatus = gAudioContext.resetStatus;
if (resetStatus != 0) {
Audio_ResetCmdQueue();
if (gAudioContext.audioResetSpecIdToLoad == resetPreloadID) {
return -2;
} else if (resetStatus > 2) {
gAudioContext.audioResetSpecIdToLoad = resetPreloadID;
return -3;
} else {
osRecvMesg(gAudioContext.audioResetQueueP, &msg, OS_MESG_BLOCK);
}
}
func_800E5F34();
Audio_QueueCmdS32(0xF9000000, resetPreloadID);
return Audio_ScheduleProcessCmds();
}
void Audio_PreNMIInternal(void) {
gAudioContext.resetTimer = 1;
if (gAudioContextInitalized) {
func_800E5F88(0);
gAudioContext.resetStatus = 0;
}
}
s8 func_800E6070(s32 playerIdx, s32 channelIdx, s32 scriptIdx) {
SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIdx];
SequenceChannel* channel;
if (seqPlayer->enabled) {
channel = seqPlayer->channels[channelIdx];
return channel->soundScriptIO[scriptIdx];
} else {
return -1;
}
}
s8 func_800E60C4(s32 playerIdx, s32 arg1) {
return gAudioContext.seqPlayers[playerIdx].soundScriptIO[arg1];
}
void Audio_InitExternalPool(void* mem, size_t size) {
AudioHeap_AllocPoolInit(&gAudioContext.externalPool, mem, size);
}
void Audio_DestroyExternalPool(void) {
gAudioContext.externalPool.start = NULL;
}
void Audio_SetGameVolume(int player_id, f32 volume) {
gAudioContext.seqPlayers[player_id].gameVolume = volume;
gAudioContext.seqPlayers[player_id].recalculateVolume = true;
}
float Audio_GetGameVolume(int player_id) {
return gAudioContext.seqPlayers[player_id].gameVolume;
}
void func_800E6128(SequencePlayer* seqPlayer, AudioCmd* cmd) {
f32 fadeVolume;
switch (cmd->op) {
case 0x41:
if (seqPlayer->fadeVolumeScale != cmd->asFloat) {
seqPlayer->fadeVolumeScale = cmd->asFloat;
seqPlayer->recalculateVolume = 1;
}
return;
case 0x47:
seqPlayer->tempo = cmd->asInt * 0x30;
return;
case 0x49:
seqPlayer->unk_0C = cmd->asInt * 0x30;
return;
case 0x4E:
seqPlayer->unk_0C = cmd->asInt;
return;
case 0x48:
seqPlayer->transposition = cmd->asSbyte;
return;
case 0x46:
seqPlayer->soundScriptIO[cmd->arg2] = cmd->asSbyte;
return;
case 0x4A:
fadeVolume = (s32)cmd->arg1 / 127.0f;
goto block_11;
case 0x4B:
fadeVolume = ((s32)cmd->arg1 / 100.0f) * seqPlayer->fadeVolume;
block_11:
if (seqPlayer->state != 2) {
seqPlayer->volume = seqPlayer->fadeVolume;
if (cmd->asInt == 0) {
seqPlayer->fadeVolume = fadeVolume;
} else {
s32 tmp = cmd->asInt;
seqPlayer->state = 0;
seqPlayer->fadeTimer = tmp;
seqPlayer->fadeVelocity = (fadeVolume - seqPlayer->fadeVolume) / tmp;
}
}
return;
case 0x4C:
if (seqPlayer->state != 2) {
if (cmd->asInt == 0) {
seqPlayer->fadeVolume = seqPlayer->volume;
} else {
s32 tmp = cmd->asInt;
seqPlayer->state = 0;
seqPlayer->fadeTimer = tmp;
seqPlayer->fadeVelocity = (seqPlayer->volume - seqPlayer->fadeVolume) / tmp;
}
}
return;
case 0x4D:
seqPlayer->unk_34 = cmd->asFloat;
if (seqPlayer->unk_34 == 1.0f) {
seqPlayer->unk_0b1 = 0;
} else {
seqPlayer->unk_0b1 = 1;
}
}
}
void func_800E6300(SequenceChannel* channel, AudioCmd* cmd) {
switch (cmd->op) {
case CHAN_UPD_VOL_SCALE:
if (channel->volumeScale != cmd->asFloat) {
channel->volumeScale = cmd->asFloat;
channel->changes.s.volume = 1;
}
return;
case CHAN_UPD_VOL:
if (channel->volume != cmd->asFloat) {
channel->volume = cmd->asFloat;
channel->changes.s.volume = 1;
}
return;
case CHAN_UPD_PAN_SIGNED:
if (channel->newPan != cmd->asSbyte) {
channel->newPan = cmd->asSbyte;
channel->changes.s.pan = 1;
}
return;
case CHAN_UPD_PAN_UNSIGNED:
if (channel->newPan != cmd->asSbyte) {
channel->panChannelWeight = cmd->asSbyte;
channel->changes.s.pan = 1;
}
return;
case CHAN_UPD_FREQ_SCALE:
if (channel->freqScale != cmd->asFloat) {
channel->freqScale = cmd->asFloat;
channel->changes.s.freqScale = 1;
}
return;
case CHAN_UPD_REVERB:
if (channel->reverb != cmd->asSbyte) {
channel->reverb = cmd->asSbyte;
}
return;
case CHAN_UPD_SCRIPT_IO:
if (cmd->arg2 < 8) {
channel->soundScriptIO[cmd->arg2] = cmd->asSbyte;
}
return;
case CHAN_UPD_STOP_SOMETHING2:
channel->stopSomething2 = cmd->asSbyte;
return;
case CHAN_UPD_MUTE_BEHAVE:
channel->muteBehavior = cmd->asSbyte;
return;
case CHAN_UPD_VIBE_X8:
channel->vibratoExtentTarget = cmd->asUbyte * 8;
channel->vibratoExtentChangeDelay = 1;
return;
case CHAN_UPD_VIBE_X32:
channel->vibratoRateTarget = cmd->asUbyte * 32;
channel->vibratoRateChangeDelay = 1;
return;
case CHAN_UPD_UNK_0F:
channel->unk_0F = cmd->asUbyte;
return;
case CHAN_UPD_UNK_20:
channel->unk_20 = cmd->asUShort;
return;
case CHAN_UPD_STEREO:
channel->stereo.asByte = cmd->asUbyte;
return;
}
}
void func_800E64B0(s32 arg0, s32 arg1, s32 arg2) {
Audio_QueueCmdS32(((arg0 & 0xFF) << 0x10) | 0xFA000000 | ((arg1 & 0xFF) << 8) | (arg2 & 0xFF), 1);
}
void func_800E64F8(void) {
Audio_QueueCmdS32(0xFA000000, 0);
}
void func_800E651C(u32 arg0, s32 arg1) {
Audio_QueueCmdS32((arg1 & 0xFF) | 0xFD000000, arg0);
}
void Audio_WaitForAudioTask(void) {
osRecvMesg(gAudioContext.taskStartQueueP, NULL, OS_MESG_NOBLOCK);
osRecvMesg(gAudioContext.taskStartQueueP, NULL, OS_MESG_BLOCK);
}
s32 func_800E6590(s32 playerIdx, s32 arg1, s32 arg2) {
SequencePlayer* seqPlayer;
SequenceLayer* layer;
Note* note;
SoundFontSound* sound;
s32 loopEnd;
s32 samplePos;
seqPlayer = &gAudioContext.seqPlayers[playerIdx];
if (seqPlayer->enabled && seqPlayer->channels[arg1]->enabled) {
layer = seqPlayer->channels[arg1]->layers[arg2];
if (layer == NULL) {
return 0;
}
if (layer->enabled) {
if (layer->note == NULL) {
return 0;
}
if (!layer->bit3) {
return 0;
}
note = layer->note;
if (layer == note->playbackState.parentLayer) {
sound = note->noteSubEu.sound.soundFontSound;
if (sound == NULL) {
return 0;
}
loopEnd = sound->sample->loop->end;
samplePos = note->synthesisState.samplePosInt;
return loopEnd - samplePos;
}
return 0;
}
}
return 0;
}
s32 func_800E6680(void) {
return func_800E66C0(0);
}
void func_800E66A0(void) {
func_800E66C0(2);
}
s32 func_800E66C0(s32 arg0) {
s32 phi_v1;
NotePlaybackState* temp_a2;
NoteSubEu* temp_a3;
s32 i;
Note* note;
SoundFontSound* sound;
phi_v1 = 0;
for (i = 0; i < gAudioContext.numNotes; i++) {
note = &gAudioContext.notes[i];
temp_a2 = &note->playbackState;
if (note->noteSubEu.bitField0.enabled) {
temp_a3 = &note->noteSubEu;
if (temp_a2->adsr.action.s.state != 0) {
if (arg0 >= 2) {
sound = temp_a3->sound.soundFontSound;
if (sound == NULL || temp_a3->bitField1.isSyntheticWave) {
continue;
}
if (sound->sample->medium == MEDIUM_RAM) {
continue;
}
}
phi_v1++;
if ((arg0 & 1) == 1) {
temp_a2->adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv;
temp_a2->adsr.action.s.release = 1;
}
}
}
}
return phi_v1;
}
u32 Audio_NextRandom(void) {
static u32 audRand = 0x12345678;
audRand = ((osGetCount() + 0x1234567) * (audRand + gAudioContext.totalTaskCnt));
audRand += gAudioContext.audioRandom;
return audRand;
}
void Audio_InitMesgQueues(void) {
Audio_InitMesgQueuesInternal();
}