Shipwright/soh/assets/objects/object_gndd/object_gndd.h
2023-03-02 15:37:47 +01:00

210 lines
13 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgYoungGanondorfHorsebackRideAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackRideAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackRideAnim[] = dgYoungGanondorfHorsebackRideAnim;
#define dgYoungGanondorfHorsebackMagicChargeUpStartAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackMagicChargeUpStartAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackMagicChargeUpStartAnim[] = dgYoungGanondorfHorsebackMagicChargeUpStartAnim;
#define dgYoungGanondorfHorsebackMagicChargeUpLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackMagicChargeUpLoopAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackMagicChargeUpLoopAnim[] = dgYoungGanondorfHorsebackMagicChargeUpLoopAnim;
#define dgYoungGanondorfHorsebackLookSidewaysStartAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackLookSidewaysStartAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackLookSidewaysStartAnim[] = dgYoungGanondorfHorsebackLookSidewaysStartAnim;
#define dgYoungGanondorfHorsebackLookSidewaysLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackLookSidewaysLoopAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackLookSidewaysLoopAnim[] = dgYoungGanondorfHorsebackLookSidewaysLoopAnim;
#define dgYoungGanondorfHorsebackRearAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackRearAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackRearAnim[] = dgYoungGanondorfHorsebackRearAnim;
#define dgYoungGanondorfHorsebackIdleAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackIdleAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackIdleAnim[] = dgYoungGanondorfHorsebackIdleAnim;
#define dgYoungGanondorfKneelStartAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelStartAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfKneelStartAnim[] = dgYoungGanondorfKneelStartAnim;
#define dgYoungGanondorfKneelLookSidewaysAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelLookSidewaysAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfKneelLookSidewaysAnim[] = dgYoungGanondorfKneelLookSidewaysAnim;
#define dgYoungGanondorfKneelLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelLoopAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfKneelLoopAnim[] = dgYoungGanondorfKneelLoopAnim;
#define dgYoungGanondorfArmsCrossedAnim "__OTR__objects/object_gndd/gYoungGanondorfArmsCrossedAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfArmsCrossedAnim[] = dgYoungGanondorfArmsCrossedAnim;
#define dgYoungGanondorfLaughStartAnim "__OTR__objects/object_gndd/gYoungGanondorfLaughStartAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfLaughStartAnim[] = dgYoungGanondorfLaughStartAnim;
#define dgYoungGanondorfLaughLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfLaughLoopAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfLaughLoopAnim[] = dgYoungGanondorfLaughLoopAnim;
#define dgYoungGanondorfWalkAnim "__OTR__objects/object_gndd/gYoungGanondorfWalkAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfWalkAnim[] = dgYoungGanondorfWalkAnim;
#define dgYoungGanondorfHeadDL "__OTR__objects/object_gndd/gYoungGanondorfHeadDL"
static const ALIGN_ASSET(2) char gYoungGanondorfHeadDL[] = dgYoungGanondorfHeadDL;
#define dgYoungGanondorfRightUpperLipDL "__OTR__objects/object_gndd/gYoungGanondorfRightUpperLipDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightUpperLipDL[] = dgYoungGanondorfRightUpperLipDL;
#define dgYoungGanondorfChinDL "__OTR__objects/object_gndd/gYoungGanondorfChinDL"
static const ALIGN_ASSET(2) char gYoungGanondorfChinDL[] = dgYoungGanondorfChinDL;
#define dgYoungGanondorfJawDL "__OTR__objects/object_gndd/gYoungGanondorfJawDL"
static const ALIGN_ASSET(2) char gYoungGanondorfJawDL[] = dgYoungGanondorfJawDL;
#define dgYoungGanondorfLeftUpperLipDL "__OTR__objects/object_gndd/gYoungGanondorfLeftUpperLipDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftUpperLipDL[] = dgYoungGanondorfLeftUpperLipDL;
#define dgYoungGanondorfPelvisDL "__OTR__objects/object_gndd/gYoungGanondorfPelvisDL"
static const ALIGN_ASSET(2) char gYoungGanondorfPelvisDL[] = dgYoungGanondorfPelvisDL;
#define dgYoungGanondorfTorsoDL "__OTR__objects/object_gndd/gYoungGanondorfTorsoDL"
static const ALIGN_ASSET(2) char gYoungGanondorfTorsoDL[] = dgYoungGanondorfTorsoDL;
#define dgYoungGanondorfJewelDL "__OTR__objects/object_gndd/gYoungGanondorfJewelDL"
static const ALIGN_ASSET(2) char gYoungGanondorfJewelDL[] = dgYoungGanondorfJewelDL;
#define dgYoungGanondorfKnifeDL "__OTR__objects/object_gndd/gYoungGanondorfKnifeDL"
static const ALIGN_ASSET(2) char gYoungGanondorfKnifeDL[] = dgYoungGanondorfKnifeDL;
#define dgYoungGanondorfLeftUpperArmDL "__OTR__objects/object_gndd/gYoungGanondorfLeftUpperArmDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftUpperArmDL[] = dgYoungGanondorfLeftUpperArmDL;
#define dgYoungGanondorfRightUpperArmDL "__OTR__objects/object_gndd/gYoungGanondorfRightUpperArmDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightUpperArmDL[] = dgYoungGanondorfRightUpperArmDL;
#define dgYoungGanondorfLeftForearmDL "__OTR__objects/object_gndd/gYoungGanondorfLeftForearmDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftForearmDL[] = dgYoungGanondorfLeftForearmDL;
#define dgYoungGanondorfRightForearmDL "__OTR__objects/object_gndd/gYoungGanondorfRightForearmDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightForearmDL[] = dgYoungGanondorfRightForearmDL;
#define dgYoungGanondorfLeftHandDL "__OTR__objects/object_gndd/gYoungGanondorfLeftHandDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftHandDL[] = dgYoungGanondorfLeftHandDL;
#define dgYoungGanondorfRightHandDL "__OTR__objects/object_gndd/gYoungGanondorfRightHandDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightHandDL[] = dgYoungGanondorfRightHandDL;
#define dgYoungGanondorfLeftFootDL "__OTR__objects/object_gndd/gYoungGanondorfLeftFootDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftFootDL[] = dgYoungGanondorfLeftFootDL;
#define dgYoungGanondorfRightFootDL "__OTR__objects/object_gndd/gYoungGanondorfRightFootDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightFootDL[] = dgYoungGanondorfRightFootDL;
#define dgYoungGanondorfLeftThighDL "__OTR__objects/object_gndd/gYoungGanondorfLeftThighDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftThighDL[] = dgYoungGanondorfLeftThighDL;
#define dgYoungGanondorfLeftShinDL "__OTR__objects/object_gndd/gYoungGanondorfLeftShinDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftShinDL[] = dgYoungGanondorfLeftShinDL;
#define dgYoungGanondorfRightThighDL "__OTR__objects/object_gndd/gYoungGanondorfRightThighDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightThighDL[] = dgYoungGanondorfRightThighDL;
#define dgYoungGanondorfRightShinDL "__OTR__objects/object_gndd/gYoungGanondorfRightShinDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightShinDL[] = dgYoungGanondorfRightShinDL;
#define dgYoungGanondorfTeethDL "__OTR__objects/object_gndd/gYoungGanondorfTeethDL"
static const ALIGN_ASSET(2) char gYoungGanondorfTeethDL[] = dgYoungGanondorfTeethDL;
#define dgYoungGanondorfOpenLeftHandDL "__OTR__objects/object_gndd/gYoungGanondorfOpenLeftHandDL"
static const ALIGN_ASSET(2) char gYoungGanondorfOpenLeftHandDL[] = dgYoungGanondorfOpenLeftHandDL;
#define dgYoungGanondorfEyeTLUT "__OTR__objects/object_gndd/gYoungGanondorfEyeTLUT"
static const ALIGN_ASSET(2) char gYoungGanondorfEyeTLUT[] = dgYoungGanondorfEyeTLUT;
#define dgYoungGanondorfInnerMouthTex "__OTR__objects/object_gndd/gYoungGanondorfInnerMouthTex"
static const ALIGN_ASSET(2) char gYoungGanondorfInnerMouthTex[] = dgYoungGanondorfInnerMouthTex;
#define dgYoungGanondorfSideburnTex "__OTR__objects/object_gndd/gYoungGanondorfSideburnTex"
static const ALIGN_ASSET(2) char gYoungGanondorfSideburnTex[] = dgYoungGanondorfSideburnTex;
#define dgYoungGanondorfOuterMouthTex "__OTR__objects/object_gndd/gYoungGanondorfOuterMouthTex"
static const ALIGN_ASSET(2) char gYoungGanondorfOuterMouthTex[] = dgYoungGanondorfOuterMouthTex;
#define dgYoungGanondorfEyeOpenTex "__OTR__objects/object_gndd/gYoungGanondorfEyeOpenTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEyeOpenTex[] = dgYoungGanondorfEyeOpenTex;
#define dgYoungGanondorfEyeHalfTex "__OTR__objects/object_gndd/gYoungGanondorfEyeHalfTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEyeHalfTex[] = dgYoungGanondorfEyeHalfTex;
#define dgYoungGanondorfEyeClosedTex "__OTR__objects/object_gndd/gYoungGanondorfEyeClosedTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEyeClosedTex[] = dgYoungGanondorfEyeClosedTex;
#define dgYoungGanondorfEyeLookingDownTex "__OTR__objects/object_gndd/gYoungGanondorfEyeLookingDownTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEyeLookingDownTex[] = dgYoungGanondorfEyeLookingDownTex;
#define dgYoungGanondorfUpperLipTex "__OTR__objects/object_gndd/gYoungGanondorfUpperLipTex"
static const ALIGN_ASSET(2) char gYoungGanondorfUpperLipTex[] = dgYoungGanondorfUpperLipTex;
#define dgYoungGanondorfEarTex "__OTR__objects/object_gndd/gYoungGanondorfEarTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEarTex[] = dgYoungGanondorfEarTex;
#define dgYoungGanondorfNoseTex "__OTR__objects/object_gndd/gYoungGanondorfNoseTex"
static const ALIGN_ASSET(2) char gYoungGanondorfNoseTex[] = dgYoungGanondorfNoseTex;
#define dgYoungGanondorfNoseBridgeTex "__OTR__objects/object_gndd/gYoungGanondorfNoseBridgeTex"
static const ALIGN_ASSET(2) char gYoungGanondorfNoseBridgeTex[] = dgYoungGanondorfNoseBridgeTex;
#define dgYoungGanondorfEyebrowTex "__OTR__objects/object_gndd/gYoungGanondorfEyebrowTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEyebrowTex[] = dgYoungGanondorfEyebrowTex;
#define dgYoungGanondorfJawTex "__OTR__objects/object_gndd/gYoungGanondorfJawTex"
static const ALIGN_ASSET(2) char gYoungGanondorfJawTex[] = dgYoungGanondorfJawTex;
#define dgYoungGanondorfBlackLeatherTex "__OTR__objects/object_gndd/gYoungGanondorfBlackLeatherTex"
static const ALIGN_ASSET(2) char gYoungGanondorfBlackLeatherTex[] = dgYoungGanondorfBlackLeatherTex;
#define dgYoungGanondorfGerudoFabricWithSunTex "__OTR__objects/object_gndd/gYoungGanondorfGerudoFabricWithSunTex"
static const ALIGN_ASSET(2) char gYoungGanondorfGerudoFabricWithSunTex[] = dgYoungGanondorfGerudoFabricWithSunTex;
#define dgYoungGanondorfLeatherTex "__OTR__objects/object_gndd/gYoungGanondorfLeatherTex"
static const ALIGN_ASSET(2) char gYoungGanondorfLeatherTex[] = dgYoungGanondorfLeatherTex;
#define dgYoungGanondorfBodysuitTex "__OTR__objects/object_gndd/gYoungGanondorfBodysuitTex"
static const ALIGN_ASSET(2) char gYoungGanondorfBodysuitTex[] = dgYoungGanondorfBodysuitTex;
#define dgYoungGanondorfNeckTex "__OTR__objects/object_gndd/gYoungGanondorfNeckTex"
static const ALIGN_ASSET(2) char gYoungGanondorfNeckTex[] = dgYoungGanondorfNeckTex;
#define dgYoungGanondorfChestAndKnifeJewelTex "__OTR__objects/object_gndd/gYoungGanondorfChestAndKnifeJewelTex"
static const ALIGN_ASSET(2) char gYoungGanondorfChestAndKnifeJewelTex[] = dgYoungGanondorfChestAndKnifeJewelTex;
#define dgYoungGanondorfGerudoFabricTex "__OTR__objects/object_gndd/gYoungGanondorfGerudoFabricTex"
static const ALIGN_ASSET(2) char gYoungGanondorfGerudoFabricTex[] = dgYoungGanondorfGerudoFabricTex;
#define dgYoungGanondorfHairFringeTex "__OTR__objects/object_gndd/gYoungGanondorfHairFringeTex"
static const ALIGN_ASSET(2) char gYoungGanondorfHairFringeTex[] = dgYoungGanondorfHairFringeTex;
#define dgYoungGanondorfJewelTex "__OTR__objects/object_gndd/gYoungGanondorfJewelTex"
static const ALIGN_ASSET(2) char gYoungGanondorfJewelTex[] = dgYoungGanondorfJewelTex;
#define dgYoungGanondorfPauldronTex "__OTR__objects/object_gndd/gYoungGanondorfPauldronTex"
static const ALIGN_ASSET(2) char gYoungGanondorfPauldronTex[] = dgYoungGanondorfPauldronTex;
#define dgYoungGanondorfThumbTex "__OTR__objects/object_gndd/gYoungGanondorfThumbTex"
static const ALIGN_ASSET(2) char gYoungGanondorfThumbTex[] = dgYoungGanondorfThumbTex;
#define dgYoungGanondorfHandSideTex "__OTR__objects/object_gndd/gYoungGanondorfHandSideTex"
static const ALIGN_ASSET(2) char gYoungGanondorfHandSideTex[] = dgYoungGanondorfHandSideTex;
#define dgYoungGanondorfFingerTex "__OTR__objects/object_gndd/gYoungGanondorfFingerTex"
static const ALIGN_ASSET(2) char gYoungGanondorfFingerTex[] = dgYoungGanondorfFingerTex;
#define dgYoungGanondorfTeethTex "__OTR__objects/object_gndd/gYoungGanondorfTeethTex"
static const ALIGN_ASSET(2) char gYoungGanondorfTeethTex[] = dgYoungGanondorfTeethTex;
#define dgYoungGanondorfPalmMaskTex "__OTR__objects/object_gndd/gYoungGanondorfPalmMaskTex"
static const ALIGN_ASSET(2) char gYoungGanondorfPalmMaskTex[] = dgYoungGanondorfPalmMaskTex;
#define dgYoungGanondorfFingerUndersideTex "__OTR__objects/object_gndd/gYoungGanondorfFingerUndersideTex"
static const ALIGN_ASSET(2) char gYoungGanondorfFingerUndersideTex[] = dgYoungGanondorfFingerUndersideTex;
#define dgYoungGanondorfFingernailTex "__OTR__objects/object_gndd/gYoungGanondorfFingernailTex"
static const ALIGN_ASSET(2) char gYoungGanondorfFingernailTex[] = dgYoungGanondorfFingernailTex;
#define dgYoungGanondorfSkel "__OTR__objects/object_gndd/gYoungGanondorfSkel"
static const ALIGN_ASSET(2) char gYoungGanondorfSkel[] = dgYoungGanondorfSkel;