Shipwright/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h

17 lines
360 B
C

#ifndef Z_BG_MENKURI_EYE_H
#define Z_BG_MENKURI_EYE_H
#include "ultra64.h"
#include "global.h"
struct BgMenkuriEye;
typedef struct BgMenkuriEye {
/* 0x0000 */ Actor actor;
/* 0x014C */ s16 framesUntilDisable;
/* 0x0150 */ ColliderJntSph collider;
/* 0x0170 */ ColliderJntSphElement colliderItems[1];
} BgMenkuriEye; // size = 0x01B0
#endif