#ifndef Z_BG_MENKURI_EYE_H #define Z_BG_MENKURI_EYE_H #include "ultra64.h" #include "global.h" struct BgMenkuriEye; typedef struct BgMenkuriEye { /* 0x0000 */ Actor actor; /* 0x014C */ s16 framesUntilDisable; /* 0x0150 */ ColliderJntSph collider; /* 0x0170 */ ColliderJntSphElement colliderItems[1]; } BgMenkuriEye; // size = 0x01B0 #endif