Shipwright/soh/include/z64map_mark.h
M4xw 39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00

26 lines
748 B
C

#ifndef Z64MAP_MARK_H
#define Z64MAP_MARK_H
#include "ultra64.h"
#define MAP_MARK_NONE -1
#define MAP_MARK_CHEST 0
#define MAP_MARK_BOSS 1
typedef struct {
/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
} MapMarkPoint; // size = 0x3
typedef struct {
/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x01 */ u8 count; // number of icons to display
/* 0x02 */ MapMarkPoint points[12];
} MapMarkIconData; // size = 0x26
typedef MapMarkIconData MapMarkData[3]; // size = 0x72
extern MapMarkData* gMapMarkDataTable[];
#endif