Shipwright/soh/assets/scenes/dungeons/bdan/bdan_scene.h
2023-02-14 08:29:46 -05:00

60 lines
2.6 KiB
C

#pragma once
#define dgJabuJabuIntroCs "__OTR__scenes/nonmq/bdan_scene/gJabuJabuIntroCs"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuJabuIntroCs[] = dgJabuJabuIntroCs;
#else
static const char gJabuJabuIntroCs[] __attribute__((aligned (2))) = dgJabuJabuIntroCs;
#endif
#define dbdan_sceneCollisionHeader_013054 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013054"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneCollisionHeader_013054[] = dbdan_sceneCollisionHeader_013054;
#else
static const char bdan_sceneCollisionHeader_013054[] __attribute__((aligned (2))) = dbdan_sceneCollisionHeader_013054;
#endif
#define dbdan_sceneTLUT_013BD8 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_013BD8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTLUT_013BD8[] = dbdan_sceneTLUT_013BD8;
#else
static const char bdan_sceneTLUT_013BD8[] __attribute__((aligned (2))) = dbdan_sceneTLUT_013BD8;
#endif
#define dbdan_sceneTex_0151E0 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_0151E0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTex_0151E0[] = dbdan_sceneTex_0151E0;
#else
static const char bdan_sceneTex_0151E0[] __attribute__((aligned (2))) = dbdan_sceneTex_0151E0;
#endif
#define dbdan_sceneTLUT_0139D0 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_0139D0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTLUT_0139D0[] = dbdan_sceneTLUT_0139D0;
#else
static const char bdan_sceneTLUT_0139D0[] __attribute__((aligned (2))) = dbdan_sceneTLUT_0139D0;
#endif
#define dbdan_sceneTex_0149E0 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_0149E0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTex_0149E0[] = dbdan_sceneTex_0149E0;
#else
static const char bdan_sceneTex_0149E0[] __attribute__((aligned (2))) = dbdan_sceneTex_0149E0;
#endif
#define dbdan_sceneTex_0145E0 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_0145E0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTex_0145E0[] = dbdan_sceneTex_0145E0;
#else
static const char bdan_sceneTex_0145E0[] __attribute__((aligned (2))) = dbdan_sceneTex_0145E0;
#endif
#define dbdan_sceneTex_013DE0 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_013DE0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTex_013DE0[] = dbdan_sceneTex_013DE0;
#else
static const char bdan_sceneTex_013DE0[] __attribute__((aligned (2))) = dbdan_sceneTex_013DE0;
#endif
#define dbdan_sceneCollisionHeader_013054 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013054"