Shipwright/soh/assets/objects/object_ganon2/object_ganon2.h
2023-02-14 08:29:46 -05:00

759 lines
30 KiB
C

#pragma once
#define dgGanonFinalBlowAnim "__OTR__objects/object_ganon2/gGanonFinalBlowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonFinalBlowAnim[] = dgGanonFinalBlowAnim;
#else
static const char gGanonFinalBlowAnim[] __attribute__((aligned (2))) = dgGanonFinalBlowAnim;
#endif
#define dgGanonDeadStartAnim "__OTR__objects/object_ganon2/gGanonDeadStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDeadStartAnim[] = dgGanonDeadStartAnim;
#else
static const char gGanonDeadStartAnim[] __attribute__((aligned (2))) = dgGanonDeadStartAnim;
#endif
#define dgGanonDeadLoopAnim "__OTR__objects/object_ganon2/gGanonDeadLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDeadLoopAnim[] = dgGanonDeadLoopAnim;
#else
static const char gGanonDeadLoopAnim[] __attribute__((aligned (2))) = dgGanonDeadLoopAnim;
#endif
#define dgGanonGuardToWalk "__OTR__objects/object_ganon2/gGanonGuardToWalk"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGuardToWalk[] = dgGanonGuardToWalk;
#else
static const char gGanonGuardToWalk[] __attribute__((aligned (2))) = dgGanonGuardToWalk;
#endif
#define dgGanonLeftSwordSwingAnim "__OTR__objects/object_ganon2/gGanonLeftSwordSwingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftSwordSwingAnim[] = dgGanonLeftSwordSwingAnim;
#else
static const char gGanonLeftSwordSwingAnim[] __attribute__((aligned (2))) = dgGanonLeftSwordSwingAnim;
#endif
#define dgGanonRightSwordSwingAnim "__OTR__objects/object_ganon2/gGanonRightSwordSwingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightSwordSwingAnim[] = dgGanonRightSwordSwingAnim;
#else
static const char gGanonRightSwordSwingAnim[] __attribute__((aligned (2))) = dgGanonRightSwordSwingAnim;
#endif
#define dgGanonDamageAnim "__OTR__objects/object_ganon2/gGanonDamageAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDamageAnim[] = dgGanonDamageAnim;
#else
static const char gGanonDamageAnim[] __attribute__((aligned (2))) = dgGanonDamageAnim;
#endif
#define dgGanonGuardWalkAnim "__OTR__objects/object_ganon2/gGanonGuardWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGuardWalkAnim[] = dgGanonGuardWalkAnim;
#else
static const char gGanonGuardWalkAnim[] __attribute__((aligned (2))) = dgGanonGuardWalkAnim;
#endif
#define dgGanonGuardSidestepAnim "__OTR__objects/object_ganon2/gGanonGuardSidestepAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGuardSidestepAnim[] = dgGanonGuardSidestepAnim;
#else
static const char gGanonGuardSidestepAnim[] __attribute__((aligned (2))) = dgGanonGuardSidestepAnim;
#endif
#define dgGanonGuardIdleAnim "__OTR__objects/object_ganon2/gGanonGuardIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGuardIdleAnim[] = dgGanonGuardIdleAnim;
#else
static const char gGanonGuardIdleAnim[] __attribute__((aligned (2))) = dgGanonGuardIdleAnim;
#endif
#define dgGanonPelvisDL "__OTR__objects/object_ganon2/gGanonPelvisDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonPelvisDL[] = dgGanonPelvisDL;
#else
static const char gGanonPelvisDL[] __attribute__((aligned (2))) = dgGanonPelvisDL;
#endif
#define dgGanonTail1DL "__OTR__objects/object_ganon2/gGanonTail1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTail1DL[] = dgGanonTail1DL;
#else
static const char gGanonTail1DL[] __attribute__((aligned (2))) = dgGanonTail1DL;
#endif
#define dgGanonTail2DL "__OTR__objects/object_ganon2/gGanonTail2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTail2DL[] = dgGanonTail2DL;
#else
static const char gGanonTail2DL[] __attribute__((aligned (2))) = dgGanonTail2DL;
#endif
#define dgGanonTail3DL "__OTR__objects/object_ganon2/gGanonTail3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTail3DL[] = dgGanonTail3DL;
#else
static const char gGanonTail3DL[] __attribute__((aligned (2))) = dgGanonTail3DL;
#endif
#define dgGanonTail4DL "__OTR__objects/object_ganon2/gGanonTail4DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTail4DL[] = dgGanonTail4DL;
#else
static const char gGanonTail4DL[] __attribute__((aligned (2))) = dgGanonTail4DL;
#endif
#define dgGanonTail5DL "__OTR__objects/object_ganon2/gGanonTail5DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTail5DL[] = dgGanonTail5DL;
#else
static const char gGanonTail5DL[] __attribute__((aligned (2))) = dgGanonTail5DL;
#endif
#define dgGanonRightShinDL "__OTR__objects/object_ganon2/gGanonRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightShinDL[] = dgGanonRightShinDL;
#else
static const char gGanonRightShinDL[] __attribute__((aligned (2))) = dgGanonRightShinDL;
#endif
#define dgGanonRightFootDL "__OTR__objects/object_ganon2/gGanonRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightFootDL[] = dgGanonRightFootDL;
#else
static const char gGanonRightFootDL[] __attribute__((aligned (2))) = dgGanonRightFootDL;
#endif
#define dgGanonRightThighDL "__OTR__objects/object_ganon2/gGanonRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightThighDL[] = dgGanonRightThighDL;
#else
static const char gGanonRightThighDL[] __attribute__((aligned (2))) = dgGanonRightThighDL;
#endif
#define dgGanonLeftShinDL "__OTR__objects/object_ganon2/gGanonLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftShinDL[] = dgGanonLeftShinDL;
#else
static const char gGanonLeftShinDL[] __attribute__((aligned (2))) = dgGanonLeftShinDL;
#endif
#define dgGanonLeftFootDL "__OTR__objects/object_ganon2/gGanonLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftFootDL[] = dgGanonLeftFootDL;
#else
static const char gGanonLeftFootDL[] __attribute__((aligned (2))) = dgGanonLeftFootDL;
#endif
#define dgGanonLeftThighDL "__OTR__objects/object_ganon2/gGanonLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftThighDL[] = dgGanonLeftThighDL;
#else
static const char gGanonLeftThighDL[] __attribute__((aligned (2))) = dgGanonLeftThighDL;
#endif
#define dgGanonNeckDL "__OTR__objects/object_ganon2/gGanonNeckDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonNeckDL[] = dgGanonNeckDL;
#else
static const char gGanonNeckDL[] __attribute__((aligned (2))) = dgGanonNeckDL;
#endif
#define dgGanonHeadDL "__OTR__objects/object_ganon2/gGanonHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHeadDL[] = dgGanonHeadDL;
#else
static const char gGanonHeadDL[] __attribute__((aligned (2))) = dgGanonHeadDL;
#endif
#define dgGanonRightHair3DL "__OTR__objects/object_ganon2/gGanonRightHair3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightHair3DL[] = dgGanonRightHair3DL;
#else
static const char gGanonRightHair3DL[] __attribute__((aligned (2))) = dgGanonRightHair3DL;
#endif
#define dgGanonRightHair2DL "__OTR__objects/object_ganon2/gGanonRightHair2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightHair2DL[] = dgGanonRightHair2DL;
#else
static const char gGanonRightHair2DL[] __attribute__((aligned (2))) = dgGanonRightHair2DL;
#endif
#define dgGanonRightHair1DL "__OTR__objects/object_ganon2/gGanonRightHair1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightHair1DL[] = dgGanonRightHair1DL;
#else
static const char gGanonRightHair1DL[] __attribute__((aligned (2))) = dgGanonRightHair1DL;
#endif
#define dgGanonLeftHair3DL "__OTR__objects/object_ganon2/gGanonLeftHair3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftHair3DL[] = dgGanonLeftHair3DL;
#else
static const char gGanonLeftHair3DL[] __attribute__((aligned (2))) = dgGanonLeftHair3DL;
#endif
#define dgGanonLeftHair2DL "__OTR__objects/object_ganon2/gGanonLeftHair2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftHair2DL[] = dgGanonLeftHair2DL;
#else
static const char gGanonLeftHair2DL[] __attribute__((aligned (2))) = dgGanonLeftHair2DL;
#endif
#define dgGanonLeftHair1DL "__OTR__objects/object_ganon2/gGanonLeftHair1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftHair1DL[] = dgGanonLeftHair1DL;
#else
static const char gGanonLeftHair1DL[] __attribute__((aligned (2))) = dgGanonLeftHair1DL;
#endif
#define dgGanonJawDL "__OTR__objects/object_ganon2/gGanonJawDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonJawDL[] = dgGanonJawDL;
#else
static const char gGanonJawDL[] __attribute__((aligned (2))) = dgGanonJawDL;
#endif
#define dgGanonMouthDL "__OTR__objects/object_ganon2/gGanonMouthDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonMouthDL[] = dgGanonMouthDL;
#else
static const char gGanonMouthDL[] __attribute__((aligned (2))) = dgGanonMouthDL;
#endif
#define dgGanonSnoutDL "__OTR__objects/object_ganon2/gGanonSnoutDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSnoutDL[] = dgGanonSnoutDL;
#else
static const char gGanonSnoutDL[] __attribute__((aligned (2))) = dgGanonSnoutDL;
#endif
#define dgGanonMiddleHair3DL "__OTR__objects/object_ganon2/gGanonMiddleHair3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonMiddleHair3DL[] = dgGanonMiddleHair3DL;
#else
static const char gGanonMiddleHair3DL[] __attribute__((aligned (2))) = dgGanonMiddleHair3DL;
#endif
#define dgGanonMiddleHair2DL "__OTR__objects/object_ganon2/gGanonMiddleHair2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonMiddleHair2DL[] = dgGanonMiddleHair2DL;
#else
static const char gGanonMiddleHair2DL[] __attribute__((aligned (2))) = dgGanonMiddleHair2DL;
#endif
#define dgGanonMiddleHair1DL "__OTR__objects/object_ganon2/gGanonMiddleHair1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonMiddleHair1DL[] = dgGanonMiddleHair1DL;
#else
static const char gGanonMiddleHair1DL[] __attribute__((aligned (2))) = dgGanonMiddleHair1DL;
#endif
#define dgGanonTorsoDL "__OTR__objects/object_ganon2/gGanonTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTorsoDL[] = dgGanonTorsoDL;
#else
static const char gGanonTorsoDL[] __attribute__((aligned (2))) = dgGanonTorsoDL;
#endif
#define dgGanonRightShoulderDL "__OTR__objects/object_ganon2/gGanonRightShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightShoulderDL[] = dgGanonRightShoulderDL;
#else
static const char gGanonRightShoulderDL[] __attribute__((aligned (2))) = dgGanonRightShoulderDL;
#endif
#define dgGanonRightForearmDL "__OTR__objects/object_ganon2/gGanonRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightForearmDL[] = dgGanonRightForearmDL;
#else
static const char gGanonRightForearmDL[] __attribute__((aligned (2))) = dgGanonRightForearmDL;
#endif
#define dgGanonRightWristDL "__OTR__objects/object_ganon2/gGanonRightWristDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightWristDL[] = dgGanonRightWristDL;
#else
static const char gGanonRightWristDL[] __attribute__((aligned (2))) = dgGanonRightWristDL;
#endif
#define dgGanonRightUpperArmDL "__OTR__objects/object_ganon2/gGanonRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightUpperArmDL[] = dgGanonRightUpperArmDL;
#else
static const char gGanonRightUpperArmDL[] __attribute__((aligned (2))) = dgGanonRightUpperArmDL;
#endif
#define dgGanonLeftShoulderDL "__OTR__objects/object_ganon2/gGanonLeftShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftShoulderDL[] = dgGanonLeftShoulderDL;
#else
static const char gGanonLeftShoulderDL[] __attribute__((aligned (2))) = dgGanonLeftShoulderDL;
#endif
#define dgGanonLeftForearmDL "__OTR__objects/object_ganon2/gGanonLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftForearmDL[] = dgGanonLeftForearmDL;
#else
static const char gGanonLeftForearmDL[] __attribute__((aligned (2))) = dgGanonLeftForearmDL;
#endif
#define dgGanonLeftWristDL "__OTR__objects/object_ganon2/gGanonLeftWristDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftWristDL[] = dgGanonLeftWristDL;
#else
static const char gGanonLeftWristDL[] __attribute__((aligned (2))) = dgGanonLeftWristDL;
#endif
#define dgGanonLeftUpperArmDL "__OTR__objects/object_ganon2/gGanonLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftUpperArmDL[] = dgGanonLeftUpperArmDL;
#else
static const char gGanonLeftUpperArmDL[] __attribute__((aligned (2))) = dgGanonLeftUpperArmDL;
#endif
#define dgGanonBodyTLUT "__OTR__objects/object_ganon2/gGanonBodyTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonBodyTLUT[] = dgGanonBodyTLUT;
#else
static const char gGanonBodyTLUT[] __attribute__((aligned (2))) = dgGanonBodyTLUT;
#endif
#define dgGanonHairFringeTLUT "__OTR__objects/object_ganon2/gGanonHairFringeTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHairFringeTLUT[] = dgGanonHairFringeTLUT;
#else
static const char gGanonHairFringeTLUT[] __attribute__((aligned (2))) = dgGanonHairFringeTLUT;
#endif
#define dgGanonUnusedTLUT "__OTR__objects/object_ganon2/gGanonUnusedTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonUnusedTLUT[] = dgGanonUnusedTLUT;
#else
static const char gGanonUnusedTLUT[] __attribute__((aligned (2))) = dgGanonUnusedTLUT;
#endif
#define dgGanonGerudoFabricTLUT "__OTR__objects/object_ganon2/gGanonGerudoFabricTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGerudoFabricTLUT[] = dgGanonGerudoFabricTLUT;
#else
static const char gGanonGerudoFabricTLUT[] __attribute__((aligned (2))) = dgGanonGerudoFabricTLUT;
#endif
#define dgGanonRedFabricTLUT "__OTR__objects/object_ganon2/gGanonRedFabricTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRedFabricTLUT[] = dgGanonRedFabricTLUT;
#else
static const char gGanonRedFabricTLUT[] __attribute__((aligned (2))) = dgGanonRedFabricTLUT;
#endif
#define dgGanonBlackLeatherAndPauldronTLUT "__OTR__objects/object_ganon2/gGanonBlackLeatherAndPauldronTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonBlackLeatherAndPauldronTLUT[] = dgGanonBlackLeatherAndPauldronTLUT;
#else
static const char gGanonBlackLeatherAndPauldronTLUT[] __attribute__((aligned (2))) = dgGanonBlackLeatherAndPauldronTLUT;
#endif
#define dgGanonLeatherTLUT "__OTR__objects/object_ganon2/gGanonLeatherTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeatherTLUT[] = dgGanonLeatherTLUT;
#else
static const char gGanonLeatherTLUT[] __attribute__((aligned (2))) = dgGanonLeatherTLUT;
#endif
#define dgGanonHoofTLUT "__OTR__objects/object_ganon2/gGanonHoofTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHoofTLUT[] = dgGanonHoofTLUT;
#else
static const char gGanonHoofTLUT[] __attribute__((aligned (2))) = dgGanonHoofTLUT;
#endif
#define dgGanonTailTLUT "__OTR__objects/object_ganon2/gGanonTailTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTailTLUT[] = dgGanonTailTLUT;
#else
static const char gGanonTailTLUT[] __attribute__((aligned (2))) = dgGanonTailTLUT;
#endif
#define dgGanonHairTex "__OTR__objects/object_ganon2/gGanonHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHairTex[] = dgGanonHairTex;
#else
static const char gGanonHairTex[] __attribute__((aligned (2))) = dgGanonHairTex;
#endif
#define dgGanonMouthTex "__OTR__objects/object_ganon2/gGanonMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonMouthTex[] = dgGanonMouthTex;
#else
static const char gGanonMouthTex[] __attribute__((aligned (2))) = dgGanonMouthTex;
#endif
#define dgGanonFacialHairTex "__OTR__objects/object_ganon2/gGanonFacialHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonFacialHairTex[] = dgGanonFacialHairTex;
#else
static const char gGanonFacialHairTex[] __attribute__((aligned (2))) = dgGanonFacialHairTex;
#endif
#define dgGanonBodyTex "__OTR__objects/object_ganon2/gGanonBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonBodyTex[] = dgGanonBodyTex;
#else
static const char gGanonBodyTex[] __attribute__((aligned (2))) = dgGanonBodyTex;
#endif
#define dgGanonSnoutFrontTex "__OTR__objects/object_ganon2/gGanonSnoutFrontTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSnoutFrontTex[] = dgGanonSnoutFrontTex;
#else
static const char gGanonSnoutFrontTex[] __attribute__((aligned (2))) = dgGanonSnoutFrontTex;
#endif
#define dgGanonSnoutSideTex "__OTR__objects/object_ganon2/gGanonSnoutSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSnoutSideTex[] = dgGanonSnoutSideTex;
#else
static const char gGanonSnoutSideTex[] __attribute__((aligned (2))) = dgGanonSnoutSideTex;
#endif
#define dgGanonHairFringeTex "__OTR__objects/object_ganon2/gGanonHairFringeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHairFringeTex[] = dgGanonHairFringeTex;
#else
static const char gGanonHairFringeTex[] __attribute__((aligned (2))) = dgGanonHairFringeTex;
#endif
#define dgGanonGerudoFabricTex "__OTR__objects/object_ganon2/gGanonGerudoFabricTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGerudoFabricTex[] = dgGanonGerudoFabricTex;
#else
static const char gGanonGerudoFabricTex[] __attribute__((aligned (2))) = dgGanonGerudoFabricTex;
#endif
#define dgGanonFurTuftTex "__OTR__objects/object_ganon2/gGanonFurTuftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonFurTuftTex[] = dgGanonFurTuftTex;
#else
static const char gGanonFurTuftTex[] __attribute__((aligned (2))) = dgGanonFurTuftTex;
#endif
#define dgGanonRedFabricTex "__OTR__objects/object_ganon2/gGanonRedFabricTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRedFabricTex[] = dgGanonRedFabricTex;
#else
static const char gGanonRedFabricTex[] __attribute__((aligned (2))) = dgGanonRedFabricTex;
#endif
#define dgGanonPauldronTex "__OTR__objects/object_ganon2/gGanonPauldronTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonPauldronTex[] = dgGanonPauldronTex;
#else
static const char gGanonPauldronTex[] __attribute__((aligned (2))) = dgGanonPauldronTex;
#endif
#define dgGanonCapeFasteningTex "__OTR__objects/object_ganon2/gGanonCapeFasteningTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonCapeFasteningTex[] = dgGanonCapeFasteningTex;
#else
static const char gGanonCapeFasteningTex[] __attribute__((aligned (2))) = dgGanonCapeFasteningTex;
#endif
#define dgGanonBlackLeatherTex "__OTR__objects/object_ganon2/gGanonBlackLeatherTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonBlackLeatherTex[] = dgGanonBlackLeatherTex;
#else
static const char gGanonBlackLeatherTex[] __attribute__((aligned (2))) = dgGanonBlackLeatherTex;
#endif
#define dgGanonLeatherTex "__OTR__objects/object_ganon2/gGanonLeatherTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeatherTex[] = dgGanonLeatherTex;
#else
static const char gGanonLeatherTex[] __attribute__((aligned (2))) = dgGanonLeatherTex;
#endif
#define dgGanonHoofTex "__OTR__objects/object_ganon2/gGanonHoofTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHoofTex[] = dgGanonHoofTex;
#else
static const char gGanonHoofTex[] __attribute__((aligned (2))) = dgGanonHoofTex;
#endif
#define dgGanonUnderSkirtTex "__OTR__objects/object_ganon2/gGanonUnderSkirtTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonUnderSkirtTex[] = dgGanonUnderSkirtTex;
#else
static const char gGanonUnderSkirtTex[] __attribute__((aligned (2))) = dgGanonUnderSkirtTex;
#endif
#define dgGanonTailTex "__OTR__objects/object_ganon2/gGanonTailTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTailTex[] = dgGanonTailTex;
#else
static const char gGanonTailTex[] __attribute__((aligned (2))) = dgGanonTailTex;
#endif
#define dgGanonEyesTLUT "__OTR__objects/object_ganon2/gGanonEyesTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonEyesTLUT[] = dgGanonEyesTLUT;
#else
static const char gGanonEyesTLUT[] __attribute__((aligned (2))) = dgGanonEyesTLUT;
#endif
#define dgGanonHandTLUT "__OTR__objects/object_ganon2/gGanonHandTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHandTLUT[] = dgGanonHandTLUT;
#else
static const char gGanonHandTLUT[] __attribute__((aligned (2))) = dgGanonHandTLUT;
#endif
#define dgGanonHandTex "__OTR__objects/object_ganon2/gGanonHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHandTex[] = dgGanonHandTex;
#else
static const char gGanonHandTex[] __attribute__((aligned (2))) = dgGanonHandTex;
#endif
#define dgGanonJewelTex "__OTR__objects/object_ganon2/gGanonJewelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonJewelTex[] = dgGanonJewelTex;
#else
static const char gGanonJewelTex[] __attribute__((aligned (2))) = dgGanonJewelTex;
#endif
#define dgGanonClawAndTeethTex "__OTR__objects/object_ganon2/gGanonClawAndTeethTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonClawAndTeethTex[] = dgGanonClawAndTeethTex;
#else
static const char gGanonClawAndTeethTex[] __attribute__((aligned (2))) = dgGanonClawAndTeethTex;
#endif
#define dgGanonEyeOpenTex "__OTR__objects/object_ganon2/gGanonEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonEyeOpenTex[] = dgGanonEyeOpenTex;
#else
static const char gGanonEyeOpenTex[] __attribute__((aligned (2))) = dgGanonEyeOpenTex;
#endif
#define dgGanonLipsTex "__OTR__objects/object_ganon2/gGanonLipsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLipsTex[] = dgGanonLipsTex;
#else
static const char gGanonLipsTex[] __attribute__((aligned (2))) = dgGanonLipsTex;
#endif
#define dgGanonHornBaseTex "__OTR__objects/object_ganon2/gGanonHornBaseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHornBaseTex[] = dgGanonHornBaseTex;
#else
static const char gGanonHornBaseTex[] __attribute__((aligned (2))) = dgGanonHornBaseTex;
#endif
#define dgGanonHornTex "__OTR__objects/object_ganon2/gGanonHornTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHornTex[] = dgGanonHornTex;
#else
static const char gGanonHornTex[] __attribute__((aligned (2))) = dgGanonHornTex;
#endif
#define dgGanonSwordBladeTex "__OTR__objects/object_ganon2/gGanonSwordBladeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSwordBladeTex[] = dgGanonSwordBladeTex;
#else
static const char gGanonSwordBladeTex[] __attribute__((aligned (2))) = dgGanonSwordBladeTex;
#endif
#define dgGanonSwordGuardTex "__OTR__objects/object_ganon2/gGanonSwordGuardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSwordGuardTex[] = dgGanonSwordGuardTex;
#else
static const char gGanonSwordGuardTex[] __attribute__((aligned (2))) = dgGanonSwordGuardTex;
#endif
#define dgGanonSwordGripTex "__OTR__objects/object_ganon2/gGanonSwordGripTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSwordGripTex[] = dgGanonSwordGripTex;
#else
static const char gGanonSwordGripTex[] __attribute__((aligned (2))) = dgGanonSwordGripTex;
#endif
#define dgGanonEyeHalfTex "__OTR__objects/object_ganon2/gGanonEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonEyeHalfTex[] = dgGanonEyeHalfTex;
#else
static const char gGanonEyeHalfTex[] __attribute__((aligned (2))) = dgGanonEyeHalfTex;
#endif
#define dgGanonEyeClosedTex "__OTR__objects/object_ganon2/gGanonEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonEyeClosedTex[] = dgGanonEyeClosedTex;
#else
static const char gGanonEyeClosedTex[] __attribute__((aligned (2))) = dgGanonEyeClosedTex;
#endif
#define dgGanonEyesDL "__OTR__objects/object_ganon2/gGanonEyesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonEyesDL[] = dgGanonEyesDL;
#else
static const char gGanonEyesDL[] __attribute__((aligned (2))) = dgGanonEyesDL;
#endif
#define dgGanonJewelDL "__OTR__objects/object_ganon2/gGanonJewelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonJewelDL[] = dgGanonJewelDL;
#else
static const char gGanonJewelDL[] __attribute__((aligned (2))) = dgGanonJewelDL;
#endif
#define dgGanonRightHornDL "__OTR__objects/object_ganon2/gGanonRightHornDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightHornDL[] = dgGanonRightHornDL;
#else
static const char gGanonRightHornDL[] __attribute__((aligned (2))) = dgGanonRightHornDL;
#endif
#define dgGanonLeftHornDL "__OTR__objects/object_ganon2/gGanonLeftHornDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftHornDL[] = dgGanonLeftHornDL;
#else
static const char gGanonLeftHornDL[] __attribute__((aligned (2))) = dgGanonLeftHornDL;
#endif
#define dgGanonRightHandDL "__OTR__objects/object_ganon2/gGanonRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightHandDL[] = dgGanonRightHandDL;
#else
static const char gGanonRightHandDL[] __attribute__((aligned (2))) = dgGanonRightHandDL;
#endif
#define dgGanonLeftHandDL "__OTR__objects/object_ganon2/gGanonLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftHandDL[] = dgGanonLeftHandDL;
#else
static const char gGanonLeftHandDL[] __attribute__((aligned (2))) = dgGanonLeftHandDL;
#endif
#define dgGanonRightSwordDL "__OTR__objects/object_ganon2/gGanonRightSwordDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightSwordDL[] = dgGanonRightSwordDL;
#else
static const char gGanonRightSwordDL[] __attribute__((aligned (2))) = dgGanonRightSwordDL;
#endif
#define dgGanonLeftSwordDL "__OTR__objects/object_ganon2/gGanonLeftSwordDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftSwordDL[] = dgGanonLeftSwordDL;
#else
static const char gGanonLeftSwordDL[] __attribute__((aligned (2))) = dgGanonLeftSwordDL;
#endif
#define dgGanonOuterTeethDL "__OTR__objects/object_ganon2/gGanonOuterTeethDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonOuterTeethDL[] = dgGanonOuterTeethDL;
#else
static const char gGanonOuterTeethDL[] __attribute__((aligned (2))) = dgGanonOuterTeethDL;
#endif
#define dgGanonInnerTeethDL "__OTR__objects/object_ganon2/gGanonInnerTeethDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonInnerTeethDL[] = dgGanonInnerTeethDL;
#else
static const char gGanonInnerTeethDL[] __attribute__((aligned (2))) = dgGanonInnerTeethDL;
#endif
#define dgGanonTitleCardTex "__OTR__objects/object_ganon2/gGanonTitleCardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTitleCardTex[] = dgGanonTitleCardTex;
#else
static const char gGanonTitleCardTex[] __attribute__((aligned (2))) = dgGanonTitleCardTex;
#endif
#define dgGanonSkel "__OTR__objects/object_ganon2/gGanonSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSkel[] = dgGanonSkel;
#else
static const char gGanonSkel[] __attribute__((aligned (2))) = dgGanonSkel;
#endif
#define dgGanonStunStartAnim "__OTR__objects/object_ganon2/gGanonStunStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonStunStartAnim[] = dgGanonStunStartAnim;
#else
static const char gGanonStunStartAnim[] __attribute__((aligned (2))) = dgGanonStunStartAnim;
#endif
#define dgGanonStunLoopAnim "__OTR__objects/object_ganon2/gGanonStunLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonStunLoopAnim[] = dgGanonStunLoopAnim;
#else
static const char gGanonStunLoopAnim[] __attribute__((aligned (2))) = dgGanonStunLoopAnim;
#endif
#define dgGanonStunEndAnim "__OTR__objects/object_ganon2/gGanonStunEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonStunEndAnim[] = dgGanonStunEndAnim;
#else
static const char gGanonStunEndAnim[] __attribute__((aligned (2))) = dgGanonStunEndAnim;
#endif
#define dgGanonDownedStartAnim "__OTR__objects/object_ganon2/gGanonDownedStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDownedStartAnim[] = dgGanonDownedStartAnim;
#else
static const char gGanonDownedStartAnim[] __attribute__((aligned (2))) = dgGanonDownedStartAnim;
#endif
#define dgGanonStunEndToWalkAnim "__OTR__objects/object_ganon2/gGanonStunEndToWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonStunEndToWalkAnim[] = dgGanonStunEndToWalkAnim;
#else
static const char gGanonStunEndToWalkAnim[] __attribute__((aligned (2))) = dgGanonStunEndToWalkAnim;
#endif
#define dgGanonDuplicateStunStartAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDuplicateStunStartAnim[] = dgGanonDuplicateStunStartAnim;
#else
static const char gGanonDuplicateStunStartAnim[] __attribute__((aligned (2))) = dgGanonDuplicateStunStartAnim;
#endif
#define dgGanonDuplicateStunLoopAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDuplicateStunLoopAnim[] = dgGanonDuplicateStunLoopAnim;
#else
static const char gGanonDuplicateStunLoopAnim[] __attribute__((aligned (2))) = dgGanonDuplicateStunLoopAnim;
#endif
#define dgGanonGetUpAnim "__OTR__objects/object_ganon2/gGanonGetUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGetUpAnim[] = dgGanonGetUpAnim;
#else
static const char gGanonGetUpAnim[] __attribute__((aligned (2))) = dgGanonGetUpAnim;
#endif
#define dgGanonDownedLoopAnim "__OTR__objects/object_ganon2/gGanonDownedLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDownedLoopAnim[] = dgGanonDownedLoopAnim;
#else
static const char gGanonDownedLoopAnim[] __attribute__((aligned (2))) = dgGanonDownedLoopAnim;
#endif
#define dgGanonWalkAnim "__OTR__objects/object_ganon2/gGanonWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonWalkAnim[] = dgGanonWalkAnim;
#else
static const char gGanonWalkAnim[] __attribute__((aligned (2))) = dgGanonWalkAnim;
#endif
#define dgGanonWalkToGuardAnim "__OTR__objects/object_ganon2/gGanonWalkToGuardAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonWalkToGuardAnim[] = dgGanonWalkToGuardAnim;
#else
static const char gGanonWalkToGuardAnim[] __attribute__((aligned (2))) = dgGanonWalkToGuardAnim;
#endif